Don’t forget we moved!
https://brandmu.day/
New Concept
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@GF Great question, as a person of color not that this places me as an authority. But, I gave I was going to be working with HP Lovecraft, was going to go with its existence but not allow concepts that this is the basis of the core of a character. Also, it’s hard to deny such things have happened in the past or historically, but why laser focus on something that is still an issue today, so the answer is no I don’t way gay people living in the closet or just cause you’re a minority society hates you, that is the horrors of the world.
Does that make sense, this is a fresh concept working on it as of two hours ago in earnest.
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@BloodAngel Could also just make a custom theme that doesn’t have to be based on anything historical while still retaining the 1920s aesthetic and eldritch horror trappings.
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@Testament That most likely will be the route I go, thank you for the suggestion.
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@BloodAngel I wish you luck.
I would love to do an 1880s-set game, but I fear anything not modern day is going to be niche as heck.
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@BloodAngel said in New Concept:
@Testament That most likely will be the route I go, thank you for the suggestion.
I would really suggest against this. Selfishly, because it would kill my interest in the project.
Instead, I’d suggest researching and considering what your themes are and work with them WITHIN the historical era. Set it in a city with thriving minority subcultures and activism. These things were not unknown in the 1910s and 1920s, and Prohibition helped create a lot of opportunity for ‘outsiders’ of various sorts to grab pieces of the pie that the mainstream wanted to deny them. Organized crime and vibrant, challenging art and political movements were BOTH fueled by the prejudice that immigrants, people of color, and LGBT people experienced. When you whitewash these eras, you lose the chance to highlight just how much of what was going on that was EXCITING in those times was centered in people who society was saying are ‘less than’ creating whole damn cultural movements that blew everything else out of the water, on every axis.
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@Pyrephox It’s more I don’t want to get that one asshole, I have seen on another 20’s game that makes being a prick his whole concept. But this is a valid point, and it’s that tight rope I’m debating on while building the concept out.
This is one of the reasons I posted here before setting things in stone, to get the view of other players and game runners, the community itself on the project!
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RULE 1: Don’t be a racist or sexist or elite asshole to other players even if it is the time frame. Unless, you are both okay with such RP, but if it bothers a third party shut the hell up and keep it to yourself.
Only half joking, I want very exact rules due to the setting, to let the world know exactly where I fucking stand on it.
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@BloodAngel This is partly why I suggested what I did. Because those people patently exist and in my experience, have tried to, subtly shoehorn that kind of antagonism in games. This is what mostly kills my drive to play in any historical based games is that you have those kind of purists who want to play it exactly how it presented. And sure, yeah, that kind of historical environment is rife with potential IC conflict and adversarial situations.
But I also think a certain level of respect needs to offered that not everyone wants to have to deal with that when they might already be dealing with it already in their own lives, but also when it comes to a game’s theme.
ETA: This has come up a lot for me in fantasy gene that’s one historical and the very low fantasy settings. By that’s just from my experience.
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@BloodAngel Yeah. I’d say build your setting to make it clear that - especially if you’re setting things on the underground/outsider side - that while society as a whole is prejudiced and that has meaningful effects on people, in THIS neighborhood, people feel empowered to punch bigots in the mouth and dump them in an alleyway.
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@Pyrephox Also, lots of better reasons to hate others than such a simple mind set.
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@Testament said in New Concept:
@BloodAngel Could also just make a custom theme that doesn’t have to be based on anything historical while still retaining the 1920s aesthetic and eldritch horror trappings.
I really support this, because the idea of playing in an era where my character will be sent to a sanitarium for the mental illness of being gay, and where my character has no finances because women need men to cosign financial documents, is not at all appealing.
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@GF Right that is my issue with it, but I like the outsider theme RP. It works well with the Cosmic horror, but I don’t want to punish you in theme for being you or what you wish to play based on sexuality.
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@BloodAngel said in New Concept:
@Pyrephox It’s more I don’t want to get that one asshole, I have seen on another 20’s game that makes being a prick his whole concept. But this is a valid point, and it’s that tight rope I’m debating on while building the concept out.
This has nothing to do with the game. That guy is an asshole. He will find a way to play an asshole on your game, even if you alt-theme it.
Don’t let “that one guy” govern your game.
Not least because I’m with @Pyrephox and thought this shit sounded interesting till the “alt world” suggestion.
(Don’t let us two guys govern your game, either. Make what you want. But don’t make something that’s not what you want in response to a problem player you don’t even have yet.)
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I’d have to agree, make what you want. For me personally, I have little interest in historical games that has a theme around some idea of modernity, but that’s a ‘me’ thing. Which is why I’m usually the first person to suggest a custom theme because I tend to think they’re more interesting and it eliminates potential issues with types of players that, yeah @KarmaBum put it pretty well, that they’re going to be an asshole regardless of what you happen to do.
But again, you make the game that you feel like you would be happy with. That’s the important bit.
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@KarmaBum It’s why I wanted to post about it before I got too far into the project. The points being made, are my current debates and it is the logical ones to have on the time period.
I talked to a friend last night for a bit, we went back and forth with the debate. So I figured why not open it to the community itself, and see what they think is the right movement forward?
So, hence this post and didn’t want it to lead there, but figured it would come up quickly.
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@Testament said in New Concept:
But again, you make the game that you feel like you would be happy with. That’s the important bit.
This is the most important part. No game is going to be ‘right’ for everyone, but a game run by staff who are passionate about bringing the setting to life and running stories in that setting will always draw SOMEONE.
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@KarmaBum Yup. You don’t need to bend the setting. You just need to weed out the bad players.
Don’t let the edgelords win.
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@BloodAngel love love love this.
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@Pyrephox said in New Concept:
@Testament said in New Concept:
But again, you make the game that you feel like you would be happy with. That’s the important bit.
This is the most important part. No game is going to be ‘right’ for everyone, but a game run by staff who are passionate about bringing the setting to life and running stories in that setting will always draw SOMEONE.
My game is a mish-mash of various theme all wrapped around horror elements and post-apocalypse with an overarching weirdness.
I love the theme, I’m passionate about it to an almost unhealthy degree. And that has to be the thing you need to have. You have got to love what you want to do. If you try to please everyone and try to make a theme built for everyone, it’ll end up pleasing no one, especially yourself. And I don’t want that for you, or anyone who takes that step in game-running.
Even if you draw maybe five players to your game and they’re into the stories you want to tell, it will be rewarding. I promise you that much.