Don’t forget we moved!
https://brandmu.day/
Killing telnet +/-?
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So I wanted to see how possible it was to build an Electron app that used a BrowserView to just load the site, giving the impression of a native client without actually needing any specific code on the client. Turns out it’s super easy!
I added a quick notification to test it and see what happens. So this first one is a standard browser notification from Chrome - I sent a new chat message from the native client, and as Chrome was in the background, it fired off a notification. Same sort of behaviour as Ares. No control over Chrome beyond triggering a notification, fair enough, can’t flash Chrome in the taskbar, or highlight the tab.
And then I thought - can I override the Notification behaviour when the JS frontend is loaded through the Electron BrowserView?
Yes.
Yes I can.
Rather than just a pop up notification I can make the taskbar flash as well (which is not standard behaviour). And of course, if I can override notifications when they’re being called through electron, I can do the same for anything else.
The upshot of that is, if I wanted to make a native client for this thing, it could be a single client that would work for every game that ran the system.
(Technical detail of the solution: when the JS frontend code is loaded through the Electron app, it replaces window.Notification with a function that sends an IPC message, so rather than sending an HTML5 Notification it fires off an event. The IPC message is then picked up by the main process of the Electron app and from there we can trigger anything we want, which in this case is just a native notification and the taskbar flash)
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I know it exists, but I would love to see more clients with interfaces that automatically customize to a theme set by the game you’re connecting to. I’ve seen it playing a few MUDs in the past, but I haven’t really seen it for MUSHes or MUXes. It would be neat I think.
Is that something that would be possible with an Electron client?
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@MisterBoring what do you mean by theme?
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Basically all the visual elements and a bit of the organization (like the chat tabs and stuff).
My idea is that individual games could provide a CSS-style sheet type thing that would pretty up the client along that specific game’s themes.
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@MisterBoring oh, okay, you mean like in an ares-type web portal?
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Sure, but I think it would be neat if it also sort of stylized the client for folks not using a web portal as well.
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@MisterBoring said in Killing telnet +/-?:
Sure, but I think it would be neat if it also sort of stylized the client for folks not using a web portal as well.
Naturally it’d be an opt-in process.
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Totally. Could be covered by a “Load style” option in the client and some kind of optional download available either on the client homepage or maybe hosted by the games using it themselves.
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@MisterBoring I’d definitely give some side-eye to any part of a client that automatically downloaded and applied/ran something without my knowledge. So you’d have to be careful with the implementation of it.
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There was a mush client briefly that was coded with interactions with a particular code base that was basically a mush except when somebody was connecting with the client made for it. Pueblo? Does anyone else remember that? There were like, 3 WoD games in the mid-late 90s that used it I think. It TOTALLY changed the UI of the client when you logged into one of those games. Popped up maps you could click on to move to and such. Please lord somebody tell me I’m not the only one that remembers this.
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@IoleRae I remember it! Pueblo was used on some anime MU*s for pictures. You could connect with a regular client as well, but on Pueblo you got ~pictures~.
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@Pavel I agree. Hence a file you could apply manually, or even just opt into automatically downloading.
Strangely my first thought for an example of this were Trillian / ICQ skins.
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@MisterBoring said in Killing telnet +/-?:
Strangely my first thought for an example of this were Trillian / ICQ skins.
I was thinking Winamp. Same-ish era.
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TBH I kind of hate how much stuff has already moved off-game, like, I hate how everything for news and help files always ends up hidden in some badly done wiki instead of just easily accessed in-game and I hate how many people either write like a one line desc or just don’t write at all
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I will say it’s worth looking at what Tyr has done with The Celestra on this. Pictures as an option instead of text, gradients built into the system and able to be saved, items in a library that can be pulled out at any time, customizable outfits, embedded Youtube videos, instanced events, person-to-person channels, and available both from a web browser and a standalone client.
Accessibility is not great, though, and something that could be improved for the VI audience.
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@Prototart said in Killing telnet +/-?:
TBH I kind of hate how much stuff has already moved off-game, like, I hate how everything for news and help files always ends up hidden in some badly done wiki instead of just easily accessed in-game and I hate how many people either write like a one line desc or just don’t write at all
- .5 I love that I can search a wiki to find help files (assuming the wiki is properly set up) and read them in a font and form that’s much easier on the eyes.
I hate that people have stopped writing descs. It hurts my heart forever when I look at someone and ‘You see nothing interesting’ or some pithy, one-line blah blah I look like Chris Evans what more do you want.
I like descs! Especially descs with some flavor to them that include things about body language, accents, movement.
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@Selira said in Killing telnet +/-?:
I will say it’s worth looking at what Tyr has done with The Celestra on this. Pictures as an option instead of text, gradients built into the system and able to be saved, items in a library that can be pulled out at any time, customizable outfits, embedded Youtube videos, instanced events, person-to-person channels, and available both from a web browser and a standalone client.
Accessibility is not great, though, and something that could be improved for the VI audience.
Almost all of that sounds like a cacophonous nightmare.
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@Pavel Not for everyone, but no system is. The ability to do more with the tools on hand and experimentation within the field are critical for bringing it to new audiences, imo.
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@Selira said in Killing telnet +/-?:
@Pavel Not for everyone, but no system is. The ability to do more with the tools on hand and experimentation within the field are critical for bringing it to new audiences, imo.
True. I’m very old and grumpy and want things to stop changing so much because I can’t keep up. This is all a reflection of me, not of how the field should develop.