I agree with the sentiment that instead of removing a character archetype completely as an valid option, there needs to be a clear separation and understanding of IC and OOC intent. One must also acknowledge that playing this type of character is similar to playing a ‘bad guy’ in a cooperative PvE game.
It’s incredibly challenging to play a ‘bad guy’ that not only provides more depth in a story but also ensures that everyone is having fun in the process instead of being antagonized. Playing a pacifist in the examples provided is just like that, it needs to be done in a way that can enrich the story, provide different perspectives IC, while also doing in a way that it’s not just to troll other players. ICA = ICC definitely comes into play, if a pacifist’s actions becomes a detriment to the group’s success or survival, they can be removed in an IC manner, whether it’s exile or whatever else. Just like if a pirate continues to proclaim and protest the pillaging of goods, they are forced to walk the plank.
If it crosses into the OOC boundary and the player is just there to give everyone a hard time, that is when staff has to step in. As I mentioned in an earlier post, whether it is a PvP or CvC game, staff needs to be fair but also direct in its decisions. This includes asking problem players to leave as soon as they become a problem and do not change. If a pacifist is doing it to troll others, they should be shown the door.