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Staff Capacity
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ONCE UPON A TIME, before I got run off of staff on Shadowrun Denver for the egregious sin of calling someone else’s rule dumb, I would statblock NPCs, give some other player the thing and basic plot guidelines, then sit in the room and babysit them while they rand the plot. And when it was done, I handed out the loot and karma instantly, instead of having them submit the +request to get it done the normal way.
Cause I was too lazy to actually run the plot and do the emits, but not so lazy I couldn’t follow the rules and make sure nobody was breaking them, and answer questions if the GM couldn’t come up with anything.
So there are totally ways for staff and players to work together. Just gotta step outside of the box.
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@Tat said in Staff Capacity:
This is true, but it’s also not unfixable. Not in the least.
Trust can be fixable, but I honestly don’t think it’s the biggest of the problems @Pavel listed. Not by a long shot.
Fact is, MUs have their roots in TTRPGs, where the onus of storytelling is on the GM. Most players come to be entertained. There are a few willing to GM (and I am super grateful for them), but they’re the exception.
So fostering an environment where anyone can run stuff doesn’t necessarily lower staff’s workload if staff ends up having to run almost everything anyway.
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@Jennkryst said in Staff Capacity:
Cause I was too lazy to actually run the plot and do the emits, but not so lazy I couldn’t follow the rules and make sure nobody was breaking them, and answer questions if the GM couldn’t come up with anything.
I’m totally stealing this whenever, if ever, I staff anywhere again.
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@Jennkryst On any game that uses FS3 that I’m Staff on (just one at the moment, but there have been several), I always offer to plot-runners that I’m happy to run the combat if that’s a burden to them. They can do all the plot-running and NPC-poses, and I’ll make the NPCs do what they want in the combat, handle any questions, etc. Anything Staffers can do to lower the barrier to entry for prospective GMs, because like @Faraday says, they’re the exception, and they should be given as much grace and help as possible.
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… part of it was because ‘Players cannot run a plot involving X, Y, or Z without staff approval’… because Shadowrun has some existential threats.
I solved this by handing players plots that involved stuff without them having to jump through hoops in advance, too. So like. There’s reasons folks jumped on this.
BUT ALSO keep in mind this is Shadowrun. Players had to go commit crime to earn money to pay their rent, or their apartments kicked them out. Or they had to go on plots to steal ammunition because honestly, sometimes it’s easier to steal it than it is to jump through whatever +req +roll hoops you need to acquire it from contacts.
It had a lot of tracking minutiae, so people had to be proactive about not running out of money. So people ran a lot of plots that were just like… not that thematic, because RENT IS DUE, PLEASE PAY US EACH 30,000 NUYEN TO KILL THE RATS IN YOUR BASEMENT.
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@Jennkryst said in Staff Capacity:
RENT IS DUE, PLEASE PAY US EACH 30,000 NUYEN TO KILL THE RATS IN YOUR BASEMENT.
How can I ever afford a suitable trenchcoat to cover my katana AND my mysterious, troubled, and brooding history, huh?
You just hate fun and it shows.
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@Jennkryst said in Staff Capacity:
RENT IS DUE, PLEASE PAY US EACH 30,000 NUYEN TO KILL THE RATS IN YOUR BASEMENT.
See, my evil Shadowrun GM brain would just make those Rats incarnate high force Rat spirits.
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@OnceWas said in Staff Capacity:
@Jennkryst said in Staff Capacity:
RENT IS DUE, PLEASE PAY US EACH 30,000 NUYEN TO KILL THE RATS IN YOUR BASEMENT.
How can I ever afford a suitable trenchcoat to cover my katana AND my mysterious, troubled, and brooding history, huh?
You just hate fun and it shows.
I enjoy fun. Dual-wielding machine pistols for the lulz.
@MisterBoring said in Staff Capacity:
@Jennkryst said in Staff Capacity:
RENT IS DUE, PLEASE PAY US EACH 30,000 NUYEN TO KILL THE RATS IN YOUR BASEMENT.
See, my evil Shadowrun GM brain would just make those Rats incarnate high force Rat spirits.
Nah, they were just Devil Rats. And nobody ever got sick and died and turned into a ghoul from them or anything!
Wouldn’t let people shifter, wouldn’t let people vampire, wouldn’t let people cyberzombie, stopped letting people Otaku, wouldn’t let people Bug or Toxic Shaman or Blood Mage…
AND PEOPLE SAY I’M THE ONE WHO RUINS FUN!
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RUINS FUN
I said that you HATE fun.
Other people, those who know you way, way better, they said that you ruin fun. Yell at them. I’m yelling for other, weirder reasons.
…I do kind of miss Shadowrun as a setting, only because I met one ST who made it a fun time for me. Normally, I’m a purist and keep my 2020 self in my 2020 box and do 2020 things, and now… well.
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@Faraday said in Staff Capacity:
Most players come to be entertained.
While I agree with the sentiment, I want to change the wording of this just a tiny bit.
Most players come to have fun. And that should absolutely include staff. It’s a game, after all, being on it should be fun. And that’s where a lot of this talk about staff capacity and limits etc, falls flat: it seems to forget that rather obvious point.
If you, game runner/player/staffer/whateverer, are not having an appreciable amount of fun then something needs to change. Fun is the whole idea.
ETA: To keep the thrust of this back with the ‘STrP vs Prp’ discussion: IF something isn’t fun, players won’t do it. Some players just always find running things fun, some players need encouragement for it to be fun, and some players will never find it fun. If you, as a game runner, can find a way to make the first two categories of player happy then you’ll get more stuff run by players.