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    Posts

    Recent Best Controversial
    • RE: Arx

      @Apos Coded automated damage? Now I am really intrigued by how many coded systems you have! I have always felt there is a middle ground between Complete RP Minimal Code MUSH and something like a MUD that is the perfect middle ground. Its why I felt Firan did so well for so long.

      posted in Game Gab
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      real_mirage
    • RE: Arx

      How many boars do we have to kill to get to level 1?

      posted in Game Gab
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      real_mirage
    • RE: Arx

      Arx 1 didn’t really have a desert zone (in Avrum). Arx 2 better have a desert zone. I want camels.

      posted in Game Gab
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      real_mirage
    • RE: Arx

      @hellfrog agreed fresh start is the way to go.

      posted in Game Gab
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      real_mirage
    • RE: Arx

      Gates of Arx open and a bunch of Humvees and Helicopters are waiting outside. Or like laser swords. Do it. Be brave!

      posted in Game Gab
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      real_mirage
    • RE: Arx

      @Apos Very interesting!

      So is this to be considered a sequel to Arx 1, and would it be 1,000 years in the future (via perspective) from Arx 1? Or are we doing a kind of reboot of the overall Arx story?

      posted in Game Gab
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      real_mirage
    • RE: MU Peeves Thread

      https://www.youtube.com/shorts/DzuykoyY1RI

      posted in Rough and Rowdy
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      real_mirage
    • RE: Memorable Scenes

      On Arx, Alistair getting his Honey Badger familiar. I never did get to RP with him much, but I absolutely loved that scene because it came out of no where and was such a great and emotional story even with so little build up. I didn’t ask or want a familiar (I didn’t even know we could have them) as I generally did not ask for things for Alistair as I tried to play him like a glorified NPC considering my limited ability to devote time to the game. I totally thought it was Alistair either going insane, going to learn about some dark evil past (too many characters had dark evil pasts, so I dreaded this possibility) or about to be killed. When it was instead finding this ancient magical creature who was like “Alright I fought enough, time to die” it was an amazing scene. Puffin ran it and it was great.

      posted in Game Gab
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      real_mirage
    • RE: Scenes within Scenes

      @Wuff

      Why even play on a game with a large player base that is suppose to interact with each other then? I have always enjoyed large scenes because I believe it makes the world feel more alive. Even if its a scene I have nothing to do in, getting 20/30/40+ people together, online, all at once, is cool. Tables and places can make that more manageable, but I think the chaos of a large scene is part of the charm.

      posted in Game Gab
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      real_mirage
    • RE: World Tone / Feeling

      I think the issue is so often when the consequences come around those consequences are out of the player’s control. Which can be completely reasonable/logical! But they feel helpless and more easily feel slighted/pissed/unaccepting of the outcome. Especially if there is a hand behind the outcome such as a GM/Staff telling them what happened.

      When bad results happen, I think you have to push it back on the player and let them make a choice. I was recently watching Critical Role’s new campaign and their use of their new system Daggerheart and I thought it was perfect for handling the scenario of a bad outcome/consequences in a MU*.

      When a character loses all their HP in combat they are given three choices:

      Blaze of Glory - They die, but they get to make an action that is an immediate critical success.
      Struggle - They roll and have a 50/50 chance to either die or live.
      Knocked Out - They live, are knocked out of the combat, but potentially suffer a permanent injury or setback.

      I think a pick your poison style of approach would reduce the negative feelings and encourage people to accept negative consequences. With some tweaking it could also be modified for non-combat bad outcomes.

      posted in Game Gab
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      real_mirage
    • RE: World Tone / Feeling

      @Ominous

      I am familiar with Lancer! I plan to run a TT game using it sometime in the future.

      I think it be a fun setting for a MU*, although you would have to build out the mechanics for social and non-mech interactions.

      posted in Game Gab
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      real_mirage
    • RE: World Tone / Feeling

      @dvoraen
      Im being audited!

      https://tenor.com/yZFE.gif

      posted in Game Gab
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      real_mirage
    • RE: World Tone / Feeling

      Also I want a Grimbright/Nobledark sci-fi/fantasy with mechs and lords and ladies and dragons.

      Because I am like 14 and hate having to work and laying taxes.

      posted in Game Gab
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      real_mirage
    • RE: Player Ratios

      Ratios?

      Staff: Exactly as many needed to run the game. It could be 1 person it could be 100.

      Players: As many as needed to survive the game detonating because of OOC drama. Every time I see a neat game with 10-15 people, all I can think of is the first OOC drama is going to crater it and it will be dead.

      Everything else comes from the character of said players and staff.

      posted in Game Gab
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      real_mirage
    • RE: World Tone / Feeling

      I certainly want a grounded game where there can be death and consequences.

      On the topic of death and consequences. I feel like the best way to have non-consent death in a game is MUD style where there is cold hard code making that decision and not necessarily GMed rolls. Only MUSH game that I have seen do that was Firan.

      You also have to have a game big enough to survive the inevitable blow ups that will happen with players quitting.

      posted in Game Gab
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      real_mirage
    • RE: Commissioned Character Art

      You can give r/characterdrawing a try, for free. https://www.reddit.com/r/characterdrawing/s/jbVxrw8lKk

      I got some amazing pieces done for some dnd characters.

      Theres some amazing artists that float around there and you probably reach out for a commission. And this instagram artist did an amazing job with one prompt. https://www.instagram.com/p/CQ1pbVVDCsb/?utm_source=ig_embed&img_index=1

      Here is some art where artists responded to my requests.

      by /u/SmawlGiant
      by /u/Lonely_duckling

      posted in Rough and Rowdy
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      real_mirage
    • RE: MU Peeves Thread

      @GF Its actually a One Piece cross over. Its called Fucky Fuck Fruit.

      posted in Rough and Rowdy
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      real_mirage
    • RE: MU Peeves Thread

      @Tez I didn’t gloss over it, that was part of my point re worldbuilding by describing how reproduction is handled. In this case reproduction is handled by fuckfruit and the church of fuckfruit.

      posted in Rough and Rowdy
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      real_mirage
    • RE: MU Peeves Thread

      @Pavel I’ll use et al next time.

      posted in Rough and Rowdy
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      real_mirage