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    How Does Ares Handle Data

    Scheduled Pinned Locked Moved Helping Hands
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    • TezT
      Tez Administrators
      last edited by

      @Faraday, I am actually curious about it, and as you asked it to be spun off into a different thread–

      Would you mind addressing the question from the Witcher thread? How DOES Ares handle data sent to it with the out of the box Ares code?

      she/they

      FaradayF 1 Reply Last reply Reply Quote 0
      • TezT Tez referenced this topic on
      • PavelP
        Pavel
        last edited by

        Please use very elementary language. I am very curious but I am also stupid.

        He/Him. Opinions and views are solely my own unless specifically stated otherwise.
        BE AN ADULT

        1 Reply Last reply Reply Quote 5
        • FaradayF
          Faraday @Tez
          last edited by Faraday

          Ares was designed with privacy and safety in mind. The full privacy policy is at https://aresmush.com/game_privacy.html but I’ll summarize here.

          It’s important to draw a distinction between logged and stored data.

          Logs are plain-text files, accessible by any admin to track and troubleshoot what happens on the game. Certain commands are not logged for privacy reasons: connect/create (due to passwords), mails, pages/pms, poses, oocs, channel chat, and others.

          2023-01-30 17:31:36 INFO - Character Connected: Faraday 127.0.0.1 localhost 
          2023-01-30 17:31:37 DEBUG - AresMUSH::Jobs::JobsFilterCmd: ID=1 Enactor=Faraday Cmd=job/filter mine 
          2023-01-30 17:31:38 DEBUG - AresMUSH::Who::WhoCmd: ID=1 Enactor=Faraday Cmd=who 
          

          Stored data (in the database) is for the purpose of game features. This enables things like the web portal play screen, channel recall, sharing scenes on the wiki, etc. All built-in commands limit stored data to people who should have access to it. Game admin do not have ready access to everything. Not even headwiz.

          • Pages/PMs can only be viewed by the people chatting.
          • Private scene poses/ooc chat can only be viewed by the participants.
          • Mail messages can only be viewed by the recipients.
          • etc.

          Pages, scenes, channels and mail all have built-in commands/buttons for a participating player to report offensive behavior with a verified, unalterable record attached.

          Now it’s worth noting that even though Ares doesn’t give admins snooping commands–with ANY online service, ANY data transmitted to the server and/or stored in the database is ultimately accessible to the game owner and anyone they choose to share it with. Game owners/coders could install custom loggers or custom commands, or crack open the database manually. Sensitive information is best kept off-game, Ares or otherwise.

          TezT T 2 Replies Last reply Reply Quote 11
          • TezT
            Tez Administrators @Faraday
            last edited by

            @Faraday VERY SINCERELY, thank you. Much appreciate it and the distinction you draw between logged and stored data.

            she/they

            1 Reply Last reply Reply Quote 5
            • T
              Testament @Faraday
              last edited by Testament

              @Faraday Love all of this. Thank you. I had been curious myself regarding this topic.

              …or I could’ve just read the page. I am not a smart man.

              I don't know what I'm doing. Poke at Seven Nations sevennations.aresmush.com port 2021

              1 Reply Last reply Reply Quote 2
              • FaradayF
                Faraday
                last edited by Faraday

                Btw, if anyone does feel inclined to read the whole privacy article, I’d love to know if there were any lingering questions, any bits that didn’t sound quite right, if you think it’s too verbose and prefer the tl;dr; summary version above, etc. This is important to me, so I want to make sure it’s clear. Discuss here, in PM, on the Ares forum, carrier pigeon, whatever.

                1 Reply Last reply Reply Quote 4
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