I’m going to go on a little rant here but stick with me, I promise it is on topic.
DarkMetal was the most well designed WoD MUSH to ever exist. Wanna fight about it? Here we go!
The reason your players are burning out after 3 months is that there are no stakes in your game.
I hate to sound like one of /those/ people but… game devs today are too soft on their players.
It practically takes an act of God to kill off someone’s character so they get stuck with the same character for long periods of time, or they make alts and that results in burn out just as quick because they can never find in-depth character development with their focus divided between multiple alts.
Dark Metal got a few things right that no one else did.
- Anyone could die at any time.
- There were safe zones for each sphere if you wanted to just do soft RP. You never needed to be in danger as long as you stayed in your zone.
- Making a new character was fast and easy! If you died it wasn’t a big deal.
- Staff didn’t give a s*** what you played, as long as you played, so approval was automated.
On Dark Metal you had to fight tooth and nail to survive long enough to get to a point you could walk in the mixed spaces without being in danger of being made into someone’s midnight snack and you were never fully safe.
You had to struggle to become enough of a bad-ass not to have to live in fear all the time. I can not emphasize enough how important that feeling of progression is to the health of a game.
People want their actions and choices to matter.
When they don’t, people get bored and they wander off.
It’s the same reason people add stakes and drama to TV shows. If nothing changes, there is no point.
If you want your game to survive, learn to crush your players hopes and dreams. Learn to let players kill each other off.
Character churn will save your game from player churn.