Don’t forget we moved!
https://brandmu.day/
New Concept
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@BloodAngel love love love this.
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@Pyrephox said in New Concept:
@Testament said in New Concept:
But again, you make the game that you feel like you would be happy with. That’s the important bit.
This is the most important part. No game is going to be ‘right’ for everyone, but a game run by staff who are passionate about bringing the setting to life and running stories in that setting will always draw SOMEONE.
My game is a mish-mash of various theme all wrapped around horror elements and post-apocalypse with an overarching weirdness.
I love the theme, I’m passionate about it to an almost unhealthy degree. And that has to be the thing you need to have. You have got to love what you want to do. If you try to please everyone and try to make a theme built for everyone, it’ll end up pleasing no one, especially yourself. And I don’t want that for you, or anyone who takes that step in game-running.
Even if you draw maybe five players to your game and they’re into the stories you want to tell, it will be rewarding. I promise you that much.
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Thank you, everyone! This was very helpful!
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Meanwhile, I’m over here going ‘lean into alternate setting’ because 1) Steampunk were mentioned, and 2) Steampunk Cthulhutech mechs fighting eldritch horrors. With a giant Tommy gun.
… but really only because of that. I’ve already got my Russian Ballerina/maybe magician, maybe cultist idea ready to go.
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100% would play
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@Jennkryst …might be going that way in time!
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Empty Night had this idea of a ‘social contract’ that spelled out what the game would and would not deal with, and what PCs could and could not be, that I really like. It gets at this idea in a really useful way, I think.
https://emptynight.aresmush.com/wiki/policy
I like especially how it outlines what we will engage with that will be a source of IC tension, what we may engage with, but PCs need to either accept that it’s cool, or be opposed, and what is strictly off the table.
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@Tat said in New Concept:
Empty Night had this idea of a ‘social contract’ that spelled out what the game would and would not deal with, and what PCs could and could not be, that I really like. It gets at this idea in a really useful way, I think.
https://emptynight.aresmush.com/wiki/policy
I like especially how it outlines what we will engage with that will be a source of IC tension, what we may engage with, but PCs need to either accept that it’s cool, or be opposed, and what is strictly off the table.
I really like how they laid that out. @BloodAngel you should take a look at the link. The whole thing is a good model but the last section is germane.
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@Tat Thank you it’s a great way of phrasing it! Super helpful!
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Going with Urbs Novum Eboracum of the old gods as the name.
Cause any time I get to use Latin badly for Cthulu makes me smile. Simple like that!
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@farfalla Honestly that was the debate, thank you for the input. I mean it! I’m still on the fence about how to handle it, so any input is helpful.
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If it helps my vison is a combo of Deadlands and Call of Cthulu.
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@BloodAngel said in New Concept:
I have been debating for some time on starting to work on a 1920’s noir Cthulu-inspired game with a hint of steampunk. Going to use ares to do this, the goal would be several mysterious events with a heavy amount of story-told plot.
Players would be mortals, delving by accident or choice into the mysterious of the old gods and the dark forces of the world.
I would be running it as seasons or chapters but right now it’s a very vague concept. More seeing if I build it would they come so to speak.
This reminds me of a game I stumbled onto on Xbox, that uh, might just be called Cthulu?! Call of Cthulu?! That was a kind of spooky mystery horror game that I enjoyed until I got too scared to finish it, lmao.
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One of several reasons I want to set the Star Wars game during the High Republic is because there are no Imperials around for people to want to play as/inspire them to go full space fascist.
But Star Wars doesn’t have to deal with real world history, so it’s easy mode in comparison. I have no answers for how to solve this, aside from ‘people did exist out of the closet, the puritans didn’t get around to erasing them until sometime between then and now’
… not sure if its bonus points to tie the the erasure into the plot! Like everyone forgetting about magic in Arx, or a more real-world example, the books from the Institut für Sexualwissenschaft getting burned.
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@BloodAngel said in New Concept:
If it helps my vison is a combo of Deadlands and Call of Cthulu.
I insist that in your setting the Civil War never ended because Cthulhu was pleased by the carnage and kept raising the dead to fight the living any time it seemed a decisive victory was about to occur.
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@tsar said in New Concept:
This reminds me of a game I stumbled onto on Xbox, that uh, might just be called Cthulu?! Call of Cthulu?! That was a kind of spooky mystery horror game that I enjoyed until I got too scared to finish it, lmao.
If it was an older game, it might’ve been Call of Cthulhu: Dark Corners of the Earth. Very loosely based on the story of the same name. First person? There’s a bit at the beginning with the main character investigating a creepy old house with a bunch of cultists in it and in the basement he finds some horrific device that opens a portal and lets in one of the Great Race of Yith.
Did you get to the part where J. Edgar Hoover comes to Innsmouth with a bunch of Feds and is a general assholish dick?
ETA: The full name of
this operational battle stationgame. -
@tsar That is part of the inspiration for the game! I love that game!
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Random idea, and no real details beyond vague bullet points.
Game set in current era
Lovecraftian influences has limited technology or caused it to adapt differently
Everything is 1920s in aesthetic but you can then add meaningful tech advances that allow for that alt-tech feel such as steampunkBake the aesthetic into the theme, but provide modern adaptations.
I am sleep deprived so could have probably presented this more eloquently.
1920s aesthetic.
Lovecraftian themes.And now posted to the right thread.
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@GF said in New Concept:
I feel like we’re overcomplicating things.
Lol. What. No. We NEVER DO THAT.
but you summed it up nicely.