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    MU Peeves Thread

    Scheduled Pinned Locked Moved Rough and Rowdy
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    • NoraaaN
      Noraaa @xCroaker
      last edited by

      @xCroaker I really was just posting the meme to be a little silly, but I can do my best to give you an earnest answer. Though I doubt it will really be a satisfying one, and it’s really just one person’s perspective. I can’t speak for every staffer on every game.

      I think “overworked” is kind of not the right word to describe it. Fatigue is probably the closest I can find. Everything MisterBoring said is true, but I personally find that a lot of players think that the fatigue happens due to administrative tasks. Things like build jobs, xp requests, character apps, etc. But for me, I think the fatigue mostly comes from what I’d call a “creative tax.” When you tell stories for folks, you put your love and energy into it. But you are not drawing from an endless well. Creativity comes in bursts and windfalls, and there are droughts. The ask is that you basically draw from an endless well, though.

      I’d also say that point #4 of MisterBoring’s message is very true. OOC drama is probably mathematically rare, but these interactions feel the most weighted because they’re the most stressful. And to continue the metaphor, it draws from the same well as creativity, but uses much more of the water.

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      • X
        xCroaker
        last edited by

        @MisterBoring @Noraaa I get it.

        Probably could be forked off into a way to modernize and improve games to be healthy for staff and players 😉

        NoraaaN 1 Reply Last reply Reply Quote 0
        • NoraaaN
          Noraaa @xCroaker
          last edited by

          @xCroaker I think most of us genuinely are just doing our best to accomplish this, while juggling other things specific to our games. In the end I don’t really think there’s a one-size-fits-all solution. More of iterative, incremental improvement, or at the very least striving for it.

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