Don’t forget we moved!
https://brandmu.day/
Good things in Mushing
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Getting the snot beaten out of your character with (and by) your buds.
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When I manage to persuade a Fae hunter to give me their dog by invoking the law of Finders Keepers.
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@Rathenhope Don’t forget the ancient law of whomsoever smelt it doth delt it.
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I am running a game right now, and it’s been a fantastic experience. Everyone has been very chill with the idea that we are all adults and sometimes RL makes us do some adulting, however unwillingly.
Sometimes I feel bad, because I’ve had some rotten luck RL lately, but everyone has been so understanding and kind. My game running partners have also had RL rear its ugly head, and we’ve had player storytellers step up in a big way to keep things rolling. Turns out, if you empower folks to tell stories without a lot of overhead, with a system designed for trust and collaboration, they tend to jump into it enthusiastically.
And the scenes! A character with a ghost problem has just run with it, and it’s hilarious. The characters are more horrified by human treatment of some mummies rather than the mummies themselves. And everything is just this charming dark humor in the face of the end of the world. I love it all so.
Makes me feel so good!
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Good Staff that has the player’s backs! Willing to make sure everyone for the most part is happy!
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Me: It’s ok if you kill my character because he’s being stupid.
ST: Oh, no, death is too easy! -
@Cobalt If no fun if you just die. The suffering must be exquisite.
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@Faraday is amazing in helping me get my game fixed! Patient and willing to help always!
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When you move to Europe and expect to be relegated to the background, but instead everyone is super accommodating and just seeks you out when you’re around, offers side-scenes for social things you miss, and makes sure there are scheduled events you can still come to
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Fucking around with other servers reminds me of how absolutely buttery smooth the AresMUSH installation is. It is so easy to do already – and then Faraday made it even easier with a one-button install. It’s hard to overstate just how easy and accessible she has made one of the harder and more opaque facets of running a game.
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When lots of amazing things are happening in a game, and people are buying into it and having fun. It’s been a while since I’ve been this immersed in a story and I’m enjoying it.
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I’m not playing anywhere at the moment which left me just nostalgic enough to spin up a Lambda and a Penn server and boot up some old 10+ year old DBs and MARVEL at the terrible fucking ascii art and dumb code objects we all made.
Of course, I never would have been able to log in if not for the fact that all those years ago I was staffing games w/ @Roz who was able to log in and reset my password. Amazing.
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@Tez I loved making dumb code objects.
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That moment when you finally gather the energy to put a boot in the collective ass of both FOMO and the Sunk Cost Fallacy.
<Insert sleeping duck meme here>
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I got to GM some rascally giant squirrels and killer plants this past month, after almost a year of a GMing dry spell due to rising health issues. Was very glad that I got to do this. I have missed creating stories for people.
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Having a positive evening of staffing. In both knowing the answer to all the player questions that came up and being able to help a new player have their introduction scene and realizing it was a positive experience. I love being able to be part of other people’s journeys in the same hobby that has been such a significant part of my life.
I still have the classic ‘first scene’ paralysis with a new character. Or anxiety when participating in a large scene. Even though I’ve staffed several games I still also have imposter syndrome a lot of the times as I’m sure so many here can understand.
So having a night where I feel that confidence of “I am deserving of the staff title I’ve been trusted with” and joy of “This is why I love this game/hobby/staff team” is always fun.
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Springboarding off the MU Peeves Thread, where the topic was spreading plot seeds everywhere, I have something good to share.
I’ve lucked out with my playerbase. At first, I created this chart where I’d make sure every character got a plot seed, and each plot seed was duplicated across multiple characters. That way, everyone would feel included and have something to do.
I only had to do that once.
I can drop a plot seed on nearly any character, and when I wake up, the entire town knows. My players will run around shouting to everyone about every new seed I toss out, and nobody’s left in the dark.
Now, six months later, I don’t need to give a plot seed to anyone. I make one change to the grid, or move one NPC to another room, or hide an item somewhere, and within an hour, someone’s found it and is spreading that knowledge to the rest of the town and sharing hypotheses about what it means. I don’t even need to announce that a change has been made. They find it, they include newer players in their discoveries (or sometimes notice it and tell the newer players to go check it out), and everyone gets excited and has fun.
I don’t know what I did to deserve this, but I’m thankful nonetheless.
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There is still, in Aureth’s private room on Arx, a stick that Norwood gave me in rp one time, and it makes me laugh every time I remember that it is there. The desc says (among other things), ‘Basically, it is a stick.’
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@sao was just talking to some friends about how great Norwood was
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Norwood was 90% good because of the people who made his story amazing.