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    Does Anyone Even Care?

    Scheduled Pinned Locked Moved Game Gab
    24 Posts 16 Posters 381 Views
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    • TrashcanT
      Trashcan
      last edited by

      I am a stay-er, and I thought a lot about why that is, and I think most of it is just particular to me and how I operate. I have never played on a game I was not invited to, and once I am established on a game, I don’t even think about looking for a new one.

      When I had more free time, I’d try out another game if I was invited, but these days I know that I only really have time for one game at a time. For better or worse, history says that means whatever game I’m playing on at that time until that game shuts down or I quit over sexual harassment (sad lol).

      he/him
      this machine kills fascists

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      • C
        cirim13 @bear_necessities
        last edited by

        @bear_necessities said in Does Anyone Even Care?:

        What’s stopping you from being a stay to the end person? Or, alternatively, what makes/made you a stay to the end person?

        I have a hard time verbalizing what I look for in a MU, but most of the time it boils down to atmosphere. Even over plot. I’m making this character to be in this world, in this genre, with this atmosphere/vibe to it.

        Stay-to-the-end: The genre/atmosphere is one I like, I can find a variety of RP, and we all buy in to the theme. If we’re in some gothic-themed MUSH, I will bar-RP all day if the bar is a whistling shack on the moors and everyone who walks in has a dark secret, air of melancholy, a peculiar fervency, etc etc. It might be shallow, but bonus points for great writers behind the characters.

        Quick exits/3-monthing it:

        • I’ll misread a game’s vibe. I go in expecting a whistling shack on the moors and everyone’s in black leather and there’s a rave in the ruins.
        • The vibe is too inconsistent. There is a shack on the moor in a Gothic-themed MU, but it’s been painted bright blue with sparkling mica dust for the weekend dance party, and someone let a flying squirrel loose inside a week ago. (no slander to flying squirrels, it’s about the incongruity)
        • The game is too much mechanics/too competitive. I actually prefer sheets, dice, and stats, but if there’s some sort of weekly roll to put players on some List of Awesome, that could be discouraging for me. (This is obviously a personal preference, as is most of this).
        • The RP style doesn’t suit me. I’m not going to well with MUD-style RP or somewhere short-form (1-2 sentence poses) are the norm.

        Left before closing (in order of how common):

        • Last few years, long medical leaves. Coming back and feeling lost and disconnected from the plot, with no idea how to rejoin and limited energy to catch up.
        • A lack of RP. Either the game’s population trickles to 4 people idling, or it’s a personal problem of mine, with my preference for live/distracted but an inconvenient availability.
        • Game closes/goes on hiatus and never returns.
        • The plot reveals or transitions the atmosphere to something less interesting to me. This can take a few weeks to a few months. I try to stick it out (since I usually love my characters and probably have plot threads) but more often than not, I end up ghosting the game. Example: Game is about mysterious lights in the sky. Plot happens over months, players are now on a spaceship chasing down intergalactic pirates. It’s probably a result of the players’ successes and that’s gorgeous… but that’s the point I’ll start leaving, because I joined for the atmosphere of mystery and discovery, not action-packed space adventure.
        1 Reply Last reply Reply Quote 2
        • P
          Pyrephox Administrators
          last edited by

          For me, it’s all about…matching energy.

          I’m typically an enthusiastic player. I’ll be out there, approaching people, trying to set up scenes, I’ve got ideas for small scenes or PrPs, and my character has goals and things they want to accomplish.

          But that takes energy, which I get back from feeling other people’s enthusiasm coming back to me. In poses, in reaching out with ideas or wanting scenes, in responses from staff, in plotty scenes that seem to accomplish something.

          If the energy is off balance, especially if I’m bleeding out more than I’m getting back, then I’m going to end up drifting away. Usually, I realize I’m done with a game when I haven’t logged on in 3-5 days and I realize…I don’t regret it.

          But it’s all about the energy exchange, not really about the completeness of the story or the structure of the game itself. When I log on, do I feel like my excitement is matched by other players/staff? If yes? I’m locked in for whatever is going on. If no? I’ll drift away.

          1 Reply Last reply Reply Quote 6
          • DrQuinnD
            DrQuinn
            last edited by

            The character and the other players usually make me stay. If I really love a character I’ll stick it out–probably longer than I should in some cases, especially if I made some good friends there. Even if the plots suck or the source material is questionable if I can find a group of people I like and can joke around with that usually makes it worthwhile.

            Unlike a lot of people on here I don’t have a huge list of games I’ve been on. It’s not too shabby, but I never did WoD so I missed out on a lot of that. I was a play on one game at a time sort of person for a long time and then when I started branching out was probably when Ares took off and I tried out a couple of things outside my wheelhouse. Usually the game would close around me/be short lived before I ever left.

            For the few times I wandered away it was probably just because I either couldn’t get into the groove of the theme or the character I picked.

            Sometimes I REALLY like a game, but there’s only like two other people there to play with. And even if they’re great, which they often are, there’s just not enough to do.

            These days I just do not have the time to do a deep dive into a complex theme. I have my kids’ schedules to keep straight and work deadlines and I just don’t have it in me to read lore files in depth and then I feel bad and then I just don’t play even if I like the character and the other people. So I look at some games’ sites and I think ‘wow that seems fun’ and then I remember I’m fucking old now and there’s a million RL things I should probably be doing instead.

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            • H
              howyadoin @bear_necessities
              last edited by

              @bear_necessities said in Does Anyone Even Care?:

              What’s stopping you from being a stay to the end person? Or, alternatively, what makes/made you a stay to the end person?

              I am a “stay until it stops being fun person”.

              When the something-other-than-fun to fun ratio tips to a certain amount, I leave.

              There are a million factors involved in that, and honestly a game runner couldn’t hope to manage them all. I don’t expect them to try.

              Just run a good game, try to keep it as interesting as you can, and if you need help, find smart people of proven skill to help you keep the players engaged. Have a clearly defined code of conduct for your game and be fair, public and predictable in how you enforce it.

              Beyond that, there’s not much you can do. Of the games I’ve left, few were because I didn’t like how the game was run or the community. I lose interest in playing my own character and that’s mostly on me and my willingness and/or availability to breathe life into an idea that is only entertaining and not otherwise contributive to my existence on this planet.

              1 Reply Last reply Reply Quote 1
              • L. B. HeuschkelL
                L. B. Heuschkel
                last edited by

                The ADHD me wants to flit from one new thing to another. The autistic in me stays until the ship sinks.

                I counter-act this largely by trying to build not only a game, but also a community around that game. That way, I find it easier to stay focused and interested because I’m not only playing the game, I’m also spending time with my friends and my tribe.

                Any pronouns. Come to Chincoteague. We have ponies. http://keys.aresmush.com

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                • saoS
                  sao
                  last edited by

                  I either stick forever or flake and wander off. I’m not sure the conditions around these things are definable even to me.

                  let it be a challenge to you

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                  • MisterBoringM
                    MisterBoring
                    last edited by

                    I’m split on it.

                    Sometimes I will stick around until a game dies (and in a few cases, still log on well after the staff has left, but the server is still up until the end of the month or whatever). Other times I’ll just bounce.

                    It has absolutely nothing to do with how bored or entertained I am either. I have sat on games until they died that absolutely bored me to tears, and I don’t honestly have an explanation for it. I’ve also bounced on games that entertained me immensely, but that’s usually at the first sign of stuff I just don’t want to deal with. (A recent example was the introduction on a game of a person who showed up with a character that had the disclaimer: “My character’s IC racism is not a reflection of my OOC beliefs.”, which usually isn’t true.)

                    Proud Member of the Pro-Mummy Alliance

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                    • O
                      Ominous
                      last edited by

                      I have closed down four games and dwindled but never left until it closed on one game. Either I stick it out, even if just occasionally popping on until the end, or I leave within 3 months of joining.

                      Ceterum censeo Carthaginem esse delendam

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                      • AshkuriA
                        Ashkuri
                        last edited by

                        The most difficult lesson I learned (hopefully learned lol) on my last staffing venture was what I said earlier and what everyone in the thread is saying: people just leave. You won’t always know why. They don’t even always know why. As hard as it is to swallow it, you can’t make a game so good and effort so perfect and a story so great that they stay. There is no amount of correct staff behavior that makes people stay, though there’s quite a lot of incorrect staff behavior that can make them leave.

                        At this point I just plan that the ending of the next game will be me and like 7 people and that’s alright.

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                        • B
                          Babs
                          last edited by

                          If I stick around long enough to get invested (probably past that 3 month mark we talk about), I’m more likely than not to stick to the bitter end.

                          Heck, I still login to some games now and then that have been closed for 5+ (crap, 10+ now for one) years, just to see if there’s any activity. I’m not the only one that lurks about those graveyards either.

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