Brand MU Day
    • Categories
    • Recent
    • Tags
    • Popular
    • Users
    • Groups
    • Register
    • Login
    1. Home
    2. KDraygo
    3. Posts
    • Profile
    • Following 0
    • Followers 1
    • Topics 1
    • Posts 48
    • Groups 0

    Posts

    Recent Best Controversial
    • RE: When is the last time you played?

      Went from 2+ years ago to Within the last week thanks to The Becoming, Aegis Company, and Empty Night.

      posted in Game Gab
      KDraygoK
      KDraygo
    • RE: Scenes within Scenes

      @real_mirage said in Scenes within Scenes:

      @Wuff

      Why even play on a game with a large player base that is suppose to interact with each other then? I have always enjoyed large scenes because I believe it makes the world feel more alive. Even if its a scene I have nothing to do in, getting 20/30/40+ people together, online, all at once, is cool. Tables and places can make that more manageable, but I think the chaos of a large scene is part of the charm.

      A game with a large player base I don’t mind, that provides a much wider variety of opportunities for RP. A large number of people in one scene? Definitely not for me for a number of reasons.

      1. Pacing. The larger the scene, the slower the pacing and it’s a domino effect. If you want to interact with everyone, you will need to wait for a number of poses before being able to respond, including a GM emit if it’s an event. So if someone has to take a little more time to think of how to react and the next person has to do the same, the pacing can grind to a very slow pace. Which can result to a scene going 5+ hours to get through enough pose rounds for something substantial to be accomplished without feeling rushed.

      2. Easier for people to get lost in the mix, harder to feel like you are contribute meaningfully, more challenging for those that do not naturally have a louder voice to be heard.

      3. For me, large scenes are much more mentally taxing to keep track of what is going on with everyone and being constantly worried that you missed something someone else did that was crucial. You also hate to feel like you left someone out by accident and they take it as a slight.

      4. Brain melting. Some people are great at large scenes and running events, personally it can be a challenge for me. It is also faster to drain the mental stamina as well which can be a shame because I want to try to stay sharp enough to continue to contribute.

      On table and place posing, I know that it would probably make it harder on Ares in terms of posting the log. Maybe a table doesn’t want their part of the log posted, but I believe in Ares, everything is posted. Which is why it has a pseudo place code where it’s just normal posing, with a header of where that person is situated in the code.

      posted in Game Gab
      KDraygoK
      KDraygo
    • RE: RP Safari - Pacing Styles

      There are also many scenes, at least the ones I am part of, that goes from Live to Async and maybe even back to Live. Mainly because those in the scenes no longer have 4+ hours blocks of time free to just RP. RL interrupts, we need to pause, and the scene is going great to end soon. Does this scene still qualify as Live? Is it now ASync? Does any scene that need to pause at any time lose it’s Live status?

      There are too many factors involved for accurate labeling and I believe that the only way for people to tell if the overall pacing of the game is right for them is to just try it out if the theme of the game interests you. Labels can be misleading at times, just because there are more ASync scenes than normal doesn’t mean that players in the game don’t also enjoy Live scenes, it’s just how the scheduling is sometimes. Also, if a player ends up leaving the game, it doesn’t necessarily mean that the player is bad or is at fault, nor does it mean the game is bad or the staff are at fault. Sometimes things just don’t link up, somewhat like potential relationships or jobs.

      posted in Game Gab
      KDraygoK
      KDraygo
    • RE: KDraygo's Playlist

      Updated.

      posted in Pals and Playlists
      KDraygoK
      KDraygo
    • RE: RP Safari - Pacing Styles

      I play both on Aegis Company and Empty Night, most of the scenes under my belt are Live. Though some of them do transition from Live to Distracted/Async to finish. Apparently I’ve participated in 82 scenes on Aegis Company and 15 on Empty Night, the latter I’m still learning and the last two weeks have been RL hell for me. Just sharing my experiences. I think a lot of the scenes listed as Live that stay up much longer than expected are because they did start as Live but are not able to be completed in that one sitting.

      I am willing to play in all three modes (Live, Distracted, ASync), more than willing to leave it up to the people I RP with. However, I can say that Live is the easiest and ASync is the hardest. It is much easier for me to lock in during a live scene and not lose the thread or the mindset of my character. ASync is much more challenging for me since I have to step back into what my character was feeling from the last pose, sometimes having to reread the scene just to get a better feel again.

      Live does transition to Distracted more often than not because some scenes can’t be finished in one sitting and closing it out early would not do it justice, but then that is where the challenges come in. You have to hope that your schedules match up the next day or soon or is transitions to ASync. Also, sometimes you’re having a great day when the scene started so you’re in a creative mindset. Then RL clobbers you the next day and it’s definitely not the same feeling. This goes even more so with ASync since you’re having to juggle different days of RL poking at you.

      The biggest factor comes down to time which was much more available when we were younger. Now, adulting makes a mess of it, which is rather unfortunate.

      posted in Game Gab
      KDraygoK
      KDraygo
    • RE: MU Peeves Thread

      @Gashlycrumb I get the feeling that either the staff on those games ended up having too many players on their game or are burned out. Staff need to accurately judge how many people they can handle. Quality is better than quantity, quantity does not equate to the success of a game. Like you said, they also need to man up and tell players that they do not want to deal with or interact with straight up about it. If it something the player can be given a chance to change, offer that chance early and make a decision. If it’s a player they just don’t jive with, kindly ask them to leave. Don’t wait people’s time.

      posted in Rough and Rowdy
      KDraygoK
      KDraygo
    • RE: Tips for GMs

      Events and scenes don’t always have to be huge affairs. It’s okay to limit the number of people or break a huge event into different areas or parts so it’s more manageable for not only the GM/ST but also the players. As someone who finds it harder to focus when scenes become 6+, half of my energy is spent on worrying that I may have accidentally missed someone in my pose. Also, I’m afraid of dragging down the pace having to respond to 7 other poses as well.

      Which leads to my second item, pacing. Try to keep the scene moving, even if you have to be a bit direct. Some may disagree but if each round is taking one hour to run, then there is less opportunities for players to act or react because people get tired after a few hours.

      posted in Game Gab
      KDraygoK
      KDraygo
    • RE: Brainstorming Game Ideas

      @MisterBoring said in Brainstorming Game Ideas:

      @Jupiter said in Brainstorming Game Ideas:

      The idea that I keep circling around is a CK3/Vampire styled game in an original setting; where, instead of using +vote as XP-generation, it’d be activity based. XP is generated by spending blood and dice-rolling in Staff-run activities.

      Players would try to acquire swarths of territory to fund their own rise and the rise of loyal vassals.

      But, again, I don’t know how popular of an idea that would be; text-based gamers are notoriously anti-change.

      My thought on this would be that a lot of people still in the hobby are very PVP-shy, even when the narrative should result in two PCs fighting to a terminal conclusion. I think you could do this and have fun with it, but you need to accept that you’re probably not going to have more players than the average multiplayer game of CK3 anyway.

      The more time you have spent in this hobby, the more you realize how cooperative everything is and needs to be to create a successful and fun story. This includes PvP which makes it incredibly challenging, one not everyone is either capable of or willing to put the effort into. I’m not saying that as a slight but it takes a lot of communication, trust, and mental energy. PvP in RP, unlike in other games, isn’t about a player winning or losing. To win, all players involved have to enjoy the experience and accept the results.

      @Third-Eye said in Brainstorming Game Ideas:

      @Ashkuri said in Brainstorming Game Ideas:

      IMO you can’t build for “what people want.” You can’t even build for what your friends might like, because even the closest of us don’t always like the same things. You can only build what you personally love, and that personal enthusiasm makes the work less “hell.”

      The only thing that will motivate someone to create and put the hard work into starting a game long-term is to build what YOU want, to some degree with no eye toward whether it might be popular or not. That doesn’t mean ignoring advice, though frankly sometimes it does.

      This I fully agree with. My view on game creation and game creators is that they should be creating the game for themselves, that is the root. They are writing their own, grand story with a large vision for that story. The creator then hires trusted individuals, staff, to help create that story with them either through more world building, coding, or management.

      Then, players are invited to help with the writing and make their story become more alive. This invitation, is a privilege, not a right. It’s like inviting a guest into your home for a party you are hosting. Players should be people who you want helping you build your story and your world.

      posted in Game Gab
      KDraygoK
      KDraygo
    • RE: Web-based CharGen or in-game CharGen

      @MisterBoring Apologies, but because of rising inflation, I have gone completely paperless. You can refer to my geocities site for all the necessary information for my chargen application. Thank you.

      posted in Game Gab
      KDraygoK
      KDraygo
    • RE: Web-based CharGen or in-game CharGen

      Years ago, I used to be all about using MUSH Client and doing stuff in game. But after playing on a few Ares games, I was fully converted over to web based. A lot more flexibility with web based and the visual presentation was a lot easier to work with.

      posted in Game Gab
      KDraygoK
      KDraygo
    • RE: Bad Stuff Happening IC

      @MisterBoring Horror MU was like this when I played it, PCs will die or be maimed. Bad things will happen. Was quite a bit of fun.

      posted in Game Gab
      KDraygoK
      KDraygo
    • RE: Other People

      @hellfrog said in Other People:

      that’s probably not fun for EVERYONE but it does work.

      That part is probably one of the key issues is that fun is not the same for everyone. Part of the collaboration of having fun together is also to identify what is fun for you and also the other person. The more that Venn diagram overlaps, the higher the chance of fun happening, though it still requires efforts from both parties. That’s why communication is incredibly important, even if it can be hard.

      posted in Game Gab
      KDraygoK
      KDraygo
    • RE: MU Peeves Thread

      @RightMeow The chance I had to RP with you in the past was a lot of fun. What I’ve come to learn is that the paths we choose are usually not right or wrong, since none of us have a crystal ball that can predict the future. If you feel it is the right path, then embrace it fully because you never know where it will take you. You also don’t know if it may eventually lead you back to MUs again in the future.

      I know at one point I thought I had stepped away and I did for a bit of time, but surprisingly I found my way back. So I definitely wish you the best on where you choose to go and I’m sure if you choose to return, there will be people who welcome you back.

      posted in Rough and Rowdy
      KDraygoK
      KDraygo
    • RE: Other People

      @Dreampipe said in Other People:

      @Roz 5’9" character over 30 years old. Playing on the hardest difficulty.

      30 is the new 20.

      posted in Game Gab
      KDraygoK
      KDraygo
    • RE: Star Wars Age of Alliances: Hadrix and Cujo

      @Lemon-Fox If your friend/RP group on AoA have fun together and they also know that the staff are predators/psychos, it’s easier for you guys to find a new game to play on that doesn’t have toxic waste of a staff base. New Ares games are popping up, there are still existing ones that have been running for a while.

      If you move with your friends, it may be easier to ease into a new game since you already have people to play with instead of having to put feelers out for newfriends which could take time. It may take a little bit of shopping around before finding a new comfy place to settle down with but I would say that it’s worth it.

      posted in Rough and Rowdy
      KDraygoK
      KDraygo
    • RE: Bad Stuff Happening IC

      @Ashkuri I welcome bad stuff happening to my characters but with a caveat.

      It has to make sense to the story and to the character. Either something happening in the story that caused the bad stuff to my character or my character’s actions caused the bad stuff to happen. Also, preferably, the bad stuff either leads to character development or plot development, not just for the sake of bad stuff happening because nothing is going on and we’re bored. Meaning that as a player, I can have my character react to it over time.

      posted in Game Gab
      KDraygoK
      KDraygo
    • RE: AI In Poses

      @Yam Maybe it’s selfish of me but I personally just don’t worry about it when I RP. When I RP, it’s to relax and have fun. If the person I am RPing with is fun and his or her character connects with mine, that’s great and I want more. If their RP style, pose style, or writing doesn’t connect? That’s a shame but there are other people to RP with, I’m not going to think any less of them or worry that they are using AI. It’s not like I’m paying for a service and getting scammed by AI. It is what it is.

      Ignorance is bliss for me.

      posted in Rough and Rowdy
      KDraygoK
      KDraygo
    • RE: Pre-Banned Players

      As the others said, it’s better to focus on having a behavior filter than a pre-made list. Lists can easily be bypassed with new handles or none at all.

      The focus should be on problematic behaviors that range from the worst that we’ve all seen in this hobby which should be an instant zero-tolerance banning if found true to behaviors that game runners personally find troublesome. As a game runner, you are basically inviting someone to your space, like a home. Hosts should be proper hosts but guests should also be on their best behaviors as they are guests. If one turns out to be a sex pest or an asshole, just show them the door before your other guests, guests you like and want attending, are soured by the experience and leave.

      The more experience you have in this hobby and as a game runner, the more complex and detailed that filter will become. And it is your list, not someone else’s, since it is your game. The list may be similar to other lists but it is still yours, it doesn’t have to be a copy since your game is not a copy.

      posted in Helping Hands
      KDraygoK
      KDraygo
    • RE: Warma-Sheen

      Seems like it was a major post backfire on Warma-Sheen’s part as it started as a complaint about the game itself.

      posted in Rough and Rowdy
      KDraygoK
      KDraygo
    • RE: Warma-Sheen

      a man is standing at a podium with a microphone in front of a wall that says ny jets

      posted in Rough and Rowdy
      KDraygoK
      KDraygo