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Star Wars Age of Alliances: Hadrix and Cujo
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oh, hey look, it’s Merek, the least surprising thing about all this.
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@hellfrog said in Star Wars Age of Alliances: Hadrix and Cujo:
@Chani said in Star Wars Age of Alliances: Hadrix and Cujo:
If I banned everyone that was a problem, no one would be here playing.”
If this was actually said, that’s lol. lmao.
He said it to me many times when discussing problem players.
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@Zephyr said in Star Wars Age of Alliances: Hadrix and Cujo:
@hellfrog said in Star Wars Age of Alliances: Hadrix and Cujo:
@Chani said in Star Wars Age of Alliances: Hadrix and Cujo:
If I banned everyone that was a problem, no one would be here playing.”
If this was actually said, that’s lol. lmao.
He said it to me many times when discussing problem players.
literally one of the worst attitudes a game staffer can have about player discipline, holy shit
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@Istus Oh really? I’ve never seen one. Well. You learn something new every day.
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@CuriousGamer Let’s kick this pig! Is he referring to himself or someone else…
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That is Yeti’s testing bit to test out code on.
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@CuriousGamer I don’t mean this as praise but… at least the game isn’t running on HSpace.
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@Testament said in Star Wars Age of Alliances: Hadrix and Cujo:
@CuriousGamer I don’t mean this as praise but… at least the game isn’t running on HSpace.
Used to be, and should still be. I broke TSpace two different ways without even trying, and pointed out another bug over a decade ago that probably still hasn’t been looked at.
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@Chani said in Star Wars Age of Alliances: Hadrix and Cujo:
I have my own anecdotes about going to Cujo over player behavior and being told, “Just don’t talk to that person,” and, “If I banned everyone that was a problem, no one would be here playing.”
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@Selira said in Star Wars Age of Alliances: Hadrix and Cujo:
oh, hey look, it’s Merek, the least surprising thing about all this.
I am now seriously trying to recall if I ever saw a MU* without him. Is he like crabs? Every MU has to have him?
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@kalakh Can you imagine that sentence ever going over well amongst our staff? It boggles the fucking mind.
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@Krautistanian Just from my own observations, every Star Wars MU seems to have him. And probably a few non-Star Wars ones, too.
Given that a fellow player on Area of Assholes once referred to Merek as ‘a cancer’, crabs is probably getting off easy.
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@Herja said in Star Wars Age of Alliances: Hadrix and Cujo:
@kalakh Can you imagine that sentence ever going over well amongst our staff? It boggles the fucking mind.
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-=<BBS>=- (New BB Message (31/44) posted to ‘Vacations (OOC)’ by Judith Paidi: New Frontiers)
+bbread 31/44
-=<BBS>=- ERROR: Posts not found.
Sent to me by a friend. No, we aren’t losing players. Lies.
Utter, baseless lies
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Given that a fellow player on Area of Assholes once referred to Merek as ‘a cancer’, crabs is probably getting off easy.
Well, yes. I just see him everywhere. And well, Crabs is easy, but you know how everything eventually evolves into a crab?
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@Warlander said in Star Wars Age of Alliances: Hadrix and Cujo:
Anony Mouse knows more about this than me, so I’ll leave the details to them.
You summed it up pretty well, but I can supply a little extra.
<First Order> Kylo Ren says, “While tbere’s a bunch of you here”
<First Order> Kylo Ren says, “Someone requested we do posts to give orders and objectives and what-not.”
<First Order> Kylo Ren says, “Can you guys not see the motd?”A little background here: Kylo/Banshee was fachead of the First Order, and insisted on doing the faction’s overall plotting. Trouble was, he wanted everyone else in the faction to do all the event-running, and without telling anyone what he had in mind. Not even an overview. Sure, there was the MotD as he said, but this was the MotD:
. o O Org MOTDs O o .
.—< First Order (FO) >-----------------------------------------------------.
| Kylo Ren(#4588) @ Sat Jan 02 01:53:17 2016: |
| Chapter 1: War on Serenno |
| |
| Current Objectives: |
| |
| Stormtroopers: Eliminate 6 Militia checkpoints (4/6 complete). |
| Naval: Eliminate/Subdue 7 Airbases (2/2 Militia, 0/5 Civilian complete). |
| Politics: Subvert/Eliminate radical efforts within House J’Kar. |
| |
| Questions? Contact the following (order preference listed): |
| |
| Stormtroopers: Captain Phasma -> General Hux -> Kylo Ren. |
| Naval/Air: General Hux |
| Politics: General Hux -> Kylo Ren. |
| |
‘-==========================================================================-’Aside from the near-total lack of useful information, note the contact list in order of preference: Phasma, Hux, then Kylo. In short, Kylo/Banshee did not want to be bothered about the plot arcs that he was in charge of. And trying to run events based on the MotD was a complete waste of time. Also noteworthy was that the MotD almost never changed, and not just because the coded commands were hard to find and cumbersome even when you did find them.
On top of that, members of the faction were expected to keep the faction rosters updated and plot events based on no information at all. Not the leaders, the members. While the fachead did no facheading whatsoever, content to ignore his own faction, and the leadership did no leading.
Those requirements were dropped on everyone a few weeks after the First Order started getting interested players, mostly Stormtroopers. Since nobody’d bargained for any of this, the faction all but emptied out within the next month. Bad leadership squandered a large pool of interested talent. This happens a lot on AoA.
Over the next couple months, staff deigned to notice.
Message: 12/1 Posted Author
First Order & Leadership Roles Sat Feb 20 Kylo RenWhen the First Order was conceived as an organization, it was built in a very particular way. Limited types of players, limited roles, and a, ‘You can only play a trigger-puller’ kind of attitude. The ranks filled much faster than anticipated and it became apparent we would need to fill the ranks with appropriately ranked individuals to help IC and OOCly with managing, running and encouraging RP within the org. You might be asking yourself why I’m posting this here, but, I want to make sure everyone see’s it in case they have FO alts they don’t frequent. I also want to make sure any new leaders that wish to app in the wake of the coming vacancies have a full understanding of what is expected of a Leader in the First Order.
IC: Different IC leadership roles have different expectations. The Lieutenant is responsible for Company-wide RP in the form of logistics, inspections, deskwork, and the like. This role is intended to be Phasma’s Enforcer (not that she needs one). Every mistake made by individual troopers, the Lieutenant answers for. Other roles are more aligned towards Dorn Squadron and the active military role it plays. Exciting scenes and stories about the members of Dorn.
OOC: OOCly, all leadership roles are responsible for a few things. Making sure the roster is fleshed out (+org/roster afo and nfo) with all fields filled in appropriately. Making sure the MOTD has the most up-to-date information regarding current plots and storylines (+org/motd afo and nfo). I don’t expect you to run a scene every week, but every “few” weeks is not an unfair expectation. These OOC expectations amount to a small amount of time, and I do not feel that with 9 leaders in the Org we should continue to have a blank roster.
-Very Important- We will be looking at current leaders to determine compliance with these expectations. -Very Important-
==============================================================================
Unfortunately, Banshee remained as clueless as ever. That, or he refused to believe his complete and total lack of effort was the cause of the faction depopulating almost entirely within a month. Leaders, in the context of the post, referred to officers and NCOs within the faction, not the actual faction leadership, which remained as useless as ever. Also, there were slightly more than nine total players in the FO at the time, not counting Kylo/Banshee. Unsurprisingly, activity sank to almost nil.
After a few months of near-total inactivity, another message came along, probably posted by Cujo:
Message: 19/1 Posted Author
Snoke Is Watching Wed Aug 31 SnokeRK-8801 46d 16h
DZ-1141 42d 1h
FN-4126 19d 8h
Oozlevort 6d 20h
PR-3742 6d 17h
EM-1710 6d 13h
Mara Jade 6d 6h
FN-2432 5d 6h
Aurra Sing 5d 6h
FN-2187 2d 17h
HM-8668 23h 28m
Kylo Ren 22h 5m
FZ-4792 1h 41mThe abovce is the current roster of active/inactive players in the First Order.
Mostly, you’re all ‘here’ in some capacity. However. based on my observations, one of the major underlying issues is a connect/almost-instantly-disconnect mentality.
This does not help this org flourish. If you’re connecting simply to see if ‘others are doing things’ and then immediately disconnecting, then you’re essentially propogating a ‘ghost town’ experience for all.
Please, if you have the ability, log in and do not immediately leave. If you’re playing on other (more active) games, then consider leaving this game open in the background and checking in on it frequently to chat with other members of the org to help inspire new and fun ideas.
Only with this sort of effort, can this org make it.
There is leadership, but it needs your hot bodies around in order to continue the story.
-Snoke is Watching You
By this point, nobody really cared about being part of the First Order. Virtually no one shared a schedule, and most players had lost all interest in a faction that was just a lot of work for no fun at all. And as usual, staff (mostly Banshee) continued to push the obviously-untrue line that the faction was dying because of lazy players, not incompetent leadership (his). The idea that ‘there is leadership’ was frankly laughable.
Months later, Cujo gave the Kylo Ren character bit and leadership of the First Order to another player. The other FC leaders had long since idled out or surrendered their bits, and the faction was nearly vacant. It took another recruitment drive (and knowledge that there was a different Kylo Ren) to undo some of the damage, but the faction never again saw its initial levels of membership and enthusiasm.
Banshee got a super-powerful Darksider Force bit. I suspect it was a bribe to get him to give up Kylo, the most powerful Force User on the grid.
This pattern has echoed in perpetuity with Banshee: Cujo will give him a faction, and said faction will rot out from under him because he won’t do anything with it. Lather, rinse, repeat.
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@Selira said in Star Wars Age of Alliances: Hadrix and Cujo:
oh, hey look, it’s Merek, the least surprising thing about all this.
The particular Merek on AoA is currently a torso and a head. The rest is all cybernetics.
This is what happens when you’re dumb enough to commit treason against the First Order, join the Resistance, and constantly charge into combat against Knights of Ren when you’re not a Force User. To be fair, he actually tried to run away the fourth time… which only meant he was gasping and fatigued when the last limb was lopped off. He was shipped back to the Resistance in a box, still alive.
Prior to that, he was also known to brag about dueling Jedi, duels that he nearly always lost. You’d think that would’ve encouraged more caution about dealing with less kind Force Users…
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@Anony-Mouse said in Star Wars Age of Alliances: Hadrix and Cujo:
Prior to that, he was also known to brag about dueling Jedi, duels that he nearly always lost. You’d think that would’ve encouraged more caution about dealing with less kind Force Users…
If you know anything about Merek, two things are always consistent. 1) They’ll always play the same character. 2) They’ll never back down from a fight they can’t win.
There’s been at least one game where he died on an almost monthly basis due to trying to fight the story NPCs with a new Merek showing up right after each time.
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@tmp said in Star Wars Age of Alliances: Hadrix and Cujo:
@Anony-Mouse said in Star Wars Age of Alliances: Hadrix and Cujo:
Prior to that, he was also known to brag about dueling Jedi, duels that he nearly always lost. You’d think that would’ve encouraged more caution about dealing with less kind Force Users…
If you know anything about Merek, two things are always consistent. 1) They’ll always play the same character. 2) They’ll never back down from a fight they can’t win.
There’s been at least one game where he died on an almost monthly basis due to trying to fight the story NPCs with a new Merek showing up right after each time.
#2 is actually surprising to me, because it’s the exact opposite of how I’ve known him on Arx, where he is notoriously paranoid about engaging in any danger. But on Arx, you can’t just remake the same character, so maybe that’s the difference?
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