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    Mu* and history and time

    Scheduled Pinned Locked Moved Game Gab
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    • Big ChungusB Offline
      Big Chungus
      last edited by

      It’s sad but MUSHes are in the same boat as most online services. When they end they end. All we can really do is keep some exceptional logs when it’s all said and done

      1 Reply Last reply Reply Quote 1
      • E Offline
        Eranna @Thionoxial
        last edited by

        Y’know, I’ve been a lurker on this site (and the predecessor) for a long time now. I never really felt like taking a side, or voicing an opinion with any discussion, but this one caught my eye. Then again, perhaps I’m just getting so old I need to start putting my two cents in. So, here is my opinion, take it, burn it, throw shade at it, or move along.

        As someone who’s been around since nearly the dawn of MU*ing (1995 at the tender age of 23), the idea of archiving old sites, logs, and games that have long since passed is not something that I have ever really considered before. The games I played within have lived, breathed, they have had a life, and then they died, and you move on to the next one. The logs that I enjoyed, I kept, I archived for my own perusal, though even those I can honestly say I have never read over again, and were the first to be deleted as space was needed. (In older computers, kids, you use to have to worry about that!)

        I am not one to get sentimental over things, and as a result the idea of a kind of archaeological repository for future generations to find and enjoy isn’t something that I have ever thought of, or about. You are correct in the fact that history tends to forget about the every day life and focus more on the grandeur scheme of things. I guess, for those that really want to have this world, this environment, that we have created to remain, for those that have children, teach them about it. It’s always upon the next generation to learn, and keep it all going for future generations to discover and rediscover.

        As far as the last question? If this hobby didn’t exist, if I hadn’t started gaming, I would never have met my husband, gotten married, and enjoyed thirty (plus) years of cooperative story-telling. So, yes, it has been worth while, the good, the bad, the ugly.

        Right. My two cents.

        1 Reply Last reply Reply Quote 9
        • GashlycrumbG Offline
          Gashlycrumb
          last edited by

          Archive.org may have already captured some of your game’s wiki, but it’s not terribly clever about which bits it records.

          Login-only stuff like the old WORA and SWOFA are probably just gone if the one or two people who made captures don’t share them or lost them.

          I lament the loss of a collection of scanned drawings I had, from back when the internet barely had pictures on it and we used FTP to exchange character art. I still have the drive they’re on, somewhere, but no way to open it myself.

          From a professional archivist sort of standpoint, this has always been a problem. People don’t record a lot of everyday life, and what they do produce is often the shit we call ephemera, and gets thrown away shortly after it’s used. TTRPGs produce a shitload of it. Researchers and museum goers love it. Inexplicably, my brother has managed to keep every concert ticket stub from every show he’s ever been to since Mötley Crüe in 1986 or something. In keeping with her character, a friend has every birthday card she have ever received. You know you wanna look at that shit. Alas, digital environments make it even more ephemeral.

          “This is Liberty Hall; you can spit on the mat and call the cat a bastard!”
          – A. Bertram Chandler

          PrototartP 1 Reply Last reply Reply Quote 0
          • PrototartP Offline
            Prototart @Gashlycrumb
            last edited by Prototart

            @Gashlycrumb said:

            Archive.org may have already captured some of your game’s wiki, but it’s not terribly clever about which bits it records.

            Login-only stuff like the old WORA and SWOFA are probably just gone if the one or two people who made captures don’t share them or lost them.

            i don’t think anybody even like peripherally involved with WORA MUSHes anymore and last I heard Spider was creeping on Tumblr or something

            edit: Im pretty sure at one time there was an actual WORA Wiki but as best i can remember it was deleted by somebody who hostile takeovered the site or something like that?

            PavelP 1 Reply Last reply Reply Quote 0
            • PavelP Online
              Pavel @Prototart
              last edited by

              @Prototart said:

              an actual WORA Wiki

              OH BOY WAS THERE

              Thenomain’s still around, but I think he’s the last person of admin-level around from that era. Lord knows if he’s kept anything.

              He/Him. Opinions and views are solely my own unless specifically stated otherwise.

              @Faraday said:

              Pavel is probably right

              CobaltC 1 Reply Last reply Reply Quote 1
              • JennkrystJ Offline
                Jennkryst
                last edited by

                I have, on occasion, wanted to do video essay deep dives into THE CULTURE, if for no other reason than to have it compiled and learn about some of the history (and maybe serve as advertising for the community?)

                But oh god do I not know where to even start.

                Mummy Pun? MUMMY PUN!
                She/her

                M FaradayF 2 Replies Last reply Reply Quote 2
                • M Online
                  Muscle Car @Jennkryst
                  last edited by

                  @Jennkryst Do a video about Jill in the style of those Jeff the Killer or Slenderman videos. 🤭

                  Got what you wanted, lost what you had.

                  1 Reply Last reply Reply Quote 4
                  • FaradayF Offline
                    Faraday @Jennkryst
                    last edited by

                    @Jennkryst You should.

                    Lol now I kind of want to write a book about the history of MUSHes, even though it would basically only appeal to the tiniest of audiences.

                    T PavelP 2 Replies Last reply Reply Quote 3
                    • T Offline
                      Testament @Faraday
                      last edited by

                      @Faraday If you don’t have a Jill the Guest or a Bane section, I will riot.

                      I don’t know what I’m doing. Poke at Seven Nations sevennations.aresmush.com port 2021

                      FaradayF 1 Reply Last reply Reply Quote 1
                      • FaradayF Offline
                        Faraday @Testament
                        last edited by

                        @Testament said:

                        @Faraday If you don’t have a Jill the Guest or a Bane section, I will riot.

                        I don’t have enough WORA/Hogpit tea to do it justice.

                        1 Reply Last reply Reply Quote 1
                        • PavelP Online
                          Pavel @Faraday
                          last edited by

                          @Faraday said:

                          Lol now I kind of want to write a book about the history of MUSHes, even though it would basically only appeal to the tiniest of audiences.

                          Once upon a time in 1978 Trubshaw and Bartle made a MUD. The world sort of all went downhill from there…

                          He/Him. Opinions and views are solely my own unless specifically stated otherwise.

                          @Faraday said:

                          Pavel is probably right

                          1 Reply Last reply Reply Quote 4
                          • KestrelK Offline
                            Kestrel
                            last edited by Kestrel

                            I’m not really a MUSHer, or at least I wouldn’t describe myself that way, but I do consider myself a part of “this hobby”. I would more broadly consider myself a text-gamer or a MU*er. I’m making that distinction since the OP focuses mostly on MUSH history. I’ve played MUSH and happily would again, but it’s not the main kind of text-game I play.

                            So with that perspective in mind, I don’t think this hobby will ever really be consigned to the annals of history, because I think that text-games scratch a very specific itch that no amount of graphics can ever fully replace. They used to be more popular before graphical games took over, but the people who still play them now are those who actually always liked the genre just for what it was, not simply because it was all we had available.

                            What may happen (and has already been happening for a very long time) is that it evolves, and I think that’s fine, and good, and not a tragedy. It’s why I don’t really call myself a MUSHer. There are many other kinds of games that fulfil the same function that MUSHes do.

                            In terms of preserving history, I think that what would interest me most would be any kind of effort to try and trace the history of that exact evolution. From the first game that called itself a MUD, to the first game that called itself a MUSH; to authors and academics who’ve tried to write about the hobby in various ways, to varying degrees of success; all the major forums and websites and chat servers where fans of the hobby have congregated, even major schisms like the the MSB/BMD split; various controversies over the years like MUDs with exploitative business models, plagiarism and copyright allegations, child-safety concerns, GenAI, attitudes towards played-bys, art commissions, accessibility awareness; PvE vs PvP perspectives, and other game design philosophies; MU* taxonomy, clients, engines, and ways the genre has shifted over time from exclusively text-based to incorporating graphics.

                            I think this would be beneficial because despite how fractured the hobby is, it’s a lot larger, historied, and interconnected than many people realise. MUSH players could benefit from learning more about alternative mediums like RP-focused MUDs, and vice versa. There’s so much multi-directional influence that many people, including myself, aren’t aware of. (I literally don’t know what a MOO or MUCK is.) Maybe an effort to catalogue that kind of history could encourage more cross-pollination, and invigorate the hobby.

                            The day-to-day stories that were lost, I personally care less about. Books are infinite, stories are infinite, but maybe this thread has inspired me to think more about ways the history of the medium itself could be preserved.

                            As for the last question, I’ll be honest: I’ve definitely spent more time in specific corners of this hobby than was beneficial or healthy for me, but I don’t regret my participation altogether, and will continue to participate.

                            FaradayF 1 Reply Last reply Reply Quote 2
                            • FaradayF Offline
                              Faraday @Kestrel
                              last edited by

                              @Kestrel said:

                              In terms of preserving history, I think that what would interest me most would be any kind of effort to try and trace the history of that exact evolution.

                              A lot of that already exists for the early stuff. The evolution from the cave game to MUDs to MUSHes is pretty well documented. Iron Realms has a good summary. The Wikipedia MUD page has a lot too.

                              I agree with you that the hobby will probably never die completely.

                              I’m not as convinced that there’s as much to learn from the other subgenres. I was recently in some discussions with folks who do more MUDs/RPIs, and I felt like we didn’t have very much in common. In fact, the goals were often in direct opposition. Even when I tried to write the MUSH 101 tutorial to introduce folks who had never MUSHed before, it was almost impossible to make broad generalizations. And that was just among “MUSHes”.

                              bear_necessitiesB 1 Reply Last reply Reply Quote 3
                              • bear_necessitiesB Offline
                                bear_necessities @Faraday
                                last edited by bear_necessities

                                It’s funny reading this IRE History because … they get it wrong. They said AOL had a “pay to play” model and IRE was the first one to do it for free. But AOL’s model (at least in so far as a few of their games, Modus Operandi comes to mind, and I think there was a dragon-something game too) originally WAS free to play, and then they switched to pay to play and THAT was a catastrophy. I was an early adopter of Achaea and played from the very beginning; that it was free to play is a bit of a joke, since you couldn’t walk out of safe rooms without getting killed repeatedly by people who spent hundreds of dollars on credits lol

                                ETA: Unless of course they meant AOL’s fee, which was per hour and then went to a monthly flat. I think that was around the time that the MUDs on the platform started doing pay-to-play.

                                FaradayF KestrelK 2 Replies Last reply Reply Quote 1
                                • FaradayF Offline
                                  Faraday @bear_necessities
                                  last edited by

                                  @bear_necessities said:

                                  They said AOL had a “pay to play” model and IRE was the first one to do it for free.

                                  Where did you read this? There’s talk of Gemstone III running on GEnie, but I don’t see anything about AOL being pay-to-play other than a vague reference to its switch from hourly to monthly dialup rates.

                                  Also, they don’t say IRE was the first one to do it for free, period, since the first games (like Colossal Cave) were free. They said they were the first to do a free game with micro-transactions.

                                  I don’t actually know much about the early commercial text games. When they say:

                                  Players paid between six and twelve dollars per hour to access it, which sounds absurd today but reflected the genuine cost of network infrastructure at the time. … By 1995, the pay-per-hour model was generating real revenue for a handful of studios.

                                  How did that actually work, logistically, in an era before reliable online payment systems? I’ve heard of paid BBS systems, but I never gave much thought to how they got their money.

                                  bear_necessitiesB 1 Reply Last reply Reply Quote 1
                                  • PrototartP Offline
                                    Prototart
                                    last edited by

                                    two of the MUDs i used to play, Ancient Anguish and Bat, are still around and are both more than 30 and that’s kind of nuts

                                    1 Reply Last reply Reply Quote 0
                                    • KestrelK Offline
                                      Kestrel @bear_necessities
                                      last edited by

                                      @bear_necessities

                                      Yeah IRE’s “free-to-play” model was always incredibly predatory. I actually think how they treat both their “volunteers” and even paid staff might be worse. But that’s a rant for another thread and another day.

                                      1 Reply Last reply Reply Quote 0
                                      • bear_necessitiesB Offline
                                        bear_necessities @Faraday
                                        last edited by

                                        @Faraday said:

                                        How did that actually work, logistically, in an era before reliable online payment systems? I’ve heard of paid BBS systems, but I never gave much thought to how they got their money.

                                        You either paid up front for a set number of hours or were billed after the fact for usage.

                                        @Kestrel said:

                                        Yeah IRE’s “free-to-play” model was always incredibly predatory. I actually think how they treat both their “volunteers” and even paid staff might be worse. But that’s a rant for another thread and another day.

                                        I was a volunteer on IRE! Ask me anything lol I never had an issue as a volunteer, except for other players. I also knew Matt Mihaly and some of his team. They were nice people (at least to me) and I never heard any complaints from the paid staff. But I’m sure it happened, and I’m sure that some paid staff and volunteers had bad experiences, if only because it was really the wild west era of MUDing and in general some people are terrible to other people online.

                                        I do think the model was predatory, but I believe that about any micro-transaction sort of situation. I spent a considerable amount of money on IRE games and never got anywhere, mostly because I didn’t understand how to make triggers.

                                        PavelP KestrelK FaradayF 3 Replies Last reply Reply Quote 1
                                        • R Offline
                                          RightMeow
                                          last edited by

                                          Also in the era of fuck around and find out with the webbersite and interweebs, you got to get a bill for all those hours you logged. All that fun, glorious fun, that cost you more than your paycheck.

                                          Good times. Good times.

                                          1 Reply Last reply Reply Quote 0
                                          • PavelP Online
                                            Pavel @bear_necessities
                                            last edited by

                                            @bear_necessities said:

                                            You either paid up front for a set number of hours or were billed after the fact for usage.

                                            I don’t know if it applies to the early MUs but I know some services also billed through one’s ISP.
                                            I think I still owe my dad a hundred bucks or so from that period…

                                            He/Him. Opinions and views are solely my own unless specifically stated otherwise.

                                            @Faraday said:

                                            Pavel is probably right

                                            1 Reply Last reply Reply Quote 0

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