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Star Wars Age of Alliances: Hadrix and Cujo
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@kopecup Many thanks. Can’t remember ever dealing with Zephyr or Trashcan, but the name Entropy sounds familiar. Unsure if that’s a good or a bad thing. I’m sure their absence will be felt among players who aren’t staff alts or staffer’s pets.
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So Cujo fires a bunch of staff for what I assume is pushing him to do something about Hadrix and/or the crime of saying “hey you know those posters have a point”, proving beyond a shadow of a doubt that the original post was accurate.
This is a great object lesson for those who are always demanding logs/proof. The truth will come out without them.
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When in doubt, double down on shitty behavior because confronting your own problems is far too difficult. Nah, it’s just easier to let the sex pests run amok.
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I hate to say it when I’m not 100% sure but I think it was Zephyr I wound up playing with primarily while I was there and they were awesome, definitely a huge positive force on the game if so. If they are who I am remembering, that is genuinely shameful.
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not to shitpost but can we get that talking fedora back in here, I want to hear the latest hot take on how this is reasonable.
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@Wizz Whoever was looking to build their own Star Wars game may want to get in touch with Zephyr and the other booted admins. Sounds like Cujo just vetted some potential staff for you.
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@shit-piss-love said in Star Wars Age of Alliances: Hadrix and Cujo:
@Wizz Whoever was looking to build their own Star Wars game may want to get in touch with Zephyr and the other booted admins. Sounds like Cujo just vetted some potential staff for you.
This is a great idea. @Jennkryst, you should consider reaching out. If nothing else, they have experience admining in the genre, and could provide valuable input for setting things up.
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I can’t wait to see what comes next, this is one hell of a ride!
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@IoleRae said in Star Wars Age of Alliances: Hadrix and Cujo:
@shit-piss-love said in Star Wars Age of Alliances: Hadrix and Cujo:
@Wizz Whoever was looking to build their own Star Wars game may want to get in touch with Zephyr and the other booted admins. Sounds like Cujo just vetted some potential staff for you.
This is a great idea. @Jennkryst, you should consider reaching out. If nothing else, they have experience admining in the genre, and could provide valuable input for setting things up.
sets up the Staff-summoning signal
Please feed me all your coding knowledge. Or just write the code for me. OR BOTH!
(Everyone is going ‘read this and that, and they will tell you what these different strings of code mean’ while I am way earlier in the process than everyone assumes. Just ‘wait… Linux? I haven’t tried to figure out linux since (in the biggest twist of irony) AoA died the first time, over a decade ago’.)
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Well - I suppose if people keep buying (as in logging on there) they will keep selling (as in, all the things they do)
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@Pax said in Star Wars Age of Alliances: Hadrix and Cujo:
not to shitpost but can we get that talking fedora back in here, I want to hear the latest hot take on how this is reasonable.
Diet Sprite right out my nose reading this jfc wow ‘talking fedora’ I don’t remember their handle but I know exactly who you meant
wheeze
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@Jennkryst said in Star Wars Age of Alliances: Hadrix and Cujo:
@IoleRae said in Star Wars Age of Alliances: Hadrix and Cujo:
@shit-piss-love said in Star Wars Age of Alliances: Hadrix and Cujo:
@Wizz Whoever was looking to build their own Star Wars game may want to get in touch with Zephyr and the other booted admins. Sounds like Cujo just vetted some potential staff for you.
This is a great idea. @Jennkryst, you should consider reaching out. If nothing else, they have experience admining in the genre, and could provide valuable input for setting things up.
sets up the Staff-summoning signal
Please feed me all your coding knowledge. Or just write the code for me. OR BOTH!
(Everyone is going ‘read this and that, and they will tell you what these different strings of code mean’ while I am way earlier in the process than everyone assumes. Just ‘wait… Linux? I haven’t tried to figure out linux since (in the biggest twist of irony) AoA died the first time, over a decade ago’.)
I have a generic database with a D20 Saga system for RhostMUSH I can pass to you. Not sure what codebase you’d want, but it’s available.
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@Ashen-Shugar said in Star Wars Age of Alliances: Hadrix and Cujo:
D20 Saga system
Too crunchy, TOO CRUNCHY.
But also, thanks for the offer. I may still take you up on it, even if not using it, to try and rip apart bits to cobble back together into something else. I am hyper-focused on figuring out
who to annoy to programFFG with some kind of Ares-like async web portal but also like… items.UNRELATED TO ALL THIS, but related to THAT OVER THERE:
@Sammich said in Prospective Star Wars:
I am the worst kind of Star Wars fan in that I am not actually a Star Wars fan and instead I just really want to be a badass bitch with a laser sword.
This reminded me about…actually that’s a lie, I remembered a while ago, but was looking for a convenient excuse to bring up.
And lewd gif is that excuse! AoA used to have +kinks code implemented. Incidentally, it included Lightsabers as one of the +kinks. -
@Jennkryst I now regret everything :C
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@Jennkryst said in Star Wars Age of Alliances: Hadrix and Cujo:
@Ashen-Shugar said in Star Wars Age of Alliances: Hadrix and Cujo:
D20 Saga system
Too crunchy, TOO CRUNCHY.
I fully agree. I loathe the code. The feature set and end-user stuff is fun. But the code… the code…
Trying to modfy that code is like forcefully removing your eyeballs, surgically replacing your sexual organs with them, then willfully having sex with a rabid honey badger…
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in slow motion… -
@Sammich Just gotta remember to include a ‘I am cool with you paging me out of the blue with lewd ideas’ choice, that only people who are actually cool with it will be listed.
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@Ashen-Shugar said in Star Wars Age of Alliances: Hadrix and Cujo:
@Jennkryst said in Star Wars Age of Alliances: Hadrix and Cujo:
@Ashen-Shugar said in Star Wars Age of Alliances: Hadrix and Cujo:
D20 Saga system
Too crunchy, TOO CRUNCHY.
I fully agree. I loathe the code. The feature set and end-user stuff is fun. But the code… the code…
Trying to modfy that code is like forcefully removing your eyeballs, surgically replacing your sexual organs with them, then willfully having sex with a rabid honey badger…
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in slow motion…Going to file this under metaphors to use in therapy. As the patient, not the therapist.
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@Pavel I’ve heard that about the code, and it doesn’t surprise me. I’ve played on several SAGA games, and that was the number one complaint among staffers; tweaking the code.
But even without that, d20 Star Wars, SAGA or otherwise, is a giant, steaming mess. The system is governed too heavily by numbers, classes, and builds. Even if it’s heavily house-ruled to make chargen and advancement more flexible, characters still tend to have a cookie-cutter feel to them, and the play-a-card system for both The Force and starship maneuvers provides endless frustration. You’ll never get to play the character you actually wanted to play, just whatever you can kludge together with what the classes, races, feats, talents, and attribute points allow.
And when the dice enter play, everything slows to a crawl! What fun I had on those games was usually in spite of the system, not because of it. Good players tend to be the only thing that keeps these games open.
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@Jennkryst Why does it not surprise me that AoA would waste time and effort on a kinks code system?
They wasted plenty of time on working elevators and trams, some of which eat coded money, in some locales, to say nothing of ‘balancing’ the coded weapons and ammo, most of which doesn’t begin to match old or new canon… and adding modifications that tend to be very rare (except for the garbage-grade versions that clog up the vendors everywhere) and cost many, many times more than the weapons themselves, just to turn those weapons back into something besides useless junk. Mostly what they managed to do is turn the gap between newbies and dinosaurs into a huge gulf, which I doubt was accidental.
Starship mods are treated much the same way, though the stock ships aren’t nearly as junked-up as the weapons (even if they are far more rare, since only a small number of each ship model exists on the game at any time).
And if you want anything modded, you have to find someone with the skills and coded equipment to do it. While this makes some sense, a staff member has to be available to adjudicate the actual modifications, just in case the tech succeeds wildly or fails; in the latter case, the mod is lost and the item being modded can be permanently damaged, reducing one or more of its base statistics. Needless to say, it takes very high skill levels in the necessary skills to generate consistent results. Like automated cargo running code, this is supposed to ‘encourage RP’. I don’t know about RP, but it certainly encourages frustration, as scheduling is the worst enemy of using coded mod systems.
There’s also pricey color codes for armor, weapons, etc., and something called ‘screambucks’, relatively recently added, that are supposed to be gained through RP, and can be used to purchase other coded rarities, like beskar metal for making Mandalorian armor. This is great for large groups and orgs, who have a habit of nomming one another heavily, but not nearly so useful for less active and/or ‘well-connected’ players, which are usually newbies; usually by the time the dinosaur groups finish nomming one another, they’ve run out of noms.
All of this code and coded objects may explain why the game suffers from persistent and often severe lag. Just typing +paycheck or +bbnew guarantees a wait of several seconds, minimum.