@Apos Coded automated damage? Now I am really intrigued by how many coded systems you have! I have always felt there is a middle ground between Complete RP Minimal Code MUSH and something like a MUD that is the perfect middle ground. Its why I felt Firan did so well for so long.
Posts
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RE: Arx
Arx 1 didn’t really have a desert zone (in Avrum). Arx 2 better have a desert zone. I want camels.
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RE: Arx
Gates of Arx open and a bunch of Humvees and Helicopters are waiting outside. Or like laser swords. Do it. Be brave!
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RE: Memorable Scenes
On Arx, Alistair getting his Honey Badger familiar. I never did get to RP with him much, but I absolutely loved that scene because it came out of no where and was such a great and emotional story even with so little build up. I didn’t ask or want a familiar (I didn’t even know we could have them) as I generally did not ask for things for Alistair as I tried to play him like a glorified NPC considering my limited ability to devote time to the game. I totally thought it was Alistair either going insane, going to learn about some dark evil past (too many characters had dark evil pasts, so I dreaded this possibility) or about to be killed. When it was instead finding this ancient magical creature who was like “Alright I fought enough, time to die” it was an amazing scene. Puffin ran it and it was great.
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RE: Scenes within Scenes
Why even play on a game with a large player base that is suppose to interact with each other then? I have always enjoyed large scenes because I believe it makes the world feel more alive. Even if its a scene I have nothing to do in, getting 20/30/40+ people together, online, all at once, is cool. Tables and places can make that more manageable, but I think the chaos of a large scene is part of the charm.
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RE: World Tone / Feeling
I think the issue is so often when the consequences come around those consequences are out of the player’s control. Which can be completely reasonable/logical! But they feel helpless and more easily feel slighted/pissed/unaccepting of the outcome. Especially if there is a hand behind the outcome such as a GM/Staff telling them what happened.
When bad results happen, I think you have to push it back on the player and let them make a choice. I was recently watching Critical Role’s new campaign and their use of their new system Daggerheart and I thought it was perfect for handling the scenario of a bad outcome/consequences in a MU*.
When a character loses all their HP in combat they are given three choices:
Blaze of Glory - They die, but they get to make an action that is an immediate critical success.
Struggle - They roll and have a 50/50 chance to either die or live.
Knocked Out - They live, are knocked out of the combat, but potentially suffer a permanent injury or setback.I think a pick your poison style of approach would reduce the negative feelings and encourage people to accept negative consequences. With some tweaking it could also be modified for non-combat bad outcomes.
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RE: World Tone / Feeling
I am familiar with Lancer! I plan to run a TT game using it sometime in the future.
I think it be a fun setting for a MU*, although you would have to build out the mechanics for social and non-mech interactions.
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RE: World Tone / Feeling
Also I want a Grimbright/Nobledark sci-fi/fantasy with mechs and lords and ladies and dragons.
Because I am like 14 and hate having to work and laying taxes.
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RE: Player Ratios
Ratios?
Staff: Exactly as many needed to run the game. It could be 1 person it could be 100.
Players: As many as needed to survive the game detonating because of OOC drama. Every time I see a neat game with 10-15 people, all I can think of is the first OOC drama is going to crater it and it will be dead.
Everything else comes from the character of said players and staff.
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RE: World Tone / Feeling
I certainly want a grounded game where there can be death and consequences.
On the topic of death and consequences. I feel like the best way to have non-consent death in a game is MUD style where there is cold hard code making that decision and not necessarily GMed rolls. Only MUSH game that I have seen do that was Firan.
You also have to have a game big enough to survive the inevitable blow ups that will happen with players quitting.
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RE: Commissioned Character Art
You can give r/characterdrawing a try, for free. https://www.reddit.com/r/characterdrawing/s/jbVxrw8lKk
I got some amazing pieces done for some dnd characters.
Theres some amazing artists that float around there and you probably reach out for a commission. And this instagram artist did an amazing job with one prompt. https://www.instagram.com/p/CQ1pbVVDCsb/?utm_source=ig_embed&img_index=1
Here is some art where artists responded to my requests.


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RE: MU Peeves Thread
@GF Its actually a One Piece cross over. Its called Fucky Fuck Fruit.
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RE: MU Peeves Thread
@Tez I didn’t gloss over it, that was part of my point re worldbuilding by describing how reproduction is handled. In this case reproduction is handled by fuckfruit and the church of fuckfruit.