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  • RE: Staff Bits Linking Handles

    @Faraday said in Staff Bits Linking Handles:

    @bear_necessities said in Staff Bits Linking Handles:

    If you don’t have a handle, you have something to hide, and my brows immediately raise.

    As the creator of the handle system, this kind of bothers me. The system was never intended to pressure people into identifying themselves across games. There has been enough stalking, creeping, and other shenanigans in the MU community (and the internet at large) that I don’t think anyone owes anyone else their OOC identity. Ever. Staff included.

    That’s why even Ares games have a built-in alternative method for alt tracking that doesn’t require a player handle.

    It’s meant to be a fun tool for those who choose to use it. I’m not a fan of it being held against those who don’t.

    (Also in practical terms a creeper can just make a new handle, so I’m not sure what it gains you really.)

    I never have a handle!

    I don’t have anything to hide. It’s just a combination of a) I’m lazy and I don’t really like metaconnections between games, and b) I enjoy being able to have a little bit of a “fresh start” in a new game, where I can settle into a character without people bringing up previous characters.

    Opinions may differ, but I don’t believe I’m a problem player–some people might avoid me, for sure, but I’m happy to tell anyone who I was in conversation or whatever, if I remember, but I do like it to be information I choose to share with people as opposed to information that is just automatically linked to me.

    posted in Game Gab
  • RE: MU Peeves Thread posted in Rough and Rowdy
  • RE: Neon Protocol

    Forked by request

    posted in Rough and Rowdy
  • RE: Neon Protocol

    @BurnNotice said in MU Peeves Thread:

    @Yam Imagine a horror game where seven out of every ten characters ICly are this person and they all do it at each other all the time and you have my peeve.

    Have all my upvotes. I only have one. But you have it.

    posted in Rough and Rowdy
  • RE: Freeform or Systems?

    I want a robust system that lets me do Cool Things. I’ve been trying out various system-light games over the last couple of years, and even in a tabletop environment, I really want a game where I know what resources I have, what skills make my character unique, and a bit of randomness to keep the tension high.

    posted in Rough and Rowdy
  • RE: Hello, Survey, and Looking for Recs

    Now, questions for us:

    The largest sentiment gap is by preferred game style – MUD fans average 3.53 while MUSH fans average 2.85 (49.2% vs 19.5% happy) (Table 10, Figure 10).

    Why so unhappy, fam?

    posted in Game Gab
  • RE: Hello, Survey, and Looking for Recs

    Thank you for doing this! It was fascinating.

    I’m curious: you highlighted some areas the MUSH / RPI / MUD community varied. How strongly did you feel that difference in the data?

    Also noted that you aligned MUSH and RPI results more than I expected. I’ve tend to think of RPI as a type of MUD. Do you find that RPI aligns more with MUSH or is it very much its own thing?

    posted in Game Gab
  • RE: When is the last time you played?

    @bear_necessities said in When is the last time you played?:

    @catzilla said in When is the last time you played?:

    run a silly one shot that will (probably) not have an effect on the setting.

    so, curious, how could a game get you to run a plot that could have an effect on the setting, affect the metaplot or change the world in some sort of way? Is it just as simple as keeping that “You can do whatever you want here as long as it doesn’t break the world” on the tin or would you need something else?

    I’m not @catzilla but here’s my list:

    1. Don’t yell at me for doing it.
    2. No OOCly hidden lore. On a personal level, I become a lot (A LOT) less likely to run things once I feel like there’s a chance I’ll step on the metaplot’s toes or trip over hidden lore that I don’t know and therefore don’t know to account for. Gives me Big anxiety. I might be the only one!
    3. Work with me to figure out HOW it will change the world. Don’t just stick the results in the memory hole, OR make all the consequences bad ones. I’m not going to run things if “change the world” always means “screw over the PCs or make the world worse”.
    4. Honestly, just…work with me. I’d love to have staff to talk with plots about, brainstorm with, or just have an idea of things they’d like to see PCs have opportunities to do.

    Give me those things, and I am a plot-running bunny. It doesn’t take anything else (other than the things that I need to “hook” into a game in the first place), but I will admit that I do like bennies. I don’t think XP is the best idea, but it’s nice to get. Even something that’s totally OOC like players saying, “Hey, that was fun,” and, er, actually showing up, on time, ready to play the plot that was advertised? That works.

    posted in Game Gab
  • RE: MU Peeves Thread

    alt text

    posted in Rough and Rowdy

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