Don’t forget we moved!
https://brandmu.day/
A Constructive Arx Thread
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@Herja Get well soon. Lots of rest if you can. The plague ran through here a couple of weeks ago.
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@Herja you and Scraps wrote your asses off, you deserve cake and restful sleep. I’m so glad I got to be a part of it and watch it unfold, I’m so excited.
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@Herja Get well soon/don’t die!
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@Herja Your response for the Order of East Light action made me so happy and actually kind of excited! It was wonderful and well considered and great, and I want everyone else to know how much I enjoyed that one in particular.
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When you return to the game after a long time away. Then remember why you loved it so much!
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@Herja Get well soon. I can’t wait!
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Really enjoying the Isles stuff - even if losing Margot is sad. Also the flexibility of the (not quite so) new GMing rules.
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Posting this here because it isn’t really a peeve and it’s something I’d like to download from my brain into yours.
@kalakh said in An Arx Peeve Thread:
@Narson I do wish there was a bonus to dodge rolls for wearing lighter armor. I say this with complete code ignorance but the vaguest idea that trying to account for that would probably be a giant pain in the ass.
I’m going to chime in on this and say I’ve been thinking of similar, albeit not on this exact level. I’ve had the obsessive idea come to mind about trying to change how items work, in that I was thinking of trying to make up a component-based system for items, where you can basically attach data and behaviors to them and the game will just run with it.
DISCLAIMER: This isn’t something I’ve talked to Tehom about yet, so my ideas may be redundant, and they may not be possible to implement until other matters are dealt with first (e.g., the attribute table issue). A few things that are in my head technically exist in the code already, but I haven’t gone down the rabbit hole with what I found just yet.
CASE STUDY: Picture, if you will, a cloak. Ordinarily, it doesn’t do much aside give you modeling points, but let’s suppose it’s a steelsilk cloak. Okay, that’s arguably armor, so we attach an “armor component” to it, and that introduces mitigation, dodge penalty, blah blah blah. But since it IS steelsilk, we could also attach a component for magical data, so that players/npcs with the requisite stuff on them (you know who you are) will notice that it’s Got Things Going. So to illustrate the point with how it would look in game (with annotations in parentheses):
a steelsilk cloak This is a very nice blue cloak with embroidery. It's made of steelsilk and you wish you had one. It is a steelsilk cloak; it's light armor. (the presence of the text "light armor" indicates that it has an armor component) Its level of craftsmanship is transcendent. It's a disguise. (disguise component; it will change your desc like a mask does when worn) It's infused with a lot of primum. (magic component; this will only display to PCs/NPCs that can sense this when they look at the item) This is a plot item for staff plot XYZ. (staff metadata component; this will only display to Staff that look at the item)
With that in mind, picture crafting. Let’s suppose you have a crafter that is a magical crafter. They have the ability to enchant items to do things. So they make the base item, and then we get into magical crafting where you can set effects on the item itself. That installs the magic component and as it turns out the crafter wanted the magic to obscure your face whenever the hood was up, so they basically turn it into a disguise as if it were a mask. Well, a mage took notice of this and snuck a little extra onto it after the player received it, so staff goes in and (giggling madly) adds a few other (magical in this case) components that represent what this mage did to it that the player has to discover. The player can take it to a magically aware individual and then it becomes a matter of investigation, research, and (hee) experimentation. And based on the results of all that, staff can “activate” the effects said mage stuck on this nice cloak.
Anyway, I think I’ve conveyed the general idea. So to get back to what @kalakh was talking about, I do think it’s possible to get this in, and I’m going to say it here now: put feature requests on the game’s Github Discussions so there’s a record of it. Like with anything code, though, it would take time to do (summoning @tsar with cat-clock gif).
And that’s all I’ve got for now.
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@dvoraen said in A Constructive Arx Thread:
CASE STUDY: Picture, if you will, a cloak. Ordinarily, it doesn’t do much aside give you modeling points, but let’s suppose it’s a steelsilk cloak. Okay, that’s arguably armor, so we attach an "armor compo
Cloaks give mitigation if they’re from armor mats!
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@tsar said in A Constructive Arx Thread:
@dvoraen said in A Constructive Arx Thread:
CASE STUDY: Picture, if you will, a cloak. Ordinarily, it doesn’t do much aside give you modeling points, but let’s suppose it’s a steelsilk cloak. Okay, that’s arguably armor, so we attach an "armor compo
Cloaks give mitigation if they’re from armor mats!
I’m not editing my post for that point.
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@dvoraen said in A Constructive Arx Thread:
@tsar said in A Constructive Arx Thread:
@dvoraen said in A Constructive Arx Thread:
CASE STUDY: Picture, if you will, a cloak. Ordinarily, it doesn’t do much aside give you modeling points, but let’s suppose it’s a steelsilk cloak. Okay, that’s arguably armor, so we attach an "armor compo
Cloaks give mitigation if they’re from armor mats!
I’m not editing my post for that point.
@dvoraen gives out false information!!!
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@tsar BAIT! AND! SWITCH!
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@tsar said in A Constructive Arx Thread:
@dvoraen said in A Constructive Arx Thread:
@tsar said in A Constructive Arx Thread:
@dvoraen said in A Constructive Arx Thread:
CASE STUDY: Picture, if you will, a cloak. Ordinarily, it doesn’t do much aside give you modeling points, but let’s suppose it’s a steelsilk cloak. Okay, that’s arguably armor, so we attach an "armor compo
Cloaks give mitigation if they’re from armor mats!
I’m not editing my post for that point.
@dvoraen gives out false information!!!
I also give out hugs and cuddles. Do I need to show them my copies of YOUR RECEIPTS?
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@dvoraen said in A Constructive Arx Thread:
@tsar said in A Constructive Arx Thread:
@dvoraen said in A Constructive Arx Thread:
@tsar said in A Constructive Arx Thread:
@dvoraen said in A Constructive Arx Thread:
CASE STUDY: Picture, if you will, a cloak. Ordinarily, it doesn’t do much aside give you modeling points, but let’s suppose it’s a steelsilk cloak. Okay, that’s arguably armor, so we attach an "armor compo
Cloaks give mitigation if they’re from armor mats!
I’m not editing my post for that point.
@dvoraen gives out false information!!!
I also give out hugs and cuddles. Do I need to show them my copies of YOUR RECEIPTS?
are you logging every time you page me ‘bhandn cuddles’???
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@tsar said in A Constructive Arx Thread:
@dvoraen said in A Constructive Arx Thread:
@tsar said in A Constructive Arx Thread:
@dvoraen said in A Constructive Arx Thread:
@tsar said in A Constructive Arx Thread:
@dvoraen said in A Constructive Arx Thread:
CASE STUDY: Picture, if you will, a cloak. Ordinarily, it doesn’t do much aside give you modeling points, but let’s suppose it’s a steelsilk cloak. Okay, that’s arguably armor, so we attach an "armor compo
Cloaks give mitigation if they’re from armor mats!
I’m not editing my post for that point.
@dvoraen gives out false information!!!
I also give out hugs and cuddles. Do I need to show them my copies of YOUR RECEIPTS?
are you logging every time you page me ‘bhandn cuddles’???
lol no. I just wanted to see your response to that idea.
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@tsar p tsar=:snugs
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@farfalla said in A Constructive Arx Thread:
@tsar p tsar=:snugs
meanwhile, i immediately paged tsar to stab when she connected on arx
two kinds of people
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@Roz said in A Constructive Arx Thread:
@farfalla said in A Constructive Arx Thread:
@tsar p tsar=:snugs
meanwhile, i immediately paged tsar to stab when she connected on arx
two kinds of people
I’m going to report this abuse!!
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ELWOOD HAS BROKEN 1K PAYMENT FOR AUTO-CALCULATED TAXES. My broke ass barony has a real income now! Soon we will have a house axe, too!
WE DID IT. Thanks to everyone who helped me keep my chin above water while the numbers were making me sad. We have a way to go yet, but this was absolutely the hardest part. Making money once you have money is lots easier.
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@dvoraen said in A Constructive Arx Thread:
So to get back to what @kalakh was talking about, I do think it’s possible to get this in, and I’m going to say it here now: put feature requests on the game’s Github Discussions so there’s a record of it. Like with anything code, though, it would take time to do (summoning @tsar with cat-clock gif).
Okay I did. GO UPVOTE ME.