Don’t forget we moved!
https://brandmu.day/
Good things in Mushing
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Yessss, bully the person responsible with compliments, I love it
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@Roz The SO made sure to put a lot of focus about the map for work as that she was most impressed by. So far. She’s still going over it in her free time.
Looking back at her texts messages, she did say this “If this person doesn’t already have a career in UX/UI development, they should maybe consider it. This wiki would make a good PoC or an addition to their portfolio”. Then she mentioned something about contacts and Figma and my eyes started to cross because I got a little lost.
So, I don’t know who built the wiki, but whoever you are, you’re real good at what you do.
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@Testament said in Good things in Mushing:
So, I don’t know who built the wiki, but whoever you are, you’re real good at what you do.
They are.
It wasn’t me. But they are.
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Having a GM say “hey, who wants to go to a cool scene?”
And then you show up and people haven’t flocked to it like crazy, because people have faith that other cool scenes will happen.
And then a cool scene happens and it’s cool.
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When I make someone have a temporary but debilitating condition for an in-game day and their response is “that’s so cool”.
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Getting the snot beaten out of your character with (and by) your buds.
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When I manage to persuade a Fae hunter to give me their dog by invoking the law of Finders Keepers.
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@Rathenhope Don’t forget the ancient law of whomsoever smelt it doth delt it.
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I am running a game right now, and it’s been a fantastic experience. Everyone has been very chill with the idea that we are all adults and sometimes RL makes us do some adulting, however unwillingly.
Sometimes I feel bad, because I’ve had some rotten luck RL lately, but everyone has been so understanding and kind. My game running partners have also had RL rear its ugly head, and we’ve had player storytellers step up in a big way to keep things rolling. Turns out, if you empower folks to tell stories without a lot of overhead, with a system designed for trust and collaboration, they tend to jump into it enthusiastically.
And the scenes! A character with a ghost problem has just run with it, and it’s hilarious. The characters are more horrified by human treatment of some mummies rather than the mummies themselves. And everything is just this charming dark humor in the face of the end of the world. I love it all so.
Makes me feel so good!
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Good Staff that has the player’s backs! Willing to make sure everyone for the most part is happy!
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Me: It’s ok if you kill my character because he’s being stupid.
ST: Oh, no, death is too easy! -
@Cobalt If no fun if you just die. The suffering must be exquisite.
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@Faraday is amazing in helping me get my game fixed! Patient and willing to help always!
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When you move to Europe and expect to be relegated to the background, but instead everyone is super accommodating and just seeks you out when you’re around, offers side-scenes for social things you miss, and makes sure there are scheduled events you can still come to
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Fucking around with other servers reminds me of how absolutely buttery smooth the AresMUSH installation is. It is so easy to do already – and then Faraday made it even easier with a one-button install. It’s hard to overstate just how easy and accessible she has made one of the harder and more opaque facets of running a game.
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When lots of amazing things are happening in a game, and people are buying into it and having fun. It’s been a while since I’ve been this immersed in a story and I’m enjoying it.
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I’m not playing anywhere at the moment which left me just nostalgic enough to spin up a Lambda and a Penn server and boot up some old 10+ year old DBs and MARVEL at the terrible fucking ascii art and dumb code objects we all made.
Of course, I never would have been able to log in if not for the fact that all those years ago I was staffing games w/ @Roz who was able to log in and reset my password. Amazing.
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@Tez I loved making dumb code objects.
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That moment when you finally gather the energy to put a boot in the collective ass of both FOMO and the Sunk Cost Fallacy.
<Insert sleeping duck meme here>
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I got to GM some rascally giant squirrels and killer plants this past month, after almost a year of a GMing dry spell due to rising health issues. Was very glad that I got to do this. I have missed creating stories for people.