I want to continue work on my own MUD, but...
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@Pavel said in I want to continue work on my own MUD, but...:
it has basically everything one needs except the world. Install the codebase, connect, build up places to be and things to kill (and vendors and suchlike) and you’re set.
Oh, that’s cool. But I’m a little confused - if everything you need is already built in, why would OP need to learn coding?
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@Faraday said in I want to continue work on my own MUD, but...:
@Pavel said in I want to continue work on my own MUD, but...:
it has basically everything one needs except the world. Install the codebase, connect, build up places to be and things to kill (and vendors and suchlike) and you’re set.
Oh, that’s cool. But I’m a little confused - if everything you need is already built in, why would OP need to learn coding?
Well, grid building and mob scripting aren’t as simple as MUSH/MUX softcode that does the same thing. At least as far as I can recall, it has been decades since I last tinkered with it.
There’s also, again as far as I’m aware, no softcode equivalent so everything special you want for your own game has to be written in C/C++.
So it really depends on what one would want to do with the game. If you want a bog standard SWR experience, then you don’t need a coder per se, just some time with the mob scripts.
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@messyshiloh No etiquette issues, I got got distraction-squirreled.
I was trying to get an FFG code based up in Evennia, but it kept throwing errors and I should maybe get back to trying to figure it out, buuuuuuut there is a Battletech kickstarter that has been eating up all my attention while I try to sort out what paints go where.
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