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    Livia

    @Livia

    Secret Society

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    Best posts made by Livia

    • RE: MU Peeves Thread

      @Pavel Ahh, but ideas come easier when you know who wants to be involved. ‘Who wants to have a scene at X’ might make people who don’t want to go to X just never say anything.

      I don’t put the onus on others – I just wait and see who I’m working with before figuring out what to do.

      posted in Rough and Rowdy
      LiviaL
      Livia
    • Livia List.

      The Livia List, beacuse I’m back!

      Current:
      Ellie - RetroMux

      Past:
      Kate, Prism - City of Glass
      Elise - The Network
      Nettie Harcourt - Blood and Gold
      Katherine - LAMush 2043
      Faith & Silvia - City of Shadows.
      Jehanne Mercier - Fear and Loathing
      Lisa, Katherine - Reno
      The Penitent (Penny) - HorrorMu v1
      Judy - NOLA
      Katherine - Fallcoast (barely played)
      One of the Victoria Roths: The Reach (also barely played)
      Evelyn/Zelda/Jutte/Maria/Others - Haunted Memories
      Andriax - Dragonlance: Age of Mortals.
      Kaylana - Dragonlance Mu*
      Namira & Isadia - Ashirion: The Broken Sphere

      posted in Pals and Playlists
      LiviaL
      Livia
    • RE: MU Peeves Thread

      @Snackness said in MU Peeves Thread:

      @Pax Same. I’ve been in a nice juicy ‘I must really suck for some reason, no one wants to play with me’ spiral for a couple of years now going on that logic.

      I get stuck in this kinda feeling regularly too. I try to remember that a lot of people probably do, and just try to ask but it’s hard – sometimes I personally get really nervous about paging people, get stuck with thoughts of ‘well if they wanted to talk to me/rp with me they’d reach out and do it so I shouldn’t bother them’ etc etc.

      I’ve been trying to remind myself lately that I generally like it when people do randomly page me to chat, ask for rp, etc, so most people probably like it when I reach out to them too. I hope. And even if they say no, they can’t right now, whatever, it doesn’t actually matter that much. And maybe they feel better for being reached out to.

      idk, this was meant to be me just typing ‘same’ but then I didn’t stop.

      posted in Rough and Rowdy
      LiviaL
      Livia
    • RE: MU* Wishlists

      @Jennkryst said in MU* Wishlists:

      And yeah, wanting to keep sheets secret from people you are at war with for whatever reason is like. Appropriate.

      Meh. Do it anyway, show people everything. Any IC conflict I’ve had with other PCs has always been way better when there’s OOC comradery and communication backing it up. I have no interest in OOC antagonism with the actual player.

      posted in Game Gab
      LiviaL
      Livia
    • RE: Equalizing Character Progression

      I don’t have an issue with people buying a lot of things at once, though I can agree with not really wanting people to do it in the middle of a scene.

      posted in Helping Hands
      LiviaL
      Livia
    • RE: MU Peeves Thread

      I hang out in OOC rooms a lot because I just like chatting to people. It helps me feel some sense of community on the game, and I enjoy that? But yeah, sometimes they get weird.

      posted in Rough and Rowdy
      LiviaL
      Livia
    • RE: MU* Wishlists

      I’d like a CoD game to stick around. They seem to be pretty rare these days, especially in the traditional default urban setting.

      posted in Game Gab
      LiviaL
      Livia
    • RE: MU Peeves Thread

      @Cobalt Come baaaack! 😄

      posted in Rough and Rowdy
      LiviaL
      Livia
    • RE: On PvP and permanent injuries

      I like the idea of rebranding to CvC but it’ll never take – though I have seen PvP that really is about just beating the other player. OOC lies to convince a player to join a scene in a specific way ‘I’ll help you evade the authorities!’ only the then ICly set them up to get got.

      I’ve had the ‘Hey I’d like to scene with you’ chat with someone I didn’t ICly get along with, get warned ‘Depending on how this goes, this could turn to violence’ and then when I agreed, extra people suddenly show up to help the other player out. Violence was a 100% guarantee, not a maybe, and it ended with my character dead and over out of seemingly nowhere.

      That said, I really do enjoy going against other players sometimes, but like most forms of RP, it’s always been at its best when it really is a collaborative effort like other forms of RP. Discussions with the other parties, talking about what could or shouldn’t be attempted – sometimes you do want to surprise people so you might not mention everything, but sometimes with some chatter people will happily engage.

      I don’t mind serious or permanent injury being done to my characters in the course of it either. Back in the days of Haunted Memories I had a mortal+ character built as a sort of ‘Hunter’ archetype, and one of my good friends needed to go away for a bit and volunteered to have his vamp be torpored by her to explain his absence. It drove so much RP as people looked for him and looked for her, and she ended up getting got but I had so much fun.

      But I generally wouldn’t engage in serious PvP shenanigans with pure strangers anymore either. Some OOC communication beforehand needs to be done.

      posted in Game Gab
      LiviaL
      Livia
    • RE: pvp vs pvp

      Generally, I enjoy conflict with other characters. I tend to shy away from the use of the term ‘pvp’ because when it’s done well it’s just the same as any other collaborative storytelling effort we do on these games, and while your characters may be in conflict the players aren’t. I’m with @Pyrephox’s points above. Having OOC communication available for these sorts of things heightens the experience for me.

      I’d probably join a WoD game with a lot of ‘pvp’ in it just fine, but the idea presented earlier of having no OOC discussions at all would really turn me off. Half the appeal of being on a MU* for me in general is the OOC community, the chatter, and all of that. If all my games were just log on, role play, log off, then I wouldn’t have this cool group of online friends I’ve made over the decades, and I think that’d be unfortunate.

      I know some people really like that entire OOC disconnect, that’s great but it’s certainly not for me, though I don’t tend to shy away from the confict with other PCs that much.

      posted in Game Gab
      LiviaL
      Livia

    Latest posts made by Livia

    • RE: Your first game?

      Dragonlance Mush! I started here because I always had a love of fantasy settings and Dragonlance in particular. I also found Ashirion: The Broken Sphere which was a homebrew fantasy setting from the game runner, which was probably not a great introduction to MU*ing but it was fun times.

      I ended up on Dragonlance: Age of Mortals (the 3.5e D&D game) and that lead me to a group to go play on Haunted Memories. That’s right, while I’m pretty much just a WoD player nowdays, it took some time before I really found that setting, and I’m one of the few people with every little original World of Darkness experience!

      posted in Game Gab
      LiviaL
      Livia
    • RE: Character Death

      I agree it does depend on what exactly is being consented to. I’ve had one PK that I sort of consented to back in the day? A player I had known IC tension with pinged me wanting to RP, I said sure, we met up, there was an OOC warning that ‘this might turn violent if they dont’ like what they hear’.

      And AFTER I said ‘sure, that’s fine, I’m good with whatever’, their werewolf buddy suddenly joined the scene and itg quickly became apparent that this was an assassination, not a ‘might turn violent’ thing. Dunno if that counts as me consenting to PC death. I guess it kinda does.

      posted in Game Gab
      LiviaL
      Livia
    • RE: PyReach

      @Jennkryst said in PyReach:

      One of the NOLA games did this, too. Everyone could tell everyone else was a super, and there were Accords to keep cross-sphere from going ballistic. It was neat.

      This has been a bit of a running trend in CofD games lately. There’s always been an agreement, an accords, an oath, a pact or something between the supernaturals of the game that let them interact and be aware of each other to some level in probably the last three games I was on.

      I like it, mostly. I especially like that it lets Mortal+ types truly get involved. If they can sign the paperwork/get ‘accorded’ or whatever, then they’re not Masquerade breaches or whatever.

      Were these the ones that had the blood magic to help make the babies? Because it’s silly enough I approve.

      Yeah that’s one of the options haha. There’s a few different ways it can all happen. Including the old standard V:tR way of ‘I dunno, Vitae is weird and sometimes THINGS just happen!’

      posted in Game Gab
      LiviaL
      Livia
    • RE: PyReach

      I’ve always thought though, that sometimes running single sphere games would be the way to go rather than worrying about all the crossover. It either becomes a lot of hiding or a lot of sharing. Both of which are fine I guess, depending on what you want.

      Sometimes I want to take the cross sphere to the next level, I had the idea once of running a changeling + vampire game but treat it as basically just a single sphere game, and the vampires like they’re an extra court. So you’d have the usual Changeling courts and the vampires would be the … night court, or something. But this mostly came about because of the Oaths of Night and Day merit in the Dark Eras book that let a Notary notarize an oath with a Changeling and I thought that was interesting.

      Any Vampire game I made these days though would be allowing the Dhampir template from Half-Damned as an option. I think this would be a good thing to see as it would allow people to get that ‘dip’ into vampire with the partial template like a Wolf-blooded or Fae-touched, without needing to do the whole blood-slavery thing that comes with being a ghoul. Though I’d still allow ghouls too.

      I’d probably do something like Vampire/Changeling/Deviant? Maybe throw werewolf in too. The truth is there’s too much of CofD that I like and want to see represented. I always thought it would also be neat to allow the Absent as a mortal+ option, the ghost template from Geist that could be used for PCs.

      I do agree with being generally sad about the pledge system in Lost 2e. That and there’s a few statemtns that the idea that a promise is ‘part of the changeling forever, even if broken’ and stuff that always makes people hesitant to actually promise things. And yeah, I agree that Lost can and should often be cagey with their words, actually making deals and agreements should also be something they shouldn’t be so hesitant to do maybe.

      posted in Game Gab
      LiviaL
      Livia
    • RE: PyReach

      Gosh, this whole thing is exciting. I dunno why CofD games are out of fashion at the moment but I’m also in that space of ‘if I had the time I’d totally do one’. I’d love a Vampire The Requiem game out there. (I do prefer the 2nd edition for basically all of CofD tbh).

      Anyway this isn’t really that much of a contribution I’m just excited for chatter about cofd games hurray.

      posted in Game Gab
      LiviaL
      Livia
    • RE: Numetal/Retromux

      @MisterBoring said in Numetal/Retromux:

      @xCroaker said in Numetal/Retromux:

      You are forced to deal with a player/character like Eddie

      Could he potentially have alts in all of the spheres?

      They did, but well, not anymore. Player was fully banned today it seems.

      posted in Rough and Rowdy
      LiviaL
      Livia
    • RE: pvp vs pvp

      @Cygnus I mean I guess I don’t specifically NEED private communication, just being able to chat on channels etc would probably be enough, but I also don’t really see how limiting it is beneficial. I know some people really like it though.

      I guess I can’t see how, in a system as complex and full of niche interactions as World of Darkness or Chronicles of Darkness (and others), you can really take away OOC communications. Even if we’re just RPing in a room and some conflict arises at some point I’m going to have to explain ‘I’m using X power with Y modifiers due to this merit and that clan bonus.’ Because I can’t imagine you can (or want to) automate absolutely every niche interaction in these rules systems.

      Paging people as a way to get RP happening is also pretty standard in my experience, and you don’t always want to broadcast that on public channels for a lot of reasons. But I could probably make do with just public channels and the like if the game was interesting enough.

      posted in Game Gab
      LiviaL
      Livia
    • RE: pvp vs pvp

      @mietze To be fair, I didn’t really do a lot of the OOC discussion stuff really either back in the day, at least not to begin with, but I would have moments of it. I played some pretty antagonistic characters that I thought should’ve ended up dead or whatever but no one really seemd to want to because I guess it was more interesting to be threatened/attacked by a street ganger than yet another bar scene? idk really haha, but I do remember my Haunted Memories days having a lot of people coming to me and my antagonsitc character for combat tutorials and the like. I do miss the thrill of that sort of non-consent place too, but I also do remember losing a PC unexpected to IC conflict and it wasn’t that fun at all to just have my story be over now. So in the end so IDK. I like conflict and understand that sometimes it ends in PC death but I try to avoid actually ending PCs in the end, maybe I’m just too soft after all.

      posted in Game Gab
      LiviaL
      Livia
    • RE: pvp vs pvp

      Generally, I enjoy conflict with other characters. I tend to shy away from the use of the term ‘pvp’ because when it’s done well it’s just the same as any other collaborative storytelling effort we do on these games, and while your characters may be in conflict the players aren’t. I’m with @Pyrephox’s points above. Having OOC communication available for these sorts of things heightens the experience for me.

      I’d probably join a WoD game with a lot of ‘pvp’ in it just fine, but the idea presented earlier of having no OOC discussions at all would really turn me off. Half the appeal of being on a MU* for me in general is the OOC community, the chatter, and all of that. If all my games were just log on, role play, log off, then I wouldn’t have this cool group of online friends I’ve made over the decades, and I think that’d be unfortunate.

      I know some people really like that entire OOC disconnect, that’s great but it’s certainly not for me, though I don’t tend to shy away from the confict with other PCs that much.

      posted in Game Gab
      LiviaL
      Livia
    • RE: AI PBs

      @MisterBoring said in AI PBs:

      • Use stock photos or other art published online for free under a Creative-Commons (or similar) license.

      I actually did this once, way back when in the Haunted Memories days for a character. Though it was less an ethical reasoning and more that I just happened to find some stock photos that were so perfect for what I envisioned that I had to use them, so I paid a few dollars to remove the stock image watermark. It did feel kinda good though.

      I did the AI thing when Midjourney first came around and before I knew better (I didn’t really look into anything around it I just went ‘oh cool AI images’ like so many people). I wouldn’t touch that sort of thing now.

      I’m kinda in the same boat as some others have echoed, I kinda dislike PBs in general. Most of the time it’s the last step on the process and I rarely find something that truly matches what I was thinking of.

      posted in Game Gab
      LiviaL
      Livia