High-stakes competitive PvP isn’t really my thing, but I can see how it could be appealing if it were done in a way that made it easy to jump in, easy to come back after a character gets killed, easy to resolve conflicts between characters without needing staff intervention, and that had pretty even game balance so that the PvP fights were actually challenging rather than just one-sided gankfests, and so that no single character or group of characters remained “safe” for very long.
And WoD just seems like a really counterintuitive choice for something like that.
- It has complex and convoluted rules that often differ significantly between spheres and that are a frequent source of arguments among players.
- Character generation is complex and time-consuming.
- WoD game balance is legendarily poor, both between splats and even between individual characters in the same splat.
- WoD puts a heavy focus on personal storytelling, so players tend to get more invested in their individual characters, and losing them feels like more of a hit.
Some of these things could be fixed! You could trim down the number of available options into a much smaller set that were reasonably balanced against one another and that reduced the time needed for character creation and the need for significant staff oversight. You could excise or rewrite some of things that make combat time-consuming and complex. You could throw out the idea of personal storytelling entirely and approve or deny characters strictly on the basis of whether their math adds up. You could, in short, make the process of getting into the game, participating into the game, and getting back into the game a lot more like popular PvP video games.
I have never played Fortnite, but I really doubt that it (or any other popular PvP game) makes you sit out for several hours working on a new character when you get killed. When death is a frequent occurrence, then the amount of investment that death costs a player needs to be smaller. The more common it is, the easier it has to be to get back into things. WoD is the opposite of that.