@bear_necessities said in Banning Bad, Actually?:
@Yam we don’t ban enough. Coming off a recent game where I had vibes that another player was a notorious creeper and was doing Weird Shit that maybe wasn’t “bannable” per policy but definitely would’ve gotten them booted if it was my game, I think we should ban liberally and often.
I’m in full agreement that we don’t ban enough and definitely not enough warnings are given. Dealing with problem players takes up unnecessary energy and sanity from staff, energy that can be focused more on the other players that are having fun and enriching the story the game runner is putting together.
To me, playing on a game is a privilege, one that could and should be revoked if a player starts becoming a problem. It can be nice of the staff take extra time to sit that player down and explain to them that they are becoming an issue, but that is definitely optional and up to staff. If that player showed potential to be a fun RPer and being able to change for the better, certainly have that sit down, see how they react. If it seems like it will take too much stress and effort to try, just show them the door. There’s no right or wrong option there.
Some of the problem players seem to have an entitlement attitude, where they feel that they are the main character of the game and they deserve most of the attention, get to make the most decisions, get the most stuff, etc. Instead, players are just playing characters that are working together through their IC actions to build up the story that is being crafted, they are not there to have their character “win the game” at the expense of regardless of others. I know that in the past, before I had gotten a little older and had more MUing experience under my belt, I’ve look back at certain games, I realize, ‘Wow, I was an such an asshole.’