MU Peeves Thread
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@Artemis This was a habit of one of the worst players I ever met, whom simultaneously constantly talked about what an advocate and ally she is. Very handy for fingering her stealth alts. She also talked about her terrible marriage and sought comfort in others OOC. Talk about a messed up cluster of wrong coping mechanisms. She’s still out there, too. Deeply institutionalized.
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@Artemis I can definitely understand the cringe, but I think the general “people don’t feel they need to specify if the character is white” thing is why people may feel the need to specify that their character isn’t white. If white is the apparent default, I can see why folks may feel the need to emphasise the difference.
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@Pavel heard, but like that’s sort of what long-form descs are for? if im describing a black character for example i’ll include their skin tone, hair texture, etc and let people draw their own conclusions, same as i’d do with a white char. Otherwise, kind of gives the vibe that anything other than white is out of the ordinary and that feels sus and lame. Also worth noting that appearances can be misleading and ppl could maybe afford to assume less off visual cues alone.
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@Artemis That’s fair, but you’re also one of those weirdos who enjoys writing (and reading) descs. I much prefer concision, so I guess it’s just a case of different tastes and preferences.
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@Pavel Can we not call her a weirdo, man?
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I just remembered another one of my MU Peeves:
When the actual Staff of the game (especially any Builders or Builder adjacent staff) runs a major plot event in a Generic RP Room with no description.
WHY THE HELL DID THEY BOTHER DESCING A GRID ANYWAY?
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@MisterBoring That’s one of the bigger boons from Ares, to me. You can have your scenes off the grid so you’ve got some space but easily use a grid room and its description and all.
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@Pavel said in MU Peeves Thread:
You can have your scenes off the grid so you’ve got some space but easily use a grid room and its description and all.
Sure. My weird logic brain tells me that staff plots should ostensibly occur on the staff built grid, and if the staff runs 90% of the main plots in a nebulous area designed to be all the places that didn’t get grid rooms, maybe the grid needs a serious revisit as it’s not even meeting staff’s needs.
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@MisterBoring To be honest, much of the time I feel that games have grids purely because games have grids.
I’ve also seen (and been a part of) arguments that say if you want to restrict who can play in a room, you must take your scene off the grid – and I imagine staff would want to limit numbers on any particular plot related scene so they don’t get overwhelmed.