Ray started from nothing, just a criminal henchman with a cliche’d backstory.
He found out over time that he was a quarter Nox’alfar. He found out that his father had been a holder of part of the Will of Baalphrigor who’d sacrificed thousands to the Abyss in a war, and who’d killed Ray’s mother.
He found a woman who could cope with him and got married, and a man who could cope with them both but couldn’t get married but was a not-quite-husband. He found a goddess who could cope with him and swore to Her service. He rose to be a Second of his crime family and one of the top-ranking members of the criminal underworld. He made friends and he made enemies, and he was the protege of the Queen of the Compact, while his wife was a successful businesswoman and a ‘successful businesswoman’ and a protege of a Voice of the Crown and his not-quite-husband was a Knight-Lieutenant of the King’s Own.
He ended up dying to save a bunch of souls in a shardhaven, and his goddess and his patron brought him back to life. He became an Aspect - and then went and performed the Paladin rite on his own and for one goddess only, and became the Paladin of Death, because that was a much safer title to use. The Wheelspinner came to him, and in the last battle he did what he could.
House Mazetti tried to ennoble him, often. House Velenosa made the offer as well. He’s accepted on behalf of Tanith and his child(ren), and House Calvaria will rise.
He started with nothing, and he ended up with so much, and I’d like to thank Herja for a truly stunning storyline and Tanith and Austen’s players for some absolutely amazing times - and the rest of Ray’s friends for putting up with the irritating murderous git and letting him be around regardless.
It’s been a whale of a time.