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    Tips for GMs

    Scheduled Pinned Locked Moved Game Gab
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    • MisterBoringM
      MisterBoring @sao
      last edited by

      @sao said in Tips for GMs:

      Having a set solution to a problem is a way to frustrate yourself AND your players!

      I agree, but I also feel the exception to this is scenes where the players are all on board for a very very specific resolution from the start. The easiest example of this are those one off scenes where a GM gets a bunch of the more combat oriented PCs together to blow off some combat steam against nameless minions of evil. In those situations, trying to find an alternate route to resolution will also frustrate everyone involved.

      Proud Member of the Pro-Mummy Alliance

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      • EvilgraysonE
        Evilgrayson @Pavel
        last edited by

        @Pavel I know this as the Woodlouse Test, first formulated nearly 30 years ago.

        If three woodlice can’t solve your plot with two of them on their backs, the players haven’t a hope.

        PavelP 1 Reply Last reply Reply Quote 0
        • PavelP
          Pavel @Evilgrayson
          last edited by

          @Evilgrayson a couple of cartoon bugs sitting on a green leaf with the number 18 on their faces

          He/Him. Opinions and views are solely my own unless specifically stated otherwise.
          BE AN ADULT

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