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    D&D alternatives

    Scheduled Pinned Locked Moved Other Games
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    • P
      Pyrephox Administrators
      last edited by

      My preference for high fantasy gaming right now is 13th Age. It took a bit more from 4th Edition D&D than other D&D-a-likes, and it’s great fun.

      I haven’t played Ironsworn, but I’m in a Starforged game - using the same system but for SF, and I’m absolutely loving the system. If the fantasy variant is half as good, I think I’ll try it for my next fantasy campaign.

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      • G
        GF @Arkandel
        last edited by

        @Arkandel said in D&D alternatives:

        Has anyone played Numenera? How did it feel?

        I’ve played it and love it. My only complaint is a completely irrational one. See, the way challenges work is, they’re ranked from 6-18, the number you have to roll on a d20 to succeed. You can bring this number down in increments of 3 by spending from an appropriate pool, which you have to do before you roll the die. So I can spend half my daily allotment of muscle to reduce the difficulty to roll a boulder, then roll a nat 20 and feel like a chump who overpaid. It’s the miser in me speaking.

        JennkrystJ ArkandelA 2 Replies Last reply Reply Quote 1
        • JennkrystJ
          Jennkryst @GF
          last edited by

          @GF Solving this with a house rule just for you (now hunt down the coders for me, plz)

          Mummy Pun? MUMMY PUN!
          She/her

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          • ArkandelA
            Arkandel @GF
            last edited by

            @GF said in D&D alternatives:

            @Arkandel said in D&D alternatives:

            Has anyone played Numenera? How did it feel?

            I’ve played it and love it.

            How easy is it to run a custom campaign based on your own setting rather than its own?

            My perception of Numenera is it’s basically hard-set in a world with disposable artifacts etc, which can be a lot of fun if that is what you want to play, but for example what if I wanted to run in a gothic horror Ravenloft-style instead?

            Would the mechanics kinda dictate the content?

            G JennkrystJ 2 Replies Last reply Reply Quote 0
            • G
              GF @Arkandel
              last edited by

              @Arkandel said in D&D alternatives:

              What if I wanted to run in a gothic horror Ravenloft-style instead?

              I don’t see why you couldn’t. The world is so screwed up from a billion years of pre-apocalypse cultures trying to rewrite reality that there’s doubtlessly a Ravenloft out there somewhere. I don’t know how well the mechanics are suited to the kinds of things you’d expect from a horror game, though.

              ArkandelA 1 Reply Last reply Reply Quote 0
              • ArkandelA
                Arkandel @GF
                last edited by Arkandel

                @GF One of the things I appreciated about D&D is that you could pull all kinds of themes with its mechanics without feeling odd about it. Horror (Ravenloft), post-apocalyptic (Dark Sun), high fantasy of course, play in other dimensions like the Nine Hells (Descent into Avernus), etc.

                There’s something to be said about mechanical flexibility enabling GMs to run whatever they have in their head.

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                • G
                  GF @Arkandel
                  last edited by

                  @Arkandel Honestly, horror D&D never made much sense to me. The mechanics, at least in the editions I’ve been aware of, have always been in support of killing things to get their loot. Horror is about helplessness, so D&D has always felt like a bad match to me.

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                  • JennkrystJ
                    Jennkryst @Arkandel
                    last edited by Jennkryst

                    @Arkandel There is a setting-agnostic, generic version of the Numenera rules (cypher) and a different setting (the strange), so… it’s already not required to be a billion years in the future.

                    You can fluff up the mechanics in different ways. Force field… I think you mean holy symbol that needs fresh holy water to ward off attacks! Grenade? Alchemical bottle.

                    … hell, call everything a potion.

                    The trickiest part is character descriptors. ‘Replaced flesh with Cybernetics’ might not work 1:1 (but maybe clockwork?)

                    Also also, one of this is to say that there isn’t a corner of the Numenera setting that thinks it is a replica of Ravenloft, everything looks like it exactly, and now a cyborg arrives in a very GURPS fashion.

                    Edit for spelling and calling the one book by it’s actual name.

                    Mummy Pun? MUMMY PUN!
                    She/her

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                    • JennkrystJ
                      Jennkryst
                      last edited by

                      Thread Necro Gif

                      More Bundles of Holding!

                      Shadowrun 3e if you are feeling nostalgic for a few editions ago from the time before smart phones. But it’s Shadowrun so it is pretty crunchy.

                      Numenera Bundle 1 for some fancy Numenera stuff, a billion years in the future where Earth has a single continent and it has slowed to a 28h Day.

                      Numenera Bundle 2 for moar Numenera stuff, mostly new books since Bundle 1 is a revived Bundle from 2021, but I think there’s some old kickstarter stuff in here, too?

                      There’s a couple Traveller Bundles and more, go forth, splurge.

                      Mummy Pun? MUMMY PUN!
                      She/her

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                      • RinelR
                        Rinel @sao
                        last edited by

                        @sao said in D&D alternatives:

                        maybe i’ll go to pathfinder 2.0, i’ve heard it’s more slick, but mostly I’m probably just going to whine and cry a lot.

                        2e is wildly different to 1e, for what it’s worth, and essentially every change is an improvement. It’s still customizable and fun, but the three-action economy is such a huge leap forward in streamlined play that it makes it basically impossible for me to go back to pf1e or 5e.

                        Plus, archetypes. Being able to suplex a dragon (if your rolls are good enough) is supremely cool.

                        bird's still the word

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