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Star Wars Age of Alliances: Hadrix and Cujo
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The part about scenes that are nothing but fight scenes and the way those scenes were conducted sounds exactly like Fanty from SerenityMUSH (another DSS failfest, like AoA). Her scenes were rushed, no planning to speak of was allowed, only a hare-brained charge into the situation, whereupon everyone involved largely got shot full of holes and was stuck in the infirmary for days waiting for the ‘doctor bed’ healing device and a PC who could turn it on to become available (those same ‘doctor bed’ devices are strongly reminiscient of the bacta tanks on AoA, and are not the only code on AoA that sounds a lot more like SerenityMUSH).
The nom farming reminds me more of Inara, from the same trainwreck, but Fanty may have done some of this, too. It was a common thing among the worst of SerenityMUSH’s staff.
I have it on good authority that a lot of SerenityMUSH players and staffers flocked to AoA when Mal abandoned the game some years back, and the bulk of his abusive staff friends left with him. No sense hanging around if the gravy train’s left the station, I suppose.
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@Warlander said in Star Wars Age of Alliances: Hadrix and Cujo:
I have it on good authority that a lot of SerenityMUSH players and staffers flocked to AoA when Mal abandoned the game some years back, and the bulk of his abusive staff friends left with him. No sense hanging around if the gravy train’s left the station, I suppose.
Oh there are stories I could tell from adminning there until early 2008. But remembering means getting over a lot of work to forget!
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@SolarFlare said in Star Wars Age of Alliances: Hadrix and Cujo:
@Anony-Mouse Yep. Only anti-armor weapons players can get are a pair of missile launchers that use Artillery, which is a barely used skill…
Actually, that was yet another problem with AoA. Counting in all the languages and knowledge skills (AKA, the stuff you always needed but couldn’t afford because they didn’t help you stay alive), there were over 300 of them, all rated from 1 to 100. And use of them was pretty obscure, when it made any sense at all (not often). Like, having to have the Surveillance skill to look through a pair of macrobinoculars. Lacking it meant you couldn’t see a thing. And no, you couldn’t just roll Perception to look through them. You had the right skill or you had nothing.
Then there was languages, which made equally little sense. It also kept the numbers of species that could understand Basic but couldn’t speak it (like Wookiees) down, because virtually nobody took language skills. There were some translator droids that came and went with Cujo’s moods, but they didn’t solve the problem. Most species like that couldn’t communicate with everyone else, and players who played them either had friends who spoke their language or idled out. And the translating system was garbage: You had the language at 100 or you misunderstood at least one thing in every pose, usually the most important thing.
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@Anony-Mouse said in Star Wars Age of Alliances: Hadrix and Cujo:
@SolarFlare said in Star Wars Age of Alliances: Hadrix and Cujo:
@Anony-Mouse Yep. Only anti-armor weapons players can get are a pair of missile launchers that use Artillery, which is a barely used skill…
Actually, that was yet another problem with AoA. Counting in all the languages and knowledge skills (AKA, the stuff you always needed but couldn’t afford because they didn’t help you stay alive), there were over 300 of them, all rated from 1 to 100. And use of them was pretty obscure, when it made any sense at all (not often). Like, having to have the Surveillance skill to look through a pair of macrobinoculars. Lacking it meant you couldn’t see a thing. And no, you couldn’t just roll Perception to look through them. You had the right skill or you had nothing.
Then there was languages, which made equally little sense. It also kept the numbers of species that could understand Basic but couldn’t speak it (like Wookiees) down, because virtually nobody took language skills. There were some translator droids that came and went with Cujo’s moods, but they didn’t solve the problem. Most species like that couldn’t communicate with everyone else, and players who played them either had friends who spoke their language or idled out. And the translating system was garbage: You had the language at 100 or you misunderstood at least one thing in every pose, usually the most important thing.
See also: weekly +paycheck also pulling percentages based on the skills, but the careers being in no way balanced. Some careers need 20 skills, but pay less than another that only needs 8?
Or maybe they finally fixed that.
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@Jennkryst They didn’t.
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@Narson I played there for roughly five years, which I still count among my biggest mistakes ever. The experience came very close to ruining Firefly/Serenity for me.
And a lot of things on AoA remind me of SerenityMUSH, including some of the coded objects (I believe Banshee used to be a coder on SerenityMUSH) and a lot of the staff behavior. Like Cujo, Mal was obsessed with remaining the biggest and most popular Firefly game out there, to the point of connecting regularly on all competing games and bringing along a handful of his favorite staffers, then roaming around the games in question generally being annoying and making sure it wasn’t getting bigger than his game. I think I recall seeing Mal connected under that name on a competing game, meaning he had created a playerbit and connected regularly enough that it didn’t idle out. I don’t know if they were attempting to lure other players to SerenityMUSH, but I could see them trying it, having seen staffers on other games trying such recruiting tactics on games they had quit, or on competitors to their own games. The whole thing was as creepy as it was annoying.
I have yet to personally hear about Cujo doing anything like this, but it wouldn’t surprise me in the least.
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@Warlander Part of the coded item carry-over is a product of using DSS, but also the MUD mentality of trying to code the IC Knowledge divide… so ‘need skill to use binoculars’.
Avoiding this by realizing players can OOCly know things and pretend their characters don’t, it’s fine. Metagaming happens, just don’t be a dick about things.
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@Warlander Yes Mal was always talking about other games. Also very absent. Lot of the code was Dahan stuff - a lot of it unfinished or beta stuff. The copy of Dahan’s econ code I think came from Beyond the Fire - I was initially brought into staff there to plug it in. I was still setting it up when Mal set it live. It never got balanced in the time I was there.
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Mandalorians are just Star Wars’ Klingons. They exist only to make someone else look even more badass.
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As someone who once Staffed on AOA (long, long ago), I am not surprised that harassers like this… person who I am honestly too lazy to scroll up and find his name again… are not removed from their position of power.
Considering that a current member of Staff has, in the past, set himself dark and sat in the same room I was TSing in, and I only figured it out because I have this obsessive habit of typing WHO and +WHERE on my Staff bit (no reason, just like, a habit) and saw him in the room. And I couldn’t really tell Cujo… because… it was Cujo.
So.
Yeah.
There’s that.
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Went back and forth with @Roadspike on this whole thing, whether or not I should say something. It was a while ago, but then I realized I was talking myself into excusing behavior that might persistent into the present.
And fuck that bullshit.
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Is there a “Bad MU* Staff” bingo board because I feel like we must have hit at least three lines by this point.
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@Roz Wasn’t there a drinking game?
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@blu said in Star Wars Age of Alliances: Hadrix and Cujo:
Went back and forth with @Roadspike on this whole thing, whether or not I should say something. It was a while ago, but then I realized I was talking myself into excusing behavior that might persistent into the present.
Events would suggest that your concerns were entirely founded. It has persisted into the present, and looks likely to persist into the future to boot, being protected all the way.
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@crawfish it was an MSB drinking game.
we can make our own for BMD. it’s basically all the typical behaviors of people who come to forum board, not the behaviors on games, per se.
posting ‘i’m done with this topic’ and then continuing to post was one of the drinks, i remember. also when people post ‘i don’t really care, but <big thing that shows they clearly care a lot>’
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Something something bring me code, descs can come out slowly/as needed.
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add “every time someone says they have all the great IDEAS for a game, they just need someone to do all the code” to the drinking game
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@hellfrog said in Star Wars Age of Alliances: Hadrix and Cujo:
add “every time someone says they have all the great IDEAS for a game, they just need someone to do all the code” to the drinking game
edit to add: I will code it, but someone has to teach me how to do it… problem is, I’m a kinesthetic learner, so like… assigning me homework/pages to read will teach me nothing.