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    Prospective Star Wars

    Scheduled Pinned Locked Moved Helping Hands
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    • bluB
      blu @Roz
      last edited by

      @Roz oh gosh darnit

      Sobs

      I’ll move it to the right thread.

      continue without disabling
      she/her

      TezT 1 Reply Last reply Reply Quote 1
      • TezT
        Tez Administrators @blu
        last edited by

        @blu there there

        Maybe we need to discuss why this thread has been misposted in twice in two hours, by you and me. 🤔 IS THERE A CONSPIRACY AFOOT?

        she/they

        JennkrystJ 1 Reply Last reply Reply Quote 2
        • JennkrystJ
          Jennkryst @Tez
          last edited by

          @Tez said in Prospective Star Wars:

          @blu there there

          Maybe we need to discuss why this thread has been misposted in twice in two hours, by you and me. 🤔 IS THERE A CONSPIRACY AFOOT?

          jedi mind shit

          Mummy Pun? MUMMY PUN!
          She/her

          1 Reply Last reply Reply Quote 1
          • FaradayF
            Faraday @Jennkryst
            last edited by Faraday

            @Jennkryst said in Prospective Star Wars:

            The portal and scene async is like. Like… 90% of the reason I want to break Ares apart and figure out how to make it do the rest of what I want, yup.

            Except those same features are exactly why it’s virtually impossible to do the kind of code you want. 🙂

            Asynchronous and Web RP is diametrically opposed to immersive client RP.

            1 Reply Last reply Reply Quote 4
            • TatT
              Tat @Jennkryst
              last edited by

              @Jennkryst said in Prospective Star Wars:

              The portal and scene async is like. Like… 90% of the reason I want to break Ares apart and figure out how to make it do the rest of what I want, yup.

              Honestly, I think that if you’re really serious about this, you need to sit down and write out what you actually need to run this game. Figure out which features are ‘nice to have’ and which features are ‘must have’.

              Write down how those features will work. Specifically think about the scene system, multi-sceneing, and async when you do this, because it affects a lot. Figure out whether your ‘must haves’ are compatible with this sort of RP.

              I suspect that doing this will bring you to some choices between two desired things. Making those choices will make it easier to determine a next step.

              SpaceKhomeiniS 1 Reply Last reply Reply Quote 10
              • SpaceKhomeiniS
                SpaceKhomeini @Tat
                last edited by

                @Tat This is like simple but great advice.

                And I don’t mean that in a sarcastic way either.

                I woke up feeling so good, I think I’d better call in sick/ I need a personal trainer to help me hold my drink
                I plan to be spontaneous next time we meet/I’m putting off procrastinating until next week
                I’ll get onto it when I give a shit

                1 Reply Last reply Reply Quote 0
                • JennkrystJ
                  Jennkryst
                  last edited by

                  I need a distraction from my code implosion. WHOMST among you is intimately familiar with the FFG Star Wars mechanics? Do you know if any skill, aside from Lightsabers, has a ‘here, you can use a different attribute with this skill instead of the default one’?

                  Not saying that this is the root of my code-learning problems. Because I haven’t gotten that far. But it might make dice code easier when I end up getting there.

                  Mummy Pun? MUMMY PUN!
                  She/her

                  O IstusI 2 Replies Last reply Reply Quote 0
                  • O
                    oknow @Jennkryst
                    last edited by

                    @Jennkryst I don’t know the rules well enough, I’m afraid. If no-one else here knows, someone on the FFG subreddit probably will.

                    1 Reply Last reply Reply Quote 0
                    • IstusI
                      Istus @Jennkryst
                      last edited by

                      @Jennkryst There are talents that modify the linked characteristic of a skill.

                      JennkrystJ 1 Reply Last reply Reply Quote 0
                      • JennkrystJ
                        Jennkryst @Istus
                        last edited by

                        @Istus I know there are talents that do this for Lightsaber. Am I forgetting any that work with different skills?

                        Mummy Pun? MUMMY PUN!
                        She/her

                        IstusI 1 Reply Last reply Reply Quote 0
                        • IstusI
                          Istus @Jennkryst
                          last edited by Istus

                          @Jennkryst Skulduggery can flip around between Agility and Cunning at a minimum. I do not know of others off of the top of my head but that one alone means that there is precedence.

                          1 Reply Last reply Reply Quote 0
                          • JennkrystJ
                            Jennkryst
                            last edited by

                            Alrighty, no default attributes at all, all rolls will call for attr+skill.

                            … somehow.

                            Mummy Pun? MUMMY PUN!
                            She/her

                            1 Reply Last reply Reply Quote 0
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