Don’t forget we moved!
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Prospective Star Wars
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@SpaceKhomeini Ah, cool.
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@SpaceKhomeini I really WANT to use Ares, on account of a few features and the minimal amount of work I would have to out in, since a bunch of what I want already exists.
But.
I also want too many things that I’ve been told ‘just do Evennia instead’, so shrug.
Maybe I’ll Ares after I have some Evennia stuff worked out, and then transfer stuff over from Ares to Evennia after its more complete? That won’t drive off half the players, surely.
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@Jennkryst said in Prospective Star Wars:
@SpaceKhomeini I really WANT to use Ares, on account of a few features and the minimal amount of work I would have to out in, since a bunch of what I want already exists.
But.
I also want too many things that I’ve been told ‘just do Evennia instead’, so shrug.
Maybe I’ll Ares after I have some Evennia stuff worked out, and then transfer stuff over from Ares to Evennia after its more complete? That won’t drive off half the players, surely.
I’ll be honest, at this point I rely on the portal so much I don’t even want to play a non-Ares game, but that’s just me.
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@Jennkryst said in Prospective Star Wars:
Maybe I’ll Ares after I have some Evennia stuff worked out, and then transfer stuff over from Ares to Evennia after its more complete? That won’t drive off half the players, surely.
That sounds like trying to code everything twice in two different languages and two different structures.
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@Jennkryst said in Prospective Star Wars:
I also want too many things that I’ve been told ‘just do Evennia instead’, so shrug.
Speaking as a professional software engineer who has done a lot of Evennia programming and a little bit of Ares, Ares is a few orders of magnitude less work to get to a playable state.
Evennia is a vastly more complicated beast and what you get out of the gate is going to fall well short of first-order features in Ares.
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@SpaceKhomeini said in Prospective Star Wars:
I’ll be honest, at this point I rely on the portal so much I don’t even want to play a non-Ares game, but that’s just me.
The portal and scene async is like. Like… 90% of the reason I want to break Ares apart and figure out how to make it do the rest of what I want, yup.
@Roz said in Prospective Star Wars:
@Jennkryst said in Prospective Star Wars:
Maybe I’ll Ares after I have some Evennia stuff worked out, and then transfer stuff over from Ares to Evennia after its more complete? That won’t drive off half the players, surely.
That sounds like trying to code everything twice in two different languages and two different structures.
I don’t mean code a program to do it. I mean look at Ares Sheet 1, manually enter it into Evennia Sheet 1.
@shit-piss-love said in Prospective Star Wars:
@Jennkryst said in Prospective Star Wars:
I also want too many things that I’ve been told ‘just do Evennia instead’, so shrug.
Speaking as a professional software engineer who has done a lot of Evennia programming and a little bit of Ares, Ares is a few orders of magnitude less work to get to a playable state.
Evennia is a vastly more complicated beast and what you get out of the gate is going to fall well short of first-order features in Ares.
… which is why I was thinking ‘use Ares to fake it until I make it with Evennia’.
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This post once contained evidence that I got lost while walking around the store despite clear signs on each aisle.
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@blu lol i think you’re in the wrong thread honey
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@Roz oh gosh darnit
I’ll move it to the right thread.
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Maybe we need to discuss why this thread has been misposted in twice in two hours, by you and me. IS THERE A CONSPIRACY AFOOT?
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@Tez said in Prospective Star Wars:
Maybe we need to discuss why this thread has been misposted in twice in two hours, by you and me. IS THERE A CONSPIRACY AFOOT?
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@Jennkryst said in Prospective Star Wars:
The portal and scene async is like. Like… 90% of the reason I want to break Ares apart and figure out how to make it do the rest of what I want, yup.
Except those same features are exactly why it’s virtually impossible to do the kind of code you want.
Asynchronous and Web RP is diametrically opposed to immersive client RP.
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@Jennkryst said in Prospective Star Wars:
The portal and scene async is like. Like… 90% of the reason I want to break Ares apart and figure out how to make it do the rest of what I want, yup.
Honestly, I think that if you’re really serious about this, you need to sit down and write out what you actually need to run this game. Figure out which features are ‘nice to have’ and which features are ‘must have’.
Write down how those features will work. Specifically think about the scene system, multi-sceneing, and async when you do this, because it affects a lot. Figure out whether your ‘must haves’ are compatible with this sort of RP.
I suspect that doing this will bring you to some choices between two desired things. Making those choices will make it easier to determine a next step.
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@Tat This is like simple but great advice.
And I don’t mean that in a sarcastic way either.
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I need a distraction from my code implosion. WHOMST among you is intimately familiar with the FFG Star Wars mechanics? Do you know if any skill, aside from Lightsabers, has a ‘here, you can use a different attribute with this skill instead of the default one’?
Not saying that this is the root of my code-learning problems. Because I haven’t gotten that far. But it might make dice code easier when I end up getting there.
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@Jennkryst I don’t know the rules well enough, I’m afraid. If no-one else here knows, someone on the FFG subreddit probably will.
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@Jennkryst There are talents that modify the linked characteristic of a skill.
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@Istus I know there are talents that do this for Lightsaber. Am I forgetting any that work with different skills?
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@Jennkryst Skulduggery can flip around between Agility and Cunning at a minimum. I do not know of others off of the top of my head but that one alone means that there is precedence.
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Alrighty, no default attributes at all, all rolls will call for attr+skill.
… somehow.