@KarmaBum said in Balance between socialization and performance:
Ultimately, even when the hard-core players sort of forked off to make their own Free Company about 18 months into the game (so they could get the raiding buffs), we stayed close with them as a group, and we all did a lot of “social” stuff together.
The way this has worked for my guild over time - but over years of play, so the effect is fairly consistent - is that once the more hardcore players splinter off to do their own thing the overall activity plummets.
It’s both because the roster is segmented (how many raids are you going to run in one week, after all) but also because, once the better performing players become unavailable the rest can’t clear the existing content either any more. Many folks, if made to choose between lowering their expectations or doing something else with their time, will do the latter.