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    Blocking Players

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    • RozR
      Roz
      last edited by

      So my actual fuller feelings are this: blocking someone from having direct contact with you is different from wanting to mute them on channel. I think the overall philosophy of the existing pm/ignore is correct in giving the other user some sort of feedback when they attempt to page someone who’s blocked them; I don’t think the message should go into the ether.

      I think that a channel/mute or channel/ignore feels like a separate thing. When I block someone, it’s serious. If I make it so that someone can’t page me, that’s a step towards No Contact. When I want to mute someone on channels, it can be a much less serious thing: I just need to not see their chattering for a while. It could very well be just a temporary breather. I don’t think that there needs to be a notification to the other party that someone’s put them on channel/ignore or whatnot.

      she/her | playlist

      1 Reply Last reply Reply Quote 6
      • helveticaH
        helvetica
        last edited by

        The idea of me blocking someone and them receiving any notification other than “X is not receiving OOC pages right now” stresses me out.

        Street Cred

        1 Reply Last reply Reply Quote 3
        • PavelP
          Pavel
          last edited by

          So you can please some of the people some of the time… 😛

          He/Him. Opinions and views are solely my own unless specifically stated otherwise.
          BE AN ADULT

          1 Reply Last reply Reply Quote 2
          • FaradayF
            Faraday
            last edited by Faraday

            Appreciate all the feedback from everyone. Like @Pavel mentioned, there’s no system that will please everybody, but I think the consistent theme is that people view channel blocks very differently from page blocks, so there needs to be a way to differentiate.

            The current prototype defines a generic “blocks” system, managed via a single settings page/command. This lets systems define different block types. It’s extensible, so plugin designers could potentially hook into the blocks as well.

            PM blocks will give a failure message if they try to PM you, but it’s indistinguishable from the “do not disturb” feature (to @helvetica’s point about not broadcasting the fact that you’re ignoring them.)

            Channel blocks will just silence the messages. No one will know.

            Forum blocks could work the same way as channels and Mail blocks could work the same way as PMs, though I haven’t decided if it’s worth implementing those yet.

            680389c5-8eab-4c6f-a8e3-b37c5f13d741-image.png

            77bf6ba4-43e4-4c55-bb1e-d2f87e4524c6-image.png

            1 Reply Last reply Reply Quote 8
            • MisterBoringM
              MisterBoring
              last edited by

              Here’s a question to add to the discussion:

              Should staff be able to see information related to blocking, such as a list of blocks?

              I can both see arguments for and against it, but I’m curious as to what others think.

              Proud Member of the Pro-Mummy Alliance

              PavelP FaradayF 2 Replies Last reply Reply Quote 0
              • PavelP
                Pavel @MisterBoring
                last edited by

                @MisterBoring said in Blocking Players:

                Should staff be able to see information related to blocking, such as a list of blocks?

                That… is a damn good question. Yesterday, I was thinking about it as part of this conversation, but I couldn’t settle my mind on the idea one way or the other. I’m usually in favour of providing staff more information rather than less, but Ares definitely seems to lean more towards ‘no more information than is strictly necessary.’ So while I might prefer that staff have said information, I think it goes against the overall design philosophy.

                Perhaps it should be a configurable option? I don’t know, I’ve not tried setting up Ares to fiddle with it, even though I keep meaning to. I can’t make my Victorian vampire game if I don’t fiddle.

                He/Him. Opinions and views are solely my own unless specifically stated otherwise.
                BE AN ADULT

                MisterBoringM 1 Reply Last reply Reply Quote 0
                • MisterBoringM
                  MisterBoring @Pavel
                  last edited by

                  @Pavel I feel like the arguments against it are mainly just privacy related and also those situations where a bad actor might be on friendly terms with staff and staff could go “Oh, you just got blocked by Player X. Do you want me to tell them not to do that?” or something.

                  The argument for it that I can see is it gives staff the opportunity to spot problem players and remove them faster. If suddenly 17 people have blocked the same player, maybe that needs investigation and remediation or that player needs to be shown the door.

                  Proud Member of the Pro-Mummy Alliance

                  1 Reply Last reply Reply Quote 0
                  • FaradayF
                    Faraday @MisterBoring
                    last edited by Faraday

                    @MisterBoring said in Blocking Players:

                    Should staff be able to see information related to blocking, such as a list of blocks?

                    “Should” is always going to be a subjective opinion. I have no intention of adding that to Ares, though, because I don’t think it’s relevant. People can use blocks for all kinds of reasons. Maybe you just find me annoying, or had a bad experience with me back in 2006, or my politics differs from yours, or whatever. That doesn’t mean staff needs to (or even should) act on it. Ares has other robust reporting mechanisms for problematic behavior already.

                    But the info is there in the database if some staff really really wanted to make a custom command to see stats. It’s just not baked in.

                    S PavelP 2 Replies Last reply Reply Quote 5
                    • S
                      SirKay @Faraday
                      last edited by

                      @Faraday Doesn’t ares have a report feature of sorts, that would allow a person to send relevant things like pages or the scene itself to staff if they feel it should go that far too?

                      1 Reply Last reply Reply Quote 0
                      • PavelP
                        Pavel @Faraday
                        last edited by

                        @Faraday said in Blocking Players:

                        or had a bad experience with me back in 2006

                        It’s true, i still curse you for doing thing at place with people.

                        The only real purpose I can see for staff needing block information is in those situations where a complainant is weird and does the unblock-final retort-block thing. So perhaps it could be included in the report staff get sent when someone reports pages?

                        He/Him. Opinions and views are solely my own unless specifically stated otherwise.
                        BE AN ADULT

                        FaradayF 1 Reply Last reply Reply Quote 0
                        • FaradayF
                          Faraday @Pavel
                          last edited by Faraday

                          @SirKay said in Blocking Players:

                          @Faraday Doesn’t ares have a report feature of sorts, that would allow a person to send relevant things like pages or the scene itself to staff if they feel it should go that far too?

                          Yes, Ares has built-in commands for reporting PMs/pages, channel chat, and scene RP that automatically include relevant logs.

                          @Pavel said in Blocking Players:

                          Ares definitely seems to lean more towards ‘no more information than is strictly necessary.’ So while I might prefer that staff have said information, I think it goes against the overall design philosophy.

                          I wouldn’t say that’s the overall design philosophy. For the most part, Ares is built around OOC transparency. Sheets are public, scenes are designed to be shared, command logs record traffic (with reasonable limits to safeguard things like private messages and passwords), etc. I just don’t like the idea of staff snooping on private interactions between players, so Ares doesn’t let you do that with the built-in commands. If there’s a problem, Ares makes it super easy for the players involved to report it with verified logs. Otherwise, I think staff has no business poking into peoples’ private scenes and PMs.

                          @Pavel said in Blocking Players:

                          It’s true, i still curse you for doing thing at place with people.

                          😢

                          @Pavel said in Blocking Players:

                          The only real purpose I can see for staff needing block information is in those situations where a complainant is weird and does the unblock-final retort-block thing. So perhaps it could be included in the report staff get sent when someone reports pages?

                          I don’t quite follow this example.

                          PavelP 1 Reply Last reply Reply Quote 1
                          • PavelP
                            Pavel @Faraday
                            last edited by

                            @Faraday said in Blocking Players:

                            I don’t quite follow this example.

                            [Conversation Happens]
                            Pavel blocks Faraday.
                            Pavel unblocks Faraday.
                            Pavel: AND ANOTHER THING…
                            Pavel blocks Faraday.

                            He/Him. Opinions and views are solely my own unless specifically stated otherwise.
                            BE AN ADULT

                            FaradayF 1 Reply Last reply Reply Quote 0
                            • FaradayF
                              Faraday @Pavel
                              last edited by

                              @Pavel That’s childish, sure, but I don’t really see the need for staff intervention? Not letting someone get a word in edgewise is not generally a bannable offense or anything. Just block them back and move on.

                              PavelP 1 Reply Last reply Reply Quote 0
                              • PavelP
                                Pavel @Faraday
                                last edited by

                                @Faraday said in Blocking Players:

                                Not letting someone get a word in edgewise is not generally a bannable offense or anything

                                Well maybe it should be!


                                But still, I’m only suggesting that it could add context/further information to a complaint situation.

                                He/Him. Opinions and views are solely my own unless specifically stated otherwise.
                                BE AN ADULT

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                                • MisterBoringM
                                  MisterBoring
                                  last edited by

                                  I agree, and that’s where having staff be able to see who’s banning / unbanning who with timestamps might shed some light on someone doing something that staff needs to intervene on.

                                  I know if I were staff on a game and could see definite logs of someone blocking someone, only to repeatedly unblock them, page them, and reblock them in rapid succession, I’d probably talk to the person doing it to see why they’ve chosen such a terrible way to get through the situation.

                                  Proud Member of the Pro-Mummy Alliance

                                  FaradayF 1 Reply Last reply Reply Quote 0
                                  • FaradayF
                                    Faraday @MisterBoring
                                    last edited by

                                    @MisterBoring said in Blocking Players:

                                    I agree, and that’s where having staff be able to see who’s banning / unbanning who with timestamps might shed some light on someone doing something that staff needs to intervene on.

                                    Digging through logs hunting for evidence of misconduct when none has been reported or suspected just feels icky to me. YMMV. 🤷

                                    MisterBoringM 1 Reply Last reply Reply Quote 2
                                    • MisterBoringM
                                      MisterBoring @Faraday
                                      last edited by

                                      @Faraday I think that sounded better in my head than when I typed it out.

                                      I was suggesting that if a player reports another player for being an issue, that confirming foul behavior via some form of logging is always ideal. So in the case of a player abusing the blocking features to harass someone, being able to see that in the logs is a form of evidence that can be used by staff to better decide on what needs to be done.

                                      Proud Member of the Pro-Mummy Alliance

                                      RozR 1 Reply Last reply Reply Quote 0
                                      • RozR
                                        Roz @MisterBoring
                                        last edited by

                                        @MisterBoring This feels like such a niche scenario compared to the overall ick of staff being able to see everyone’s block and mute lists IMO.

                                        she/her | playlist

                                        1 Reply Last reply Reply Quote 1
                                        • PavelP
                                          Pavel
                                          last edited by

                                          It sounds like that information will be in the database somewhere anyway, so if one really wants to use it, one can presumably whip up some code to do so.

                                          That said, I can entirely understand someone coming from the perspective of “how will these bastards break/abuse this feature?”

                                          He/Him. Opinions and views are solely my own unless specifically stated otherwise.
                                          BE AN ADULT

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                                          • FaradayF
                                            Faraday
                                            last edited by Faraday

                                            I am genuinely unconcerned about the scenario where someone is blocking and unblocking you. Just stop talking to them, then it won’t matter if they’ve blocked you. Or block them back. If the content of the conversation itself is troublesome, report it. I do not feel this problem requires additional code. But the code is open source. If you care enough and it’s your game, you can do as you please.

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