Great game when it was great. One of the best IMO, but Sundance stretched herself too thin. She’s quiet quit for well over a year now, and without others to make decisions, things sort of fell apart.
I had a few bad interactions with Sundance, many in my group also did and most left because of several things that sucked –
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Unkillable NPCs/unwinnable plots – these took the wind out of everyone’s sails, and make the game feel like a novel. Granted they were great NPCs with great plots. But in this medium sometimes you gotta let that stuff go when there’s player fatigue. A prince that never actually held court but no one could question this? A Sabbat Ductus who was able to kill players freely but couldn’t be defeated? An ancient and racist evil character that even bringing up in RP could get you ganked? Yeah no, that stuff isn’t too fun.
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Uneven decisions – This was more part of Sun not being available IRL; in the beginning, she’d go through backgrounds with a fine-tooth comb and make sure that things fit the game’s narrative. Later, random and conflicting things were approved. When confronted with these mistakes, it tended to be a gaslight type of response. Sun was very rigid in her decision making, often at the expense of players over her carefully crafted plot.
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Slow jobs – I’m not talking one month, I’m talking 6 months no response and sudden closures; full year open jobs with no answer or explanation as to why they aren’t getting answered, plots with no resolution, and more. Just overall not the best in terms of actually playing the game.
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Entrenched cliques – this isn’t something that’s directly Sundance’s fault, but I do feel that it’s the job of a game owner to at least try and break these up a bit and foster crossplay. That said, Sun had her own clique which also happened to be part of the unkillable bloc, so good luck attempting to do anything plot-wise that involved those NPCs.
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Power imbalances – WOD games don’t put people on equal playing ground, this is true of all WOD games. But approving some players with 300-500 XP and others with 50 with no regard to how much effort or activity they bring to their sphere always felt like a kick in the teeth to people that Sun didn’t like. What was felt and what was true are two different things though, and it was likely more of a ‘too long didn’t read and I’ve got shit to do IRL’ kind of thing, though this doesn’t explain the XP differentials.
There were some really great things about the game too, like awesome plot, great writers, and truly a large amount of nice players that were fun to be around. One of the things that Sun was best at was conflict resolution between players, and I truly loved the way she set up the MUSH in terms of job privacy and overall OOC masquerade.
Even with all the negatives, I think the good outweighs the bad. If and when she gets her RL resolved I’d love to see her write up a new game or refresh the setting with a plot that was a bit more malleable and collaborative, learning from the mistakes she made the first go. I would absolutely play it, doubly so because truly a lot of these issues stemmed from Sundance just not being able to give the game the amount of attention it needed the first time. But she would definitely need to delegate way, way more. Running a game of so many people just isn’t feasible with one person. On top of this, she’d need to distance herself and her own RP from the plots, and be willing to let players win sometimes and enact some changes to the setting with their RP or else things will return to the same static problem.
I WISH I had a game to play like Liberation was at it’s best. But it’s just not there at the moment. I hope that changes, and if anyone can do things justice, even with everything that happened there, I still have faith that Sundance is the person to make it happen if she comes back and puts in the effort.