Don’t forget we moved!
https://brandmu.day/
A Constructive Arx Thread
-
Posting this here because it isn’t really a peeve and it’s something I’d like to download from my brain into yours.
@kalakh said in An Arx Peeve Thread:
@Narson I do wish there was a bonus to dodge rolls for wearing lighter armor. I say this with complete code ignorance but the vaguest idea that trying to account for that would probably be a giant pain in the ass.
I’m going to chime in on this and say I’ve been thinking of similar, albeit not on this exact level. I’ve had the obsessive idea come to mind about trying to change how items work, in that I was thinking of trying to make up a component-based system for items, where you can basically attach data and behaviors to them and the game will just run with it.
DISCLAIMER: This isn’t something I’ve talked to Tehom about yet, so my ideas may be redundant, and they may not be possible to implement until other matters are dealt with first (e.g., the attribute table issue). A few things that are in my head technically exist in the code already, but I haven’t gone down the rabbit hole with what I found just yet.
CASE STUDY: Picture, if you will, a cloak. Ordinarily, it doesn’t do much aside give you modeling points, but let’s suppose it’s a steelsilk cloak. Okay, that’s arguably armor, so we attach an “armor component” to it, and that introduces mitigation, dodge penalty, blah blah blah. But since it IS steelsilk, we could also attach a component for magical data, so that players/npcs with the requisite stuff on them (you know who you are) will notice that it’s Got Things Going. So to illustrate the point with how it would look in game (with annotations in parentheses):
a steelsilk cloak This is a very nice blue cloak with embroidery. It's made of steelsilk and you wish you had one. It is a steelsilk cloak; it's light armor. (the presence of the text "light armor" indicates that it has an armor component) Its level of craftsmanship is transcendent. It's a disguise. (disguise component; it will change your desc like a mask does when worn) It's infused with a lot of primum. (magic component; this will only display to PCs/NPCs that can sense this when they look at the item) This is a plot item for staff plot XYZ. (staff metadata component; this will only display to Staff that look at the item)
With that in mind, picture crafting. Let’s suppose you have a crafter that is a magical crafter. They have the ability to enchant items to do things. So they make the base item, and then we get into magical crafting where you can set effects on the item itself. That installs the magic component and as it turns out the crafter wanted the magic to obscure your face whenever the hood was up, so they basically turn it into a disguise as if it were a mask. Well, a mage took notice of this and snuck a little extra onto it after the player received it, so staff goes in and (giggling madly) adds a few other (magical in this case) components that represent what this mage did to it that the player has to discover. The player can take it to a magically aware individual and then it becomes a matter of investigation, research, and (hee) experimentation. And based on the results of all that, staff can “activate” the effects said mage stuck on this nice cloak.
Anyway, I think I’ve conveyed the general idea. So to get back to what @kalakh was talking about, I do think it’s possible to get this in, and I’m going to say it here now: put feature requests on the game’s Github Discussions so there’s a record of it. Like with anything code, though, it would take time to do (summoning @tsar with cat-clock gif).
And that’s all I’ve got for now.
-
@dvoraen said in A Constructive Arx Thread:
CASE STUDY: Picture, if you will, a cloak. Ordinarily, it doesn’t do much aside give you modeling points, but let’s suppose it’s a steelsilk cloak. Okay, that’s arguably armor, so we attach an "armor compo
Cloaks give mitigation if they’re from armor mats!
-
@tsar said in A Constructive Arx Thread:
@dvoraen said in A Constructive Arx Thread:
CASE STUDY: Picture, if you will, a cloak. Ordinarily, it doesn’t do much aside give you modeling points, but let’s suppose it’s a steelsilk cloak. Okay, that’s arguably armor, so we attach an "armor compo
Cloaks give mitigation if they’re from armor mats!
I’m not editing my post for that point.
-
@dvoraen said in A Constructive Arx Thread:
@tsar said in A Constructive Arx Thread:
@dvoraen said in A Constructive Arx Thread:
CASE STUDY: Picture, if you will, a cloak. Ordinarily, it doesn’t do much aside give you modeling points, but let’s suppose it’s a steelsilk cloak. Okay, that’s arguably armor, so we attach an "armor compo
Cloaks give mitigation if they’re from armor mats!
I’m not editing my post for that point.
@dvoraen gives out false information!!!
-
@tsar BAIT! AND! SWITCH!
-
@tsar said in A Constructive Arx Thread:
@dvoraen said in A Constructive Arx Thread:
@tsar said in A Constructive Arx Thread:
@dvoraen said in A Constructive Arx Thread:
CASE STUDY: Picture, if you will, a cloak. Ordinarily, it doesn’t do much aside give you modeling points, but let’s suppose it’s a steelsilk cloak. Okay, that’s arguably armor, so we attach an "armor compo
Cloaks give mitigation if they’re from armor mats!
I’m not editing my post for that point.
@dvoraen gives out false information!!!
I also give out hugs and cuddles. Do I need to show them my copies of YOUR RECEIPTS?
-
@dvoraen said in A Constructive Arx Thread:
@tsar said in A Constructive Arx Thread:
@dvoraen said in A Constructive Arx Thread:
@tsar said in A Constructive Arx Thread:
@dvoraen said in A Constructive Arx Thread:
CASE STUDY: Picture, if you will, a cloak. Ordinarily, it doesn’t do much aside give you modeling points, but let’s suppose it’s a steelsilk cloak. Okay, that’s arguably armor, so we attach an "armor compo
Cloaks give mitigation if they’re from armor mats!
I’m not editing my post for that point.
@dvoraen gives out false information!!!
I also give out hugs and cuddles. Do I need to show them my copies of YOUR RECEIPTS?
are you logging every time you page me ‘bhandn cuddles’???
-
@tsar said in A Constructive Arx Thread:
@dvoraen said in A Constructive Arx Thread:
@tsar said in A Constructive Arx Thread:
@dvoraen said in A Constructive Arx Thread:
@tsar said in A Constructive Arx Thread:
@dvoraen said in A Constructive Arx Thread:
CASE STUDY: Picture, if you will, a cloak. Ordinarily, it doesn’t do much aside give you modeling points, but let’s suppose it’s a steelsilk cloak. Okay, that’s arguably armor, so we attach an "armor compo
Cloaks give mitigation if they’re from armor mats!
I’m not editing my post for that point.
@dvoraen gives out false information!!!
I also give out hugs and cuddles. Do I need to show them my copies of YOUR RECEIPTS?
are you logging every time you page me ‘bhandn cuddles’???
lol no. I just wanted to see your response to that idea.
-
@tsar p tsar=:snugs
-
@farfalla said in A Constructive Arx Thread:
@tsar p tsar=:snugs
meanwhile, i immediately paged tsar to stab when she connected on arx
two kinds of people
-
@Roz said in A Constructive Arx Thread:
@farfalla said in A Constructive Arx Thread:
@tsar p tsar=:snugs
meanwhile, i immediately paged tsar to stab when she connected on arx
two kinds of people
I’m going to report this abuse!!
-
ELWOOD HAS BROKEN 1K PAYMENT FOR AUTO-CALCULATED TAXES. My broke ass barony has a real income now! Soon we will have a house axe, too!
WE DID IT. Thanks to everyone who helped me keep my chin above water while the numbers were making me sad. We have a way to go yet, but this was absolutely the hardest part. Making money once you have money is lots easier.
-
@dvoraen said in A Constructive Arx Thread:
So to get back to what @kalakh was talking about, I do think it’s possible to get this in, and I’m going to say it here now: put feature requests on the game’s Github Discussions so there’s a record of it. Like with anything code, though, it would take time to do (summoning @tsar with cat-clock gif).
Okay I did. GO UPVOTE ME.
-
@IoleRae YES! Great job!
-
@Roz said in A Constructive Arx Thread:
@dvoraen said in A Constructive Arx Thread:
So to get back to what @kalakh was talking about, I do think it’s possible to get this in, and I’m going to say it here now: put feature requests on the game’s Github Discussions so there’s a record of it. Like with anything code, though, it would take time to do (summoning @tsar with cat-clock gif).
Okay I did. GO UPVOTE ME.
I’m sorry, I’m only allowed to give you attention on Discord, Arx, and FF14. That’s the contract. (On the serious, thank you, so I don’t forget about it.)
-
Is there a yoke on changing the home property/properties owned by roster PCs when you first take them? If so, what do you do to get things fixed when they’re super broken/misspelled/ugly/etc?
-
You can change their rooms however you want however I would say that if you’re going to make a major layout change you should try to create some RP around the remodeling.
I have a hard time seeing anyone object to fixing bad spelling or ugly formatting either way. Your character should have the power to edit their home room, if it doesn’t make a ticket and staff will probably help you out.
-
@eye8urcake said in A Constructive Arx Thread:
Is there a yoke on changing the home property/properties owned by roster PCs when you first take them? If so, what do you do to get things fixed when they’re super broken/misspelled/ugly/etc?
There’s a guide on the Wiki here about how to do it in terms of code, structure, and colouring rules. Plus if you are changing the name then how to change the exits.
Even when I follow it, I end up calling the exit o <o>,o and have to ask staff to fix it.
Every. Single. Time.
-
@Whisky said in A Constructive Arx Thread:
Even when I follow it, I end up calling the exit o <o>,o and have to ask staff to fix it.
Every. Single. Time.
I mean, I wrote the most of the guide and I still have to like triple-review how I typed out the potential new exit because yeah
-
@JKER It’s not. I’m keeping the original design, just fixing spelling and tense and adding one new animal-based outbuilding. There’s nothing in the descriptions for the actual housing at all, so I think they split before they finished it.
I can’t get the descriptions I put in to stay, it always gives me the positive message that it’s going to change then reverts to the original. Also, the second room of the property has no owner.