MU Peeves Thread
-
@Snackness When you’re done making my character for me can you code my game for me? My idea is so good I just need a coder
-
@Snackness I will math out a sheet for you, but you’ll have to figure out all the +infos and +notes and whatnot.
-
-
Having a character somewhere but not having RP’d in over a month or so
-
@catzilla This is me. ._.
-
almost every single Ares game, existing and in the works, using FS3 just because it’s what people have gotten used to by necessity.
love and respect FS3 for what it was intended for, and I know this probably sounds ridiculous to anyone who just doesn’t care that much about systems, but personally, it kills my enthusiasm immediately whenever I visit a game’s site for the first time and see it in the wiki for supernatural/fantasy settings. I find the “square peg, round hole” of it all really frustrating.
-
@Wizz I think it’s great for sci-fi which is why I’m implementing it on my game, but yeah I imagine it would require a fair bit of customization to make it fit on other themes.
-
I do agree in one sense. I am craving, desperately craving, anywhere to get my WoD/Dark Urban Fantasy fix, but there are only a couple of kind of dubious places to get that right now.
The beauty of Ares is that it allows someone with no technical expertise to get a game up and running (I did this!) as long as you use the tools provided and don’t try to reinvent the wheel. So it allows a lot of games that would never have seen the light of day previously to actually exist.
Because Ares allows plugins, my understanding is that it can theoretically support any number of RPG systems; it just needs someone to create and maintain the plugin that others then use. If someone was to make a fully working WoD plugin for Ares, I have no doubt the games would come.
However, I think FS3 is just so flexible that it can adapt to any number of settings, and also, there are some experts who have got the combat on it down to such a science that most things can be “made to fit” FS3 even if it isn’t their intended/natural home.
I think we are more likely to see WoD but made to work in FS3 before we see fully featured WoD in Ares, for that reason.
-
I’d love to do some kind of modified Kids on Bikes system with Ares but I wouldn’t have a clue on how to set that up. I think FS3 is easiest because it gives you a clean sheet and you can get going right away, which is why most games use it. It is a square peg / round hole situation but I’d rather that than no games.
-
That. FS3 would not have been my first choice – I have a literal complete game system of my own design sitting right next to me – but FS3 has one thing that Imagines doesn’t: It’s coded and integrated with Ares.
Isn’t that the issue for a lot of us? We may have a little code savvy but not quite that much. Custom code is a buttpain to maintain a lot of the time, too.
-
@Pacha said in MU Peeves Thread:
However, I think FS3 is just so flexible that it can adapt to any number of settings, and also, there are some experts who have got the combat on it down to such a science that most things can be “made to fit” FS3 even if it isn’t their intended/natural home.
this is specifically what I find frustrating in play – you will never forget that FS3’s being bent out of shape to accommodate something it wasn’t meant to do and that just takes away a lot of the fun for me. I enjoy the “game” part of “roleplaying game” as much as the RP.
Ares is wonderful, I am glad it’s easy to set up and run for so many people and yes, 1000000% I am happy that there are still games out there for that reason, but I think the perception a lot of people have that FS3 = Ares and how few try the other plug-ins is just personally a bummer.