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    Blood & Gold?

    Scheduled Pinned Locked Moved Rough and Rowdy
    22 Posts 9 Posters 1.3k Views
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    • S
      Sanguine @Jennkryst
      last edited by

      @Jennkryst I mean, I would play a roster CoD game. My biggest bar to playing right now is trying to find the time to make characters and wikis and blah, blah, blah because of real life commitments and all of that. And I never really did the min-maxing thing, but it would alleviate the issue for those who object to the nonsense it often produces.

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        STD @Polk
        last edited by

        @Polk said in Blood & Gold?:

        @helvetica I’ve been toying with a Victorian game.

        I guess I could be talked into having it not be on the east coast, should I make it happen.

        I’m also not that hard to talk into adding WtA I guess. But WtA and MtA would essentially be parallel games, so I’d probably launch with just Mage.

        I remember there were at least two Victorian-era oWoD games. One was set in London in 1888 (I think because the staff wanted to run plots involving Jack the Ripper) and another set in New York anti-bellum.

        Victorian Era Mage is quite interesting. Science and technology is really accelerating, depending on the time either the Order of Reason or the shiny new Technocratic Union would be around, the Electrodyne Engineers would be forging ahead recklessly upsetting the Timetable and making the rest of the Order/Union increasingly worried, there’s still plenty of superstition around, especially in the Old West and less developed areas. The Traditions are far, far less united and friendly with each other; the Order of Hermes is probably still salty and resentful that they “only” got the Forces seat and that the rest of the Traditions don’t just follow their orders, dammit! They worked for King Arthur! OBEY. We know best!

        At the same time, there’s still a lot of crossover between the Traditions and Union; stuff like Spiritualism is a blend of science and magic, a lot of Ecstatics probably LOVE all the new mind altering drugs available (Imagine a CoX who uses Laudanum as a focus), if it’s after the Civil War then the Celestial Chorus would be making vast inroads into American consciousness, and there’s plenty of room for Shamans and Blood Witches to do their thing. Plus, there would be a TON of Crafts around: Native American magic men, Snake Oil salesmen whose stuff actually works, Old Country immigrants (think Irish and Chinese laborers and their styles of willworking), etc.

        I’d set such a MU* in the Southwest, maybe Arizona, after the Civil War with a rail link to the Transcontiential Railroad. Maybe in the mid-to-late 1870s or early 1880s. Enough that folk could still have fought in the War, but far enough away that the wounds are healing. It’s also the start of the Guided Age, with the seeds of what would become megacorporations being planted. I forget exactly when Pentex was founded, but I think it was around that era.

        I find your ideas interesting and I wish to subscribe to your newsletter.

        As for a pure XP-based CG, that’s a can of worms. I won’t say it’s not doable, but I’d have to really play with it to see how breakable it is. I suspect it’s only really doable on games where the ST actively rejects excessive min-maxing.

        It might be easier to go with a dot pool instead of pure XP-based. You get X amount of dots for Attributes (maybe with an automatic 1 dot in everything to start), X amount for Skills and X amount for Willpower/supernatural guffins. That’d be a middle ground between the rather rigid and exasperating standard WoD Chargen and having to juggle numbers in a pure XP Chargen.

        S JennkrystJ 2 Replies Last reply Reply Quote 3
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          Sanguine @STD
          last edited by

          @STD I would be down for a roster oWoD Mage Victorian game. That sounds amazing.

          PolkP 1 Reply Last reply Reply Quote 0
          • PolkP
            Polk @Sanguine
            last edited by

            @Sanguine I tend to like very particular kinds of characters, so roster-ONLY isn’t something that’d interest me as a player.

            But… what about baseline sheets?

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            • JennkrystJ
              Jennkryst @STD
              last edited by Jennkryst

              @STD said in Blood & Gold?:

              It might be easier to go with a dot pool instead of pure XP-based. You get X amount of dots for Attributes (maybe with an automatic 1 dot in everything to start), X amount for Skills and

              Okay, so I thought you were being cheeky about using standard chargen up until this point.

              The problem doing it this way, on my end, is that it still produces almost the same problem as standard chargen, just… without freebies messing up the math even more. 5 dots of abilities is worth somewhere between 13 xp and 23 xp, depending on where you slot them.

              A neat compromise would be doing an array, though. Just a ‘you have one 4, three 3s, five 2s, and seven 1s’ which is…

              Calculator

              88 xp for those specific skill points (the standard 13/9/5 gets you 27 dots… and oh my God I went down the rabbit hole, let me delete the next three paragraphs before I derail the thing completely.

              Arrays and Rosters, and maybe just a pile of xp if folks are feeling spicy. LETS GOOOOOO

              Edit because I was typing for a while and missed follow up. Roster types for people who don’t want to build from scratch, but the option can be there for people who do.

              Mummy Pun? MUMMY PUN!
              She/her

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                Sanguine @Polk
                last edited by

                @Polk I could go with that, or a mix of both. The baseline could give people a boost that prefer to make their own and are limited with time. I do like making new characters but haven’t had the time and energy to do more than make my D&D character lately and that’s so much less intensive than making a WoD or CoD character.

                PolkP 1 Reply Last reply Reply Quote 0
                • PolkP
                  Polk @Sanguine
                  last edited by

                  @Sanguine The more I Think about it the more I think a baseline sheet would help with @Jennkryst’s flat XP model.

                  It’s harder to foul it up if you start with 2s in all Attributes, and a certain baseline of abilities that you can’t not buy.

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                    Sanguine @Polk
                    last edited by

                    @Polk It’s a really neat idea and it could cater people like me who enjoy playing a character kind of from the beginning of their journey, either just before awakening, or maybe just after, and people who like to be more established.

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                    • JennkrystJ
                      Jennkryst
                      last edited by

                      Another idea, is allow the standard chargen model, and then let me (or someone else, I guess) MATH all of the sheets, figure out what has been spent, and then balance the scales with however much extra is needed to hit whatever the decided total starting xp line. This would theoretically let people underspend, even, and buy things on grid as they learn ICly, or whatever.

                      While this doesn’t fix the issue of chargen being confusing… pre-built option and array can help. Having different chargen methods is fine, as long as they all get to the same place in the end.

                      The baseline idea is really just a version of that. Make sure your characters who graduated high school have the academics 2, or whatever other basics you decide people ought to have.

                      Mummy Pun? MUMMY PUN!
                      She/her

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                        Sanguine @Jennkryst
                        last edited by

                        @Jennkryst I like the point bank where when I learn something with RP being able to grab it when I deliberately underspend in CGen.

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