Tips for GMs
-
@sao said in Tips for GMs:
Having a set solution to a problem is a way to frustrate yourself AND your players!
I agree, but I also feel the exception to this is scenes where the players are all on board for a very very specific resolution from the start. The easiest example of this are those one off scenes where a GM gets a bunch of the more combat oriented PCs together to blow off some combat steam against nameless minions of evil. In those situations, trying to find an alternate route to resolution will also frustrate everyone involved.
-
@Pavel I know this as the Woodlouse Test, first formulated nearly 30 years ago.
If three woodlice can’t solve your plot with two of them on their backs, the players haven’t a hope.
-
