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Los Angeles 2043: A Blade Runner MUSH - Discussion
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@Warma-Sheen said in Los Angeles 2043: A Blade Runner MUSH - Discussion:
I’m curious as to other opinions on the matter. I could be the lone weirdo on that end.
You likely aren’t, and it’s not a weird position to hold.
I just know that the days of yore are behind us, and assembling a team who can create and run a game for any length of time is difficult. We’re most of us old, with more commitments outside the MU sphere than before.
I don’t think the hobby’s dying, or anything, but it’s certainly not as vibrant of populous as it once was. More, smaller games with shorter life expectancies are the future as far as I can see it. Run by one or two people.
Certainly, larger more ‘traditional’ games will and can exist, but with the advent of more easily and readily accessible async options, the ease of Ares and other such software working out of the box rather than relying on on-staff coders and the various old codebases… Even a numpty like me could open a game tomorrow and run it to some moderate level of success.
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@Warma-Sheen I don’t think you have spoken to Director and actually know what happened in this instance. You are talking in generalizations about a specific topic.
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@Warma-Sheen said in Los Angeles 2043: A Blade Runner MUSH - Discussion:
Of course, this is just my humble opinion. But its evidenced by the fact that these games aren’t dying out because there aren’t stories to tell or stories have been wrapped up. Its by head staffers saying, “I need a break” right in the middle (or in some cases at the beginning) of their initial stories and then not coming back. That can’t have been the plan. And of course, some of these games aren’t even making it out of the Alpha or Beta stages. Again, that can’t be what people want for the games they open.
This isn’t what happened in this specific case and this conversation should be spun off into a different thread. Right now all you are doing is assigning blame to somebody when you don’t even know the truth, and to be honest? It’s this sort of thing that keeps people from running games.
LA was fun, exciting and different. The person who ran the game is inventive, creative, and amazing. But sometimes games don’t work out for whatever reason, and that’s OK. That doesn’t mean they shouldn’t keep trying.
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@bear_necessities said in Los Angeles 2043: A Blade Runner MUSH - Discussion:
@Warma-Sheen said in Los Angeles 2043: A Blade Runner MUSH - Discussion:
Of course, this is just my humble opinion. But its evidenced by the fact that these games aren’t dying out because there aren’t stories to tell or stories have been wrapped up. Its by head staffers saying, “I need a break” right in the middle (or in some cases at the beginning) of their initial stories and then not coming back. That can’t have been the plan. And of course, some of these games aren’t even making it out of the Alpha or Beta stages. Again, that can’t be what people want for the games they open.
This isn’t what happened in this specific case and this conversation should be spun off into a different thread. Right now all you are doing is assigning blame to somebody when you don’t even know the truth, and to be honest? It’s this sort of thing that keeps people from running games.
LA was fun, exciting and different. The person who ran the game is inventive, creative, and amazing. But sometimes games don’t work out for whatever reason, and that’s OK. That doesn’t mean they shouldn’t keep trying.
Man, thank you. Because this vague insinuation that Director bailed and crushed all these people’s hopes and dreams of stories really started to get my blood pressure up. He’s a really cool dude, who is engaging, funny, and a great time.
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@tsar said in Los Angeles 2043: A Blade Runner MUSH - Discussion:
Man, thank you. Because this vague insinuation that Director bailed and crushed all these people’s hopes and dreams of stories really started to get my blood pressure up. He’s a really cool dude, who is engaging, funny, and a great time.
1000000%. And as someone who actually played there, I can attest that my hopes & dreams of stories were not crushed. Frankly I had a great time there, I met some of the best writers in the MUSH world, and made a few new friends which is more than I’ve gotten out of this community in a long time.
10/10, would play anything the Director made, regardless of whether it lasted 2 days or 2 years.
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@tsar said in Los Angeles 2043: A Blade Runner MUSH - Discussion:
crushed all these people’s hopes and dreams of stories
Yeah. It’s some FOMO. But nobody owes anyone a good time.
I had a blast here. This was some of the best RP, in some of the most badass and unique scenarios, with some of the most collaborative writers I’ve met in this hobby.
I have no regrets and no disappointment. All I had was fun, from start to finish.
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@tsar said in Los Angeles 2043: A Blade Runner MUSH - Discussion:
Man, thank you. Because this vague insinuation that Director bailed and crushed all these people’s hopes and dreams of stories really started to get my blood pressure up. He’s a really cool dude, who is engaging, funny, and a great time.
I don’t know Director from Adam, but even if they did completely bail, so what?
Staff are volunteers, and players are not entitled to anything from them that they are unwilling to give.
If they open a game and close it the very next day because some horrible experience caused them to reconsider the whole thing? That’s their prerogative. If they open a game and close it the very next week because RL got too hard? That’s their business.
Yes, it’s disappointing when games close. But guess what - even running YOUR OWN GAME doesn’t mean you’ll get a chance to finish the stories you imagined telling. Enjoy it while it lasts.
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I have no idea if Director bailed. And I don’t even like using that word, as it implies someone gave up without giving some kind notice. So I think using that word give the wrong idea.
For all I know, the dude had massive RL stuff come and suddenly, mushes become real low on the pole. If he came back to run the game, I’d likely go back.
Whatever the reason, I have mostly good memories of the place and consider one of the more positive RP environments overall.
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Well, I should probably start by saying I (Director) am not dead.
I hit a massive brick wall of burnout and thought two weeks was going to fix it, but it didn’t. I am sure there are many other reasons why this burnout happened – some beyond my control (real life) and others simply the realities of gamerunning that I had, admittedly, never before experienced. My background is storytelling, and I’ve DMed/GMed in a variety of different mediums – everything from forums to MMOs to tabletops to Arx – and I entered LA with a very specific vision. I think that vision quickly escaped me and snowballed beyond my control.
Rather than dwell on the negatives, I would prefer to focus on the positives produced by this experience. Creating LA was quite the undertaking. I have no regrets about it. I met a lot of great people and had a fantastic time watching players generate characters and interact with the world. The community was rock solid and full of some of the best writers/roleplayers I’ve encountered to date. I hope to go back to it some day, though I can’t promise that day will be soon.
For those of you that had fun, I am very happy to hear as much. That was one of my big objectives and why I did my best to engage the playerbase. Your enjoyment brought me pleasure! I hope you look back on your time there with some degree of fondness versus regret or disdain.
For those of you who did not, or are upset that things have stagnated, I wish things had been/were different!
I learned a lot about this hobby during my tenure as a staffer and gamerunner. I hope to channel these lessons into something productive some day soon, whether that be in the vein of low fantasy or modern Lovecraftian horror (ala Delta Green).
I am always available to discuss things via PM here or discord. Feel free to reach out. Cheers!
also s/o @Faraday ares/FS3 are great u the bomb
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@Anhedonia I didn’t personally app on your game, mostly cause Cyberpunk isn’t generally my particular thing, but I know a number of people who played, and they all had really nice things to say. I’m glad to hear you’re focusing on the positives and have hopes of gamerunning again someday!
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@Anhedonia Very glad to hear that you are okay! Burnout is super real and can hit any time for any reason. I really enjoyed the stories I got to tell there and plot I got to help move along. If you ever decide to reopen it or even you start a different project I am absolutely in.