I have been using Fado and it’s decent.
Don’t forget we moved!
https://brandmu.day/
Posts
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RE: Any website builders?
@Buttercup said in Any website builders?:
877-WE-ROLL-U to www.werollyou.com
As much as it pains me to say it, there are jerks in the community. Someone may end up going and stealing this domain if you haven’t purchased it. Probably want to edit it out.
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RE: Real Life Struggles/Support/Vent
@sao said in Real Life Struggles/Support/Vent:
If I ever meet this lady in person, I am going to punch her in the throat.
You do that and you may require a public defender…and with a shortage, wouldn’t that be your competitors?
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RE: Deep Shadows MUSH
@Jennkryst I’ll DM you, feel free to also page me on dsmush.com/webclient.
The reason I don’t do both full roster and my roster system…simply is time. I have enough time and patients to pick one priority at a time and that right now is to get the character creation done.
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RE: Deep Shadows MUSH
@Jumpscare Thank you for clarifying. Again sorry for the miss understanding.
I should add to my post code review will be helpful with familiarity with Shadowrun knowledge as at this point it would ne to make sure the code is following the book rules.
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RE: Deep Shadows MUSH
Priority table I feel like offers more of a classless system that I really liked Shadowrun for. However, understanding that isn’t everyone’s cup of tea it was just going to be a starting point. Something that I haven’t look at is, is a person choosing lifestyle or karma based Character Creation end up with a character that is similar to those that the Priority Table ends up with.
But I’m just one person doing development really with a few really good advisors helping. So I had to pick a starting point and logically it was the priority table since as stated it before it’s likely the one most SR players know. Especially since the only really other MUs out there for SR use it.
@Jennkryst said in Deep Shadows MUSH:
rosters so people can grab pre-gennerated characters and run with them.
I have thrown around a roster like concept. It’s not so much that players will be ‘Mr. X’ who comes from the CAS and is a fixer.
More like here… here is an Ork Fixer template that you can change the name and basic information of and run with it how you like.
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RE: Deep Shadows MUSH
One of the items I’ve always wanted to conquer with Character Creation was to try and implement the different system SR has to offer.
However the priority table was going to be first as it is just more widely known.
If I can knock that out and finish it, other options can be explored.
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RE: Deep Shadows MUSH
@Jennkryst said in Deep Shadows MUSH:
we can go LIFEPATH!
To be honest, I don’t know if I’ve seen a Lifepath CC for 5th. Is it there and I’ve ignore it? … unintentionally of course.
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RE: Deep Shadows MUSH
@Jennkryst said in Deep Shadows MUSH:
Is this using the superior Karma Build, or the gross Priority system? Asking cause I’ll complain one way or the other.
No different then anyone else. If anything I’ve learnes building this MUSH everyone has an opinion.
It’ll follow the priority table. However, 5th gives the player a chunk of Karma to spend on certain improvements after the using the assigned points.
Numbers may be wrong but, IE. Standard game play you get 25 karma. You also get the typical attribute points to spend for the priority. Once you spend the attribute points you can go back and improve it with Karma.
That a simplistic view.
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RE: Deep Shadows MUSH
Wanted to give a heads up to everyone, while this post may be a dead post, I’m still working on Deep Shadows.
I am very close to having the Character Creation completed for Deep Shadows. I would say it’s in the 90% range to being completed. The rough code is completed, and I’ve done some internal testing for various PCs. Fine tuning of the code, closing exploits and making it more book compatible are really the last 10%.
I need to get some mass data entry completed as most of the character creations testing was only done with a handful of items in the different categories.
The city grid is 90% dug out, just need some local attractions dug (bars, shops, etc), and descriptions though out.
We have dice to roll, and a basic character sheet recall.
Items and inventory probably need the most work.
We have a contact system, where players can make contact with shared NPCs, and working on personal contacts.
Ultimately I think the game is on the brink of being ready for mass testing and potentially even opening to the public.
I’ve started working on development for the first plot.
If you’re interested in helping and the have time, please reach out. If I can find someone who is a python guru with the time to spare I’m sure we can open in no time.
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RE: As a gamerunner, what is the ideal number of players you aim for?
I personally don’t know if this is a black and white question. My head goes into numerous factors that would change the answer.
So just looking at how I’m aiming to setup my game, 30 to 45 players would be ideal. So I put 45 as a response.
However, I can see with some adjustments I can see it being higher or lower.
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RE: IC Consequences and OOC Acceptance
@Polk said in IC Consequences and OOC Acceptance:
I feel like a game can thread the needle and appeal to both sets of players. But you have to be aware of the split.
This a good point. I think all too often there is a understanding it can not have both. While not easy, it can be achieved.
Step 1 - a game has to make it very clear.
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RE: IC Consequences and OOC Acceptance
A little late to the discussion and likely this may is already been contributed. There is a saying that I will likely miss quote and I do not know who to contribute it too, but it my mind this whole subject hinges on it.
That is - what is the difference between reality and science fiction? Science Fiction has to make sense.
I think as long as the GM is open and transparent with players, both on an OOC and IC level, so they don’t feel like the GM is after one particular out come, and the player has some ‘force’ seeking them out most players will accept that.
But if you just pull it out of the blue that x happened, and as the GM there was no way communicated. And that it was because your player did or didnt actions y and z, and as a GM I never made it clear IC or OOC that those actions were unwise or options. I think that’s when players get flustered.
It comes down leaving bread crumbs. Don’t assume a player thinks about the things that the GM thinks about. GM sets a stage, gives direction, and advises (IC and OOC) along the way.
As an after thought edit - I do believe some players will get upset no matter what you do as a GM as well
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RE: Atharia
@icanbeyourmuse said in Atharia:
I am specifically looking for someone who can work Evennia code (or wants to learn) or a wiki expert
I can’t dedicate time to fully being involved and I’m far from a legitimate programmer but I can offer suggestions and advise on how I’ve hacked my code together.
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RE: What is a MUSH?
To me the difference has always been how much things are automated.
IMO MUSH is more equivalent to a group of friends around the table. I think especially in combat situations. How you behave isn’t scripted out. It’s more open to input from the user. I just don’t do ‘attack mob x’ and the system starts doing the randomness to find out what happens.
MUSH seem to me more traditional Role-playing style.
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RE: Good things in Mushing
@Jumpscare said in Good things in Mushing:
Making and running a game has been one of the most fun and rewarding things I’ve ever done in my life.
Gives me hope, thank you for sharing this.
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RE: Deep Shadows MUSH
@icanbeyourmuse said in Deep Shadows MUSH:
I /think/ that is more the kind of information being looked for not details about your planned plots and such. The ‘whats on the box’ type information.
I misunderstood the assignment, I apologize.
But yes @Faraday answered it relatively nicely.
But also I do have, and partially have it open, an Introduction to Shadowrun and Deep Shadows in the MUSH for anyone unfamiliar with either.
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RE: Deep Shadows MUSH
@shit-piss-love said in Deep Shadows MUSH:
Are you at a point with game design to share some details about themes and such?
So I’ll have some fun answering this and won’t give anything exact. Although it might be unfair as many might already know me and what I’ve been trying to do. And I will say, it’s not going to appeal to everyone and maybe not even a good chunk.
I’ve got an introduction in game that may help shed some light on this as well.
Who: Shadowrun is a grasp of power for the almighty Nuyen, Power, and Knowledge. Everyone has skin in the game.
Where: I’ve never been shy from ambition, so location will expand when / if player and staff base goes up. I kinda hope that it will be a field of dreams, if i build it they will come. Shadowruns geopolitical theme is endless across the world. Although the initial location I will say I’ve already given a clue on this post.
What: Plexes are giant Sandboxes. Will you play nice?Make Friends, or go solo? For every action there is a reaction. Your favorite fixer may be on top one day, and go dark the next or maybe wont return your call because you’re now beneath them. That megacorp who was reaching B status now is bankrupt.
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RE: Deep Shadows MUSH
I should mention, we are to a point where people can do runs.
Meaning we have working dice code and a space to share that a GM can redescript for their own purposes. We’ve done some runs where we just shared pdfs off chummer5e and played.
Character Creation is about 40-50% there, with a majority of that +sheet started.
The grid (or the first opening section) is 95% dug out and built, but I need descriptions and some minor building.
Supporting codes are started, but I would say very little is actually fool proof.
I have a slot machine working and texas holdem poker card table programmed, probably bugged.
I am not a programmer, but thanks to ChatGPT and some good help along the way, we’ve got quite a bit done.
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RE: Deep Shadows MUSH
@Jennkryst said in Deep Shadows MUSH:
plz allow people to play threats. Bug Shamanz let’s gooooo
Generally my thoughts are if it has rules in the book for it to be on a table top game there is a potential for me putting it in the MUSH.