Shattered's Social Contract
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Came across this page on this game today, and I love it.
https://shatteredmu.com/wiki/ooc:policies
The “Social Contract” with tiers of actions and themes is something I very much like. And in fact need in the context of a future game set in the past.
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It’s not a wholly original idea (credit iirc to @blu and @Roadspike though I can’t recall where they came across stuff like it). Has clarified some stuff helpfully as things’ve gone on, like it pretty well.
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The earliest mentions of social contract in an RP group is probably from the old IndieRPGs forum in the very late 90’s early 00’s. I think some of the games that came out of that forum ended up with social contract stuff in their texts.
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Here’s where we noticed it first:
https://jamesmendezhodes.com/blog/2018/11/10/best-practices-for-historical-gaming
I really love the idea, and love that it’s catching on. I think it’s great for keeping players from being blindsided either by something happening in a scene that they weren’t expecting, or from having their characters chewed out ICly for something that’s just part of the game world.
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