Don’t forget we moved!
https://brandmu.day/
Good things in Mushing
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Feeling like I get to flex a little with the kind of character I love to play, in my preferred genre, finally having the mental capacity to actually feel like I can both RP and be creative at the same time, and starting a storyline I’m getting really excited about.
I really missed RP. It feels so good to be back.
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Ares for having Asynch. My life is too much for real scenes, but I can at least show up to these and run them!
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Absolutely. Over the past two months or so, essentially 100% of my RP has been Ares Asynch. But I’m still attached to the overall game, with the possibility of getting back into live play in the future. I have really come to appreciate that feature, though I know it doesn’t work for everybody, just like traditional play isn’t working out for me right now.
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@CUmush said in Good things in Mushing:
Absolutely. Over the past two months or so, essentially 100% of my RP has been Ares Asynch. But I’m still attached to the overall game, with the possibility of getting back into live play in the future. I have really come to appreciate that feature, though I know it doesn’t work for everybody, just like traditional play isn’t working out for me right now.
We’ve enjoyed having you!
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When you/your character go into a scene with a certain idea and it evolves into something even better because of the added views and inputs of other characters.
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Based on how big the MU Peeves Thread is, I was expecting to run into a lot of issues now that I’ve become a game-runner.
To my surprise, I absolutely love it. Silent Heaven is one month in, and I love all the players. I haven’t run into anything that’s made me want to crawl away and hide. Making and running a game has been one of the most fun and rewarding things I’ve ever done in my life.
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@Jumpscare There are days, maybe even weeks, when running a game is more stress than fun. Sometimes there’s a span of time when it feels like So Much, and sometimes even Too Much.
But mostly? It’s really great. The people are great, the stories are great, the folks who sign up to do work for free with me are great, the community is great, and it’s all super rewarding.
I’m glad your game running experience is being awesome!
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@Jumpscare said in Good things in Mushing:
Making and running a game has been one of the most fun and rewarding things I’ve ever done in my life.
Gives me hope, thank you for sharing this.
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Didn’t want to post this in their ad thread, so I’ll say so here.
Not really sure if I’ll play Wyrdhold, but I will say this: whoever did all their custom CSS work for their wiki is very impressive.
Showed it to my SO, who professionally builds websites as apart of her job in advertising and she said that this ‘is very good work and their CSS coding is very ‘clean’’(I have no idea what she meant by clean, but I’m assuming it’s a good thing).
And I’ve spent more time doing a ‘left-click -> Inspect’ than I have actually reading the wiki itself since the SO has been teaching me bits and pieces of CSS.
It’s an odd compliment, but. Really, well done.
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@Testament said in Good things in Mushing:
Not really sure if I’ll play Wyrdhold, but I will say this: whoever did all their custom CSS work for their wiki is very impressive.
+1. Not my kind of game, but dang it’s pretty.
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Yessss, bully the person responsible with compliments, I love it
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@Roz The SO made sure to put a lot of focus about the map for work as that she was most impressed by. So far. She’s still going over it in her free time.
Looking back at her texts messages, she did say this “If this person doesn’t already have a career in UX/UI development, they should maybe consider it. This wiki would make a good PoC or an addition to their portfolio”. Then she mentioned something about contacts and Figma and my eyes started to cross because I got a little lost.
So, I don’t know who built the wiki, but whoever you are, you’re real good at what you do.
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@Testament said in Good things in Mushing:
So, I don’t know who built the wiki, but whoever you are, you’re real good at what you do.
They are.
It wasn’t me. But they are.
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Having a GM say “hey, who wants to go to a cool scene?”
And then you show up and people haven’t flocked to it like crazy, because people have faith that other cool scenes will happen.
And then a cool scene happens and it’s cool.
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When I make someone have a temporary but debilitating condition for an in-game day and their response is “that’s so cool”.
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Getting the snot beaten out of your character with (and by) your buds.
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When I manage to persuade a Fae hunter to give me their dog by invoking the law of Finders Keepers.
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@Rathenhope Don’t forget the ancient law of whomsoever smelt it doth delt it.
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I am running a game right now, and it’s been a fantastic experience. Everyone has been very chill with the idea that we are all adults and sometimes RL makes us do some adulting, however unwillingly.
Sometimes I feel bad, because I’ve had some rotten luck RL lately, but everyone has been so understanding and kind. My game running partners have also had RL rear its ugly head, and we’ve had player storytellers step up in a big way to keep things rolling. Turns out, if you empower folks to tell stories without a lot of overhead, with a system designed for trust and collaboration, they tend to jump into it enthusiastically.
And the scenes! A character with a ghost problem has just run with it, and it’s hilarious. The characters are more horrified by human treatment of some mummies rather than the mummies themselves. And everything is just this charming dark humor in the face of the end of the world. I love it all so.
Makes me feel so good!