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    MU Peeves Thread

    Scheduled Pinned Locked Moved Rough and Rowdy
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    • JumpscareJ
      Jumpscare @KarmaBum
      last edited by Jumpscare

      @KarmaBum said in MU Peeves Thread:

      @Jumpscare Thanks, the offer is very much appreciated.

      The theme/setting/whatever always seemed exactly up my alley, and it’s one of those things I’m sure I’d enjoy if I took the time to get into it. But Evennia and me just don’t jive.

      Thank you! If I may be curious, what about Evennia don’t you jive with? If it’s about the syntax, I’ve removed a lot of the default commands and made them much more user-friendly. For example, there’s none of that desc/brains=“Very smart.” syntax. Now you just type desc, choose the thing you want to edit, and start typing. Much of the game follows the principle of “just start typing; it’ll likely know what you want to do.”

      Game-runner of Silent Heaven, a small-town horror MU.
      https://silentheaven.org

      KarmaBumK 1 Reply Last reply Reply Quote 1
      • KarmaBumK
        KarmaBum @Jumpscare
        last edited by

        @Jumpscare There are two big barriers for me. This is speaking to Silent Heaven specifically.

        1 - Client dependency. I play a lot from my iPad with a keyboard attached. Between the sucky options for mobile clients and the inability to keep firmly connected via the web, I’m pretty well locked out.

        2 - “Join our Discord!” This is a big turnoff for me. I don’t want to have to join a Discord for a game; it makes me uncomfortable. While I’m not sure that joining Discord is mandatory on this game, it IS one of three prominent buttons on the home page, so it comes across that way. Keep it on the MUSH, thanks.

        The syntax and stuff isn’t a deal-breaker, as long as it’s documented. I am admittedly a very independent player and do not like asking for help with commands. I am much more likely to just logout than to page a staffer if I can’t figure out a command - which always left a bad taste in my mouth on the Big Evennia Game That Shut Down That Shall Not Be Named, so that’s probably created a general bias in my head against the platform.

        I’m also not into coded crafting, playing with coded NPCs, etc. That feels like video game stuff, not RP stuff to me. So the fact that there’s commands for things like “Food,” “Gaming” and “Gardening” suggests this won’t be up my alley.

        All that to say… it’s mostly a vibe thing. Evennia does a lot of things very well, from what I can gather, but it doesn’t support casual, web-based RP very effectively.

        1 Reply Last reply Reply Quote 3
        • JumpscareJ
          Jumpscare
          last edited by

          @KarmaBum

          That’s perfectly understandable! And thanks for expounding, it really helps me to understand where Silent Heaven stands in the MU ecosystem, haha.

          Here are some responses to your points. Don’t worry, I’m not trying to convince you to play. I’m just providing clarifications.

          1- I understand the frustration with mobile closing the connection the instant you tab out. I’ve recently learned about split screen being a feature for Android phones to help with web connections. It’s still not ideal, but maybe someone reading this doesn’t know about split screen and could benefit from it. (Tap the button that lets you switch apps, then tap the icon at the top, and choose “Split Screen.”)

          2- The Discord server is absolutely not necessary. It’s just for OOC chatter. I’ve seen a number of issues for when public OOC is on the same medium as IC, involving people blurring the lines between the two. And for a game like Silent Heaven that could carry higher bleed than usual, I felt it prudent to separate the two. Everything else, such as event scheduling and notifications about OOC updates, are available in-game.

          3- I worked hard on making an intro sequence that sets the tone while teaching the most necessary commands, so there are no worries there, haha. The first 30 minutes of any new player’s experience are the most important minutes, because those are when they’re most likely to bail if they can’t figure something out.

          4- I fully understand that the “crunchiness” of the game mechanics is a dealbreaker. I did my best to make it support RP, not supplant it. For example, the automated NPC responses are to help when PCs or Storytellers aren’t available, with teaching commands, providing basic setting information, and suggesting safe places to explore. While it helps with some of the cognitive offload of initiating new players into a setting, as well as standardizing rules around certain aspects of the game, it is ultimately gamier, and I accept that that reduces freedom.

          Thank you again for responding!

          Game-runner of Silent Heaven, a small-town horror MU.
          https://silentheaven.org

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