Well, I should probably start by saying I (Director) am not dead.
I hit a massive brick wall of burnout and thought two weeks was going to fix it, but it didn’t. I am sure there are many other reasons why this burnout happened – some beyond my control (real life) and others simply the realities of gamerunning that I had, admittedly, never before experienced. My background is storytelling, and I’ve DMed/GMed in a variety of different mediums – everything from forums to MMOs to tabletops to Arx – and I entered LA with a very specific vision. I think that vision quickly escaped me and snowballed beyond my control.
Rather than dwell on the negatives, I would prefer to focus on the positives produced by this experience. Creating LA was quite the undertaking. I have no regrets about it. I met a lot of great people and had a fantastic time watching players generate characters and interact with the world. The community was rock solid and full of some of the best writers/roleplayers I’ve encountered to date. I hope to go back to it some day, though I can’t promise that day will be soon.
For those of you that had fun, I am very happy to hear as much. That was one of my big objectives and why I did my best to engage the playerbase. Your enjoyment brought me pleasure! I hope you look back on your time there with some degree of fondness versus regret or disdain.
For those of you who did not, or are upset that things have stagnated, I wish things had been/were different!
I learned a lot about this hobby during my tenure as a staffer and gamerunner. I hope to channel these lessons into something productive some day soon, whether that be in the vein of low fantasy or modern Lovecraftian horror (ala Delta Green).
I am always available to discuss things via PM here or discord. Feel free to reach out. Cheers!
also s/o @Faraday ares/FS3 are great u the bomb