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    Deep Shadows MUSH - Closed Beta

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    • K Offline
      Kassien @Lemon Fox
      last edited by

      @Lemon-Fox said in Deep Shadows MUSH - Closed Beta:

      Suuuuper excited for this! Can’t wait to play the open beta!

      @Chiron said in Deep Shadows MUSH - Closed Beta:

      ove to try it out when it’s open beta!

      Come check us out in closed beta! All I ask is you know a little about Shadowrun, or have access to the books, and can submit a bug report or suggestions (Built in system already for it).

      Plus the more people I can get through closed Beta to verify the game and break things, the sooner I can get to open beta.

      Lemon FoxL 1 Reply Last reply Reply Quote 2
      • K Offline
        Kassien @Gasboy
        last edited by

        @Gasboy said in Deep Shadows MUSH - Closed Beta:

        @Kassien I’m glad you kept at this, all this time.

        … yeah… it’s almost like I want some old MU* friends to come RP or something… huh? When you coming in?

        1 Reply Last reply Reply Quote 0
        • Lemon FoxL Offline
          Lemon Fox @Kassien
          last edited by

          @Kassien said in Deep Shadows MUSH - Closed Beta:

          All I ask is you know a little about Shadowrun, or have access to the books

          Aaaaugh, work? But okay! I only have the Fifth Edition core and never played it, though.

          1 Reply Last reply Reply Quote 0
          • RucketR Offline
            Rucket
            last edited by

            Hey, very cool putting up a new game. Best of luck! I hope it thrives. 🙂

            K 1 Reply Last reply Reply Quote 0
            • K Offline
              Kassien
              last edited by

              One of the things to make people aware of as you come in, you will not see character creation until permissions are added.

              It is up, it is running, just rather myself or the other staff member needs to set the permissions.

              1 Reply Last reply Reply Quote 0
              • K Offline
                Kassien @Rucket
                last edited by Kassien

                @Rucket said in Deep Shadows MUSH - Closed Beta:

                Hey, very cool putting up a new game. Best of luck! I hope it thrives.

                Thanks! I appreciate the confidence. I would be happy with just a good core group of RPers to be honest.

                Sounds like you’re not interested in exploring it yourself, can I ask why?

                PavelP 1 Reply Last reply Reply Quote 0
                • PavelP Online
                  Pavel @Kassien
                  last edited by

                  @Kassien said in Deep Shadows MUSH - Closed Beta:

                  I would be happy with just a good core group of RPers

                  Best we can do is a bunch of mentally ill queer folks with angst and a penchant for metaphor.

                  He/Him. Opinions and views are solely my own unless specifically stated otherwise.

                  @Faraday said:

                  Pavel is probably right

                  K 1 Reply Last reply Reply Quote 3
                  • K Offline
                    Kassien @Pavel
                    last edited by

                    @Pavel said in Deep Shadows MUSH - Closed Beta:

                    Best we can do is a bunch of mentally ill queer folks with angst and a penchant for metaphor.

                    … that sounds like a very long way around to say something that might just piss some people off 🙂 But very well said.

                    1 Reply Last reply Reply Quote 0
                    • K Offline
                      Kassien
                      last edited by

                      If I can get a few more characters through Character Creation, I’m looking at opening up to Beta to the public.

                      1 Reply Last reply Reply Quote 0
                      • K Offline
                        Kassien
                        last edited by Kassien

                        What testers can do now that they could not in April

                        Magic and the astral — This was the biggest hole. Magicians are no longer “sheet only.”

                        Spellcasting (+cast) with opposed tests, drain, Edge, area, Health, and ally counterspelling.
                        Summoning, binding, banishing; spirits actually show up in the room.
                        Rituals: assistants/teamwork, lodges, reagents, Spotter, Material Links, Curse, wards.
                        Foci you can bond and activate (Power, Spell, Spirit, Sustaining, Qi, Binding, Banishing).
                        Initiation and metamagic (Centering, Quickening, Masking / Extended Masking, Spell Shaping, Power Point, Flexible Signature). Adept’s Way is a quality, not a fake metamagic.
                        Mentor spirits that actually pay out bonuses.
                        Astral perception and projection (+astral) for who the book allows.
                        Matrix and Resonance — The April Matrix loop is still there. The new work is depth: PAN and slaved gear, skillsofts, agents, hardline, drone/vehicle direct-connect, offline hosts, Industry Host bypass, wireless bonuses on chrome, noise flavor when the grid is ugly. Technomancers: compile / thread / sprites, streams, submersion, and Resonance state that cleans up when you jack out.

                        Meatspace play — Advisory combat is still pose-first (nothing freezes the room). Added: Surprise tests, physical security (keypads, maglocks, cameras, guest lists), lockpicking with a required pose (+breakin), unofficial routes that street skills can notice, and some SIN checkpoints you can slip if the book would let you. Riggers: drone mods, jump-in, repair and scavenge. Languages: you always type English; listeners hear what their skill allows (+language).

                        Jobs and the street — Work does not come off a public job board. Living Contacts live on the comm (+comm): Gossip, Work, rumors, introductions, staff jobs, and small odd jobs when the city is quiet. After a week away, a shared contact with something to say can call you. Loud runs can leave Facts / bruises; combat and logs can bleed to neighboring rooms. Hotspots show on +where; rooms with people actually playing can pay out. Staff/Certified GMs can scene-lock mechanical downtime (train/heal/buy) without stopping RP.

                        Character Creation and the sheet — Still in-game priority/spend, still staff approval. Since April: qualities and a lot of chrome actually hit pools via the effects engine; mentor/adept/technomancer paths match RAW more tightly (including mystic adept Power Points bought with karma); foci at creation; starting nuyen from the lifestyle roll; catalogs filled so Resources menus are not empty (vehicles, RCCs, electronics, grades). Staff review of a packet is faster and more honest about what is wrong.

                        Clients and finding the city — Web client still recommended (https://dsmush.com/play/). OOC channels and pages have a dedicated OOC Chat pane so Main stays IC. Mudlet (telnet dsmush.com:4000, GMCP on) installs the official package: AR / Matrix HUD, vitals, OOC chat, GEO. +map opens CONNEXUS GEO for Las Vegas (districts / neighborhoods / pins), also on the website at /map/las-vegas/. In-game DSDA holograms cover MUSH basics, theme, PvP, Matrix, magic, and so on. Player handbook is on the wiki.

                        Still in place from April (and still the spine): Character Creation through approval, Matrix grids/hosts, gear and augments, lifestyles and housing, SINs/personas/credsticks, +advance, events/logs/forums (+events, +log, Paxboards), +nsheet, transit, time/weather.

                        What this is not

                        We are not open. Recurring lifestyle billing is still settling. Some edges are unfinished (wards vs astral travel, a few focus types, Matrix Foundation, other cities as playable grids). Expect bugs, waves, and the occasional reset. If a number is on your sheet or in a catalog, trust that over memory.

                        Who we still want

                        Same as April, with a sharper ask now that magicians, deckers, riggers, and faces have real verbs:

                        People who will build awkward archetypes and try to break Character Creation and live play.
                        Bug reports with repro steps.
                        Feedback that treats SR5 as the baseline.
                        Patience with waves and policy.
                        Solid SR5 knowledge is still strongly recommended.

                        How access works

                        Still gradual. Staff still grant tester access; finishing Character Creation still goes through a queue.

                        If you raised a hand on the April post—or any older thread—ping again so you are on the current list. Old interest does not automatically carry forward.

                        Discord: https://discord.gg/SG6pcq4v6F
                        Play / connect: https://dsmush.com/play/ <---- Can’t stress this enough as the recommended way to connect.
                        Site / wiki / forums: https://dsmush.com/
                        Telnet / Mudlet: dsmush.com port 4000

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