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    What is a MUSH?

    Scheduled Pinned Locked Moved Game Gab
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    • RozR
      Roz @Polk
      last edited by

      @Polk said in What is a MUSH?:

      • Personal coding for descriptions and personal commands

      This one doesn’t seem like a necessary factor. Especially because Evennia is very much not designed to support softcode, from what I understand.

      she/her | playlist

      PolkP 1 Reply Last reply Reply Quote 4
      • FaradayF
        Faraday
        last edited by

        I think focusing on “What is A MUSH” is the wrong question, because no two MUs are exactly alike.

        Ask instead what you need for your MUSH.

        For instance, there are loads of statless MUSHes that don’t have chargen, dice, XP, etc. There are even WoD MUSHes that are entirely done with off-game character sheets, some of which may use offline GM-rolled dice and manually-tracked XP.

        Games with personal softcode are a dwindling minority these days, especially with Ares and Evennia not even supporting it. Player-driven building has also diminished in popularity. There have even been MUSHes without a traditional grid at all (with everything happening in temp rooms).

        We could opine for days (years?) on the philosophical qualities that differentiate MUSH from other forms of online RP, but if you focus on what you need for your vision, you’ll do just fine.

        For other system ideas, maybe check out the help topics list on any Ares game. (or the demo game: https://mush.aresmush.com/help)

        1 Reply Last reply Reply Quote 5
        • K
          Kassien
          last edited by

          To me the difference has always been how much things are automated.

          IMO MUSH is more equivalent to a group of friends around the table. I think especially in combat situations. How you behave isn’t scripted out. It’s more open to input from the user. I just don’t do ‘attack mob x’ and the system starts doing the randomness to find out what happens.

          MUSH seem to me more traditional Role-playing style.

          1 Reply Last reply Reply Quote 0
          • WuffW
            Wuff
            last edited by

            Why is a MUSH?

            drax

            1 Reply Last reply Reply Quote 4
            • JennkrystJ
              Jennkryst
              last edited by

              1. Reality levels (could be done a couple ways)
              2. Since Victorian/Old West is before the Resurgence, some weird blend of Dark Ages Fae and Changeling.

              Also: Mummy.

              Mummy Pun? MUMMY PUN!
              She/her

              PolkP 1 Reply Last reply Reply Quote 0
              • PolkP
                Polk @Testament
                last edited by

                @Testament Does that game have ravens in it? 🙂

                Heh. Thanks all for the help. Really appreciated. Great questions, great things I missed, Plenty to think about.

                A project this deep I do have to take carefully and methodically or just get overwhelmed.

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                • PolkP
                  Polk @Roz
                  last edited by

                  @Roz I’m a weird stickler about this. I think softcoding in SOME form is very important.

                  It seems like Evennia has a LOT of functionality toward this, including parser functions I’m told. And I think I can slip something more involved in using those.

                  FaradayF 1 Reply Last reply Reply Quote 1
                  • PolkP
                    Polk @Jennkryst
                    last edited by

                    @Jennkryst Honestly after the Liberation experience I think the way to do reality levels is just to have different grids. 1-1 mappings of places across reality levels get weird to impossible, I think. Asking people to desc 2 or 3 reality levels for every room gets overwhelming.

                    And you can DO more as an ST with a bespoke grid for a reality level.

                    As for Mummy? You can probably build one with the Gods & Monsters rule set. Perhaps tied to House Shaea.

                    And I know el zilcho about Changeling. I’m opening this Mage-only, but if it works out I will probably break down and throw in Werewolf. There is that Old West Werewolf book whose name I forget.

                    somasatoriS JennkrystJ 2 Replies Last reply Reply Quote 0
                    • FaradayF
                      Faraday @Polk
                      last edited by

                      @Polk said in What is a MUSH?:

                      @Roz I’m a weird stickler about this. I think softcoding in SOME form is very important.

                      It seems like Evennia has a LOT of functionality toward this, including parser functions I’m told. And I think I can slip something more involved in using those.

                      AFAIK, Evennia does not have softcode support. Coding is done in off-game python files. See their article on softcode. Admittedly that is from version 0.9.5 so something could have changed since then, but I don’t see anything in their latest version to contradict that.

                      To further clarify though - softcode just means a particular MU-specific scripting language that can be changed from within the game while the game is running. You can still have custom commands like +who and +sheet and whatnot even without softcode.

                      D 1 Reply Last reply Reply Quote 0
                      • somasatoriS
                        somasatori @Polk
                        last edited by

                        @Polk said in What is a MUSH?:

                        And I know el zilcho about Changeling. I’m opening this Mage-only, but if it works out I will probably break down and throw in Werewolf. There is that Old West Werewolf book whose name I forget.

                        Werewolf: The Wild West! I had a physical copy which had a big hole through the top like a bullet hole, but ended up causing a lot of page tears. It was a fun setting, though.

                        Honestly after the Liberation experience I think the way to do reality levels is just to have different grids. 1-1 mappings of places across reality levels get weird to impossible, I think. Asking people to desc 2 or 3 reality levels for every room gets overwhelming.

                        While the reality levels can be a cool feature, I agree that it often is better to just have different grids. What follows is some WoD lore bullshit that I internalized instead of, like, mathematics.

                        Also, while the Umbra can be detailed in a very granular way in certain places (e.g., you have Nodes or a place affected by a great deal of emotion), it’s largely the same for large swathes of area. A suburban neighborhood will likely have the same Gauntlet strength, connection to the Weaver, etc. with maybe one or two exceptions. It is difficult, if not impossible, for individuals to make a notable change on the Umbra unless they are supernatural in some way (or some kind of H. H. Holmes style serial killer with a murder castle). This supports the separate grids idea, as you can create more conceptual Umbral locations. East Pacifica, North Daly City, etc. if you’re using San Francisco.

                        Something else to keep in mind with this as well is that Umbral travel is always kind of a niche thing for Mages, but especially in that setting (no Digital Web – arguably Jebel Qaf exists, but you need to have a good reason for being there if you’re not Batini). The Gauntlet strength will be lower, and there’s no Avatar Storm, but there’s also IMO less incentive to go to the Spirit Wilds for most Mages, as the Technocratic Union is about to be born (1880 or 90 or something? Whenever the Difference Engineers became a thing).

                        It might even be a better option to have a command that spawns a generic Umbra room that allows people to describe what they need rather than dedicate resources to a separate smaller grid that will rarely see use.

                        they/them

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                        • D
                          Darren @Faraday
                          last edited by

                          @Faraday You are correct. Evennia does not support softcode and likely never will.

                          PolkP 1 Reply Last reply Reply Quote 0
                          • PolkP
                            Polk @Darren
                            last edited by

                            @Darren That’s a really old post.

                            Now there’s this:

                            https://www.evennia.com/docs/latest/Components/FuncParser.html?highlight=parse

                            D FaradayF 2 Replies Last reply Reply Quote 0
                            • D
                              Darren @Polk
                              last edited by Darren

                              @Polk You could certainly do that (with a lot of work) but the end result would be more like MUCK’s MPI language than MUSH softcode. Do you really want to tackle server development on top of game development though?

                              PolkP 1 Reply Last reply Reply Quote 0
                              • PolkP
                                Polk @Darren
                                last edited by Polk

                                @Darren You are asking the guy who shoehorned lua into Rhost, mind you. 🙂

                                But yes at this point I’m honestly considering developing this in the form of an Evennia (WoD) MUSH in a Box.

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                                • D
                                  Darren @Polk
                                  last edited by Darren

                                  @Polk I honestly thought that you would be the last person to go that route (since you dislike DJANGO) but yeah it’s certainly doable. It wouldn’t even be the first such attempt.

                                  PolkP 1 Reply Last reply Reply Quote 0
                                  • PolkP
                                    Polk @Darren
                                    last edited by

                                    @Darren I’ve been convinced to give Django another shot given that it’s been over a decade since my nightmare experience with it.

                                    1 Reply Last reply Reply Quote 1
                                    • PolkP
                                      Polk
                                      last edited by

                                      Current plan, with a nod to @Jennkryst

                                      https://github.com/stevensmedia/EtherBox/blob/master/PLAN.md

                                      I 1 Reply Last reply Reply Quote 0
                                      • I
                                        icanbeyourmuse @Polk
                                        last edited by

                                        @Polk I would offer to help with stuff but I know nothing of mummies. I’ve preferred Sin Eaters and Possessed. But I can attempt if you end up needing help. Not so much with the code stuff but theme writign and the likes.

                                        PolkP 1 Reply Last reply Reply Quote 0
                                        • PolkP
                                          Polk @icanbeyourmuse
                                          last edited by

                                          @icanbeyourmuse I may need help.

                                          Particularly with the Traditions side. When you’re talking late 19th century all my favorite kinds of Traditions mages are still in the Order of Reason/Technocratic Union. 🙂

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                                          • FaradayF
                                            Faraday @Polk
                                            last edited by Faraday

                                            @Polk said in What is a MUSH?:

                                            @Darren That’s a really old post.

                                            Now there’s this:

                                            https://www.evennia.com/docs/latest/Components/FuncParser.html?highlight=parse

                                            The function parser really isn’t the same thing as softcode. It’s cool, don’t get me wrong, but–unless I’m really missing something; please correct me if I’m mistaken–you can’t build out an entire +combat system with persistent commands and data storage just using inline function evaluations like you can with softcode.

                                            I’m not saying you can’t layer a scripting language (like softcode, or Lua, or whatever) on top of Evennia (or Ares for that matter). But it’s not built-in and would IMHO take an immense amount of work to achieve parity with MU softcode. If softcode is really a thing you need for your game, you’re probably better off just using a platform that has it (Rhost, Tiny, Penn, etc.).

                                            ETA: I realize we’re talking about Evennia, but in case anyone cares here’s an article about why Ares doesn’t have softcode either.

                                            PolkP D 2 Replies Last reply Reply Quote 1
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