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The Arx Secrets Thread
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He was a belated but wonderful inheritance.
(oocly, icly Aco has opinions) still going strong and well loved. -
Abbas was touched or marked or something by Despair. Right before he died he was about to take over House Ischia/Seraceni and had sacrificed a ship full of prisoners stranding them out in the ocean. He died before that occurred, but I did get to add a House to the game which was cool.
Ahriman was in a body timeshare with a demon.
Gunther was a Dwarf in a past life, I think? I actually wish I would have gone after his secrets and uncovered more about him. Such a great bit.
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@helvetica said in The Arx Secrets Thread:
Lumen had a killer demon tricked into being trapped in the body of a little bunny rabbit. He horribly devoured her enemies.
Cedric was on to Flopsy.
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This one was written shortly after we’d decided internally to end the game, and released shortly after it was announced. You can kinda tell with this one that I only had vague ideas - if that - of what was going to happen. The last few months I was largely just finishing up plot ends I still had left to GM, and then playing as a PC, so I was about as ignorant as anyone else as to what was going to happen.
[The Final Verse] (25 Rating)
Turn an ear, children of Choice
Listen now, this single voice
Look well and see the looming eye
It tells a tale none can denyEye = moon
Kinslayer bends all wills to his
Ambition set to change what is
His vengeance near has made him blind
For vengeance cold is paid in kindJust talking about the Horned God again.
Where human kings have left their mark
In ruins deep and cold and dark
There Traitor goes, his sins laid bare
But of the Three he does not careOnce again talking about how he’s going to do his final ritual at Harrow Hall, and how he thinks he’s safe from the Kindly Voices.
The walls of time will still hold fast
A sister’s madness drowned at last
But another sister’s lost to fire
And Mania dark can still inspireThis is referring to what happened at the end of Helena Thornweave’s attacks on Arx. The walls of time refers to the Castle of Yesterday, the first sister is Helena, and the second sister is Petraea.
Joscelin, who was Inspiration, split off into both Inspiration and Mania at seeing Petraea sacrifice herself. This is why a lot of witnessing PCs got magesight and people had to do a check to avoid getting caught up in the supernatural emotion of everything. We didn’t really do a lot of player-facing stuff with demigods and the like, and I’m not the person to really explain it, but maybe Arx 2 will go into more detail on how that whole thing works.
New voices brave have paid the cost
To learn and live what once was lost
Though all are gone one still remains
The chosen sing to break his chainsThe Long Song of the Venandi has been learned and the human singers have sacrificed to Wolf in order to gain the ability to sing it.
Cloak, crystal, sorrowed, shadow’s glee
And old gray fox makes two sides three
In secret foes have forged alliance
But more may aid their bold defianceBrought up above, but a little more detail.
Cloak = Red Wardens
Crystal = The Prismatic Order
Sorrowed = Despair (or the Triarchy in general)
Shadow’s glee = Smiling Shadows
Old Gray Fox = The True LyceumThis is referring to the Accords again, which at that point had been well established. All this and the next stanza are really referring to is a suggestion that more folks could join the Accords for the big finale. This didn’t really end up happening (time being the biggest factor) I think, though the secret orgs in general became a lot less secret.
Bring to light what lies unspoken
Of enemy bonds in trust unbroken
Forest scorned may make a vow
Dragon blood your time is nowForest scorned = Gray Forest Fellowship
Dragon blood = CardiaBasically two secret orgs that could possibly be brought in, but these were just tossed in as examples.
No wars of blood can be undone
No true regrets bring back the sun
But human lives are not so long
Thus fleeting deeds can still be strongSpeaking of secret orgs, this could be seen as aimed at the White Stewards in particular, but mostly it’s a general call to action for people to put aside their differences and form alliances. Bit of a theme in this whole deal.
A season’s turn is drawing near
A time of death and blood and fear
In this bold hearts remain unshaken
For every choice is one step takenShit’s about to hit the fan. As I said before, one of the few things I knew about what would happen when the Horned God died (because it had been established years prior), was that killing him would break all writs and release Azazel. This was not inevitable; it was an actual choice, and if writs hadn’t been broken, a different big bad would have served as the final conflict. But it was definitely the most likely outcome.
There is no path, your way untrod,
By elf or wyrm or fiend or god
Where all of them have feared to tread
Skald’s children there shall walk insteadSkald’s children = humans/humanity, but pretty self explanatory.
For the only lasting truth is change
And nothing now will stay the same
Blood red sky and dooming curse
Listen well, this final verseAlso self explanatory, but a meta nod to the end of the game, and how Arx 2 will be quite different in many ways.
That’s it! Thanks for putting up with three songs worth of often obscure nonsense.
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@kalakh When you included Joscelin and Petraea’s thing in there I legit got weepy.
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Arik Halfshav
Sekrit #1 - He was a White Warden? He was part of the whole Aetheris / Rex’aflar fanclub thing only those guys were openly revealed and evil at least by game standards. So I just played it as used to be part of it, it all went to shit, I don’t talk to them no more. I think very few people ever knew that.
Sekrit #2 - Arik ded… that was way more public. He made jokes about dying. So tldr he basically got executed while being part of the group that saved Alarion from Cardia. Managed to pickup some cardian swordmaster’s blade and it immediately executed him. I don’t remember if I just rolled crazy good or the staffer running the story was like lawl I like your moxie kid. Something about how he died basically shunted him out of the wheel / queen of death. So if he died prior to fixing his soul he would just end no reincarnation no shining lands no nothing just void.
My question is… was Alarion like essentially a future evil mindcontrolling big bad? Because from the story stuff we got prior to me stopping playing there were some scenes I was thinking… Arik suggests executing the kid before he ends up being some super evil reincarnated as a kid with dream mind control powers.
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@Arik said in The Arx Secrets Thread:
Arik Halfshav
Sekrit #1 - He was a White Warden?
White Steward
My question is… was Alarion like essentially a future evil mindcontrolling big bad? Because from the story stuff we got prior to me stopping playing there were some scenes I was thinking… Arik suggests executing the kid before he ends up being some super evil reincarnated as a kid with dream mind control powers.
Apostate answered some questions about Alarion in the recent AMA you can read the event log for and: no. He was just a kid with dreamwalking powers, which is something that some people just have, nothing evil. (I think some PCs might have had it as a secret?) That and being part of the prophecy about Cardia that could be fulfilled any number of ways, or not fulfilled at all.
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@Arik said in The Arx Secrets Thread:
How he died basically shunted him out of the wheel / queen of death. So if he died prior to fixing his soul he would just end no reincarnation no shining lands no nothing just void.
You’re welcome for making you into a bard!
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So, Thesarin had two Secrets, one as a direct result of the other.
The one I started knowing about was that he had some ability to detect Abyssal taint, and seeing it on the elders of his tribe (even not knowing what it was) is what drove him to break away as much as he could and leave, which of course is what brought him to the Compact in the first place.
Later I learned that it was because he’d been the Sword of House Redire in a previous life, and he’d inherited the ability to detect the influence of Legion, which is generally cool!
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One of my first characters was Rowynna Blackshore. Loved playing her but I stopped before I got to the bottom of her secret, and if anyone can throw light on it, I’d love to know now.
Rowynna was actually Lady Elisabe Blackshore, sister to Oswald, Cornelius and Aedric. Elisabe went missing in the Darkwater twenty six years previously. Rowynna has no memory of what happened to her or where she spent those twenty six years, she only remembers waking up on a raft, the only survivor from the missing ship. I managed to get a vision on her that a figure in black platemail and chains rose up out of the waters and dragged the ship and crew under but I can’t now remember if the figure spoke to or communicated with her. I chased every clue I could but got no further than wondering if he was connected to the Queen of Stasis? Zircon? Had she been in stasis for 26 years? Eirene had a theory that the Darkwater transported people/things directly to the abyss. SO! I’d love to know who the figure was and where she was for the missing twenty six years.
She woke up and was still 19, when she made her way back to Arx, Oswald was dead, Cornelius 50ish and Aedric 40 something. She pretended to be a distant relative but eventually told Cornelius and in a very emotional scene, Aedric as well.
Big regret that I rostered her.
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@Rowan the darkwater was real fucky in terms of time and space, it was abyssal, but she wasn’t necessarily IN the abyss. There were a few characters who had time slippage as a result of the darkwater. No idea who the figure was. Looks like she was an OC, though, so would have been just inactive/idle.
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I think I was the third player of Lady Lilia Grimhall.
As best I can recall, she and her uncle had discovered something magical that would most likely have them killed if she told the wrong people. I could be misremembering, because it never came up during my time playing her.
Also, this little pupper, named Good Ansel:
Good Ansel was a demon that was bound to Lilia and spent his days telling Lilia things only she could hear.
Playing Lilia and Ansel was basically like being Bea and Luci from Disenchantment.
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Bliss had four secrets, but they were built around two things that were incredibly public knowledge by the end:
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Her duel with Everard Telmar, the fact that she won the Telmar House Sword from him, and the fact that it was stolen from her by him dishonorably after, leaving her shoulder maimed.
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Her fame with the Nox’alfar after finishing a folly.
Those were definitely enough fuel to drive a character forward, and while I was actively playing the game, I did a lot of scheming, putting together a quiet alliance of nobles to pressure and press on Telmar, working with the Nox now and then, and just doing fun things. There was more I could have done, ways I should have been less averse, but playing a character who on the one hand was ready to burn it all down for the drama who on the other hand took Whisper House and made some major moves that set the scene for future Radiants is enough for me. She had her moment in the spotlight, and then when real life flared up, I got out of it and did my best to let others shine.
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After asking about Bhandn’s secret, I am so glad I did not give in to @Narson trying to get me to swear Vows.
Vows are trouble, everyone. You heard it from this guy, the previous-life vowbreaker. (No relation to that piece of the Will of Baalphrigor.)
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@Jumpscare said in The Arx Secrets Thread:
I think I was the third player of Lady Lilia Grimhall.
Good Ansel was a demon that was bound to Lilia and spent his days telling Lilia things only she could hear.
Playing Lilia and Ansel was basically like being Bea and Luci from Disenchantment.
Kinda delighted someone got that vibe from the secret. I don’t think most of the other Lilia’s cared for it tbh, which I found a bummer since of the couple dozen Secret Buddy secrets I wrote, this was one I particularly liked. Secret text:
"Lilia was alone in her room in the Granite Suite at the Grimhall Longhouse, waking up in the middle of the night from the sound of the door opening (which was unusual, as it was locked), and then the sound of Good Ansel the Pocket-Sized Dog scampering down the hall. In the middle of the night, with a surprising absence of guards, she remembers following down after the dog and the little thing had bolted all the way towards the Thrax estate, stopping at a park bench on the way and hopping up on it, barely visible in the overcast, moonless night sky. And then, as she approached, the little dog began to glow.
Not just glow, but burst into light, with a rainbow prism of colors streaming out and sparkles and glitter (glitter?), with little stars bursting around, as the dog floated in the air. Good Ansel spoke in a high pitched, child like voice suddenly yelling, “GREETINGS PRINCESS, YOU ARE VERY LUCKY AND HAVE BEEN CHOSEN TO BECOME A MAGICAL GIRL, BLESSED BY THE GODS TO…” And then suddenly the light all stopped and the dog dropped to the bench, staring at her in shock. “Lilia? Shit! I was expecting one of the children of Thrax royal family to wander along. Damn it! UGH! Fuck, you saw all of that?” The tiny dog groaned and flopped over on its side in disgust, letting out a big sigh, “Well, cat’s out of the bag now I guess, this is awful. Wait, you’re with Aetheris right? I remember that! You’ve been getting notes from the Rex! This could still work, okay. We can do this!” The little dog paced back and forth, its brow furrowing in thought before it stopped and seemed to come to a decision.
“All right, so I don’t actually go by ‘Good Ansel’. What a stupid name. Arn wasn’t very creative. I’m Norm’argal’valthryx. Technically, I’m not a dog, but I’m an imp. A major imp! I run imp operations for Aetheris in Arx. You know, the whole convincing people talking animals are the best thing ever and becoming their familiars to guide them? That kind of shit.” The little dog shrugged its tiny shoulders, “Truth is, things are not great. Sure, the imps are still doing operations, like we have a cat thing going on throughout the city to gather primum, but Azazel just fled the city, and I think things are going to get bad. -Real- bad, and I have zero interest in being screwed over as everything comes crashing down.” The tiny dog looked up at her, “How about you and I make a deal? I keep the Aetheris imp actions on the down low, and we start making plans to not get killed when the Despite finally collapses? Which it absolutely will. The imps are all scared about it, but they are just going through the motions now. Only a matter of time before someone starts trying to hunt down talking animals and all.” The little dog looked at her speculatively, “You need a familiar? Yeah. You need a familiar. You can trust to old Norm with that. I’ll keep up this ruse, and as things get messy, we’ll figure out how to get through this together. And don’t worry, there’s no ‘I’ in ‘team’.”
There is, however, an ‘I’ in ‘imp’."
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@Apos said in The Arx Secrets Thread:
@Jumpscare said in The Arx Secrets Thread:
Playing Lilia and Ansel was basically like being Bea and Luci from Disenchantment.
Kinda delighted someone got that vibe from the secret. I don’t think most of the other Lilia’s cared for it tbh, which I found a bummer since of the couple dozen Secret Buddy secrets I wrote, this was one I particularly liked.
I particularly loved it! It was like I had lucked into the perfect roster for me, haha.
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Leta was the Horned God’s great-granddaughter? Something like that? I might have the exact generation wrong, I stopped poking at it because everyone told her not to and she suffered from a surfeit of respect for authority figures.
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WHO WOULD BE UNINTERESTED IN A SECRET BUDDY?
I always had a personal happy little backdrop to all my RP with Norwood. Either Pimsley Happy he was doing things right, or being ticked off and giving him an EARFUL that only he could hear.
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@peasoup There has been a lot of that unfortunately. People being warned not to look into their secret.
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suddenly want to have a tournament bracket with a bunch of secret buddies…