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A Constructive Arx Thread
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It has finally happened! WAAAAR. WAAR IS AMONG US!
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[Thrax] Anders: Anders was born from Ember’s org action.
You’re welcome
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All this excitement, and I’ve got like… three other folks on the roster I am kind of glancing at and debating pouncing on two of them before someone else grabs 'em, but 1) which two, and 2) why am I doing this to myself, arglebarglewaugh?!?!?
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I like how some characters who folks had problems getting into are getting audited so that they might be picked up easier (except for Ysbail, I thoroughly enjoy jumping into the deep end, despite all my flailing to the contrary), but with the GREEN WALL OF DOOM, do we know if those audit-characters will be getting said audits any time soon?
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@Jennkryst I wouldn’t expect it anytime soon. That’s my impression, at least. I don’t think it’s been high priority.
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Congrats to the Arx staff who no doubt spent too much time trying to piece together dozens and dozens and dozens of actions for us into something coherent and fun. Everything I saw was very well done! Hope you all get a well-earned break now that all the green text is pushed out!
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@Jennkryst I think that if you see a character you like that is on the audit list, you can request to apply for them. Perhaps even help with said audit? For example I have a couple of cousins on the audit list for my alt. If someone was interested in either of them, I would be happy to help them settle in, etc. You can check with the active family members of characters you might be interested in for their input.
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@BurnNotice I am going to take a little time to recover from COVID and then there are lots of exciting things coming down the pipe.
By which I mean war. Lots and lots of war.
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@Herja Be well. I hope you are healthy soon!
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@Herja Get well soon. Lots of rest if you can. The plague ran through here a couple of weeks ago.
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@Herja you and Scraps wrote your asses off, you deserve cake and restful sleep. I’m so glad I got to be a part of it and watch it unfold, I’m so excited.
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@Herja Get well soon/don’t die!
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@Herja Your response for the Order of East Light action made me so happy and actually kind of excited! It was wonderful and well considered and great, and I want everyone else to know how much I enjoyed that one in particular.
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When you return to the game after a long time away. Then remember why you loved it so much!
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@Herja Get well soon. I can’t wait!
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Really enjoying the Isles stuff - even if losing Margot is sad. Also the flexibility of the (not quite so) new GMing rules.
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Posting this here because it isn’t really a peeve and it’s something I’d like to download from my brain into yours.
@kalakh said in An Arx Peeve Thread:
@Narson I do wish there was a bonus to dodge rolls for wearing lighter armor. I say this with complete code ignorance but the vaguest idea that trying to account for that would probably be a giant pain in the ass.
I’m going to chime in on this and say I’ve been thinking of similar, albeit not on this exact level. I’ve had the obsessive idea come to mind about trying to change how items work, in that I was thinking of trying to make up a component-based system for items, where you can basically attach data and behaviors to them and the game will just run with it.
DISCLAIMER: This isn’t something I’ve talked to Tehom about yet, so my ideas may be redundant, and they may not be possible to implement until other matters are dealt with first (e.g., the attribute table issue). A few things that are in my head technically exist in the code already, but I haven’t gone down the rabbit hole with what I found just yet.
CASE STUDY: Picture, if you will, a cloak. Ordinarily, it doesn’t do much aside give you modeling points, but let’s suppose it’s a steelsilk cloak. Okay, that’s arguably armor, so we attach an “armor component” to it, and that introduces mitigation, dodge penalty, blah blah blah. But since it IS steelsilk, we could also attach a component for magical data, so that players/npcs with the requisite stuff on them (you know who you are) will notice that it’s Got Things Going. So to illustrate the point with how it would look in game (with annotations in parentheses):
a steelsilk cloak This is a very nice blue cloak with embroidery. It's made of steelsilk and you wish you had one. It is a steelsilk cloak; it's light armor. (the presence of the text "light armor" indicates that it has an armor component) Its level of craftsmanship is transcendent. It's a disguise. (disguise component; it will change your desc like a mask does when worn) It's infused with a lot of primum. (magic component; this will only display to PCs/NPCs that can sense this when they look at the item) This is a plot item for staff plot XYZ. (staff metadata component; this will only display to Staff that look at the item)
With that in mind, picture crafting. Let’s suppose you have a crafter that is a magical crafter. They have the ability to enchant items to do things. So they make the base item, and then we get into magical crafting where you can set effects on the item itself. That installs the magic component and as it turns out the crafter wanted the magic to obscure your face whenever the hood was up, so they basically turn it into a disguise as if it were a mask. Well, a mage took notice of this and snuck a little extra onto it after the player received it, so staff goes in and (giggling madly) adds a few other (magical in this case) components that represent what this mage did to it that the player has to discover. The player can take it to a magically aware individual and then it becomes a matter of investigation, research, and (hee) experimentation. And based on the results of all that, staff can “activate” the effects said mage stuck on this nice cloak.
Anyway, I think I’ve conveyed the general idea. So to get back to what @kalakh was talking about, I do think it’s possible to get this in, and I’m going to say it here now: put feature requests on the game’s Github Discussions so there’s a record of it. Like with anything code, though, it would take time to do (summoning @tsar with cat-clock gif).
And that’s all I’ve got for now.
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@dvoraen said in A Constructive Arx Thread:
CASE STUDY: Picture, if you will, a cloak. Ordinarily, it doesn’t do much aside give you modeling points, but let’s suppose it’s a steelsilk cloak. Okay, that’s arguably armor, so we attach an "armor compo
Cloaks give mitigation if they’re from armor mats!