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    "My Guy Syndrome"

    Scheduled Pinned Locked Moved Game Gab
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    • FaradayF
      Faraday @chorus
      last edited by

      @chorus said in "My Guy Syndrome":

      Just in general, MUSH RP is a “yes, and” medium.

      It’s totally fine if a game sets that as an expectation, but that has NOT been my experience with MUSH RP in general. And as a staffer, I’ve seen entirely too many nonsensical, theme-breaking, logic-breaking requests for me to ever approach a game that way.

      Collaboration doesn’t mean always saying “yes” to everything. It means trying your best to find a mutually-fun solution, but also recognizing that sometimes people want opposite things and someone’s not going to get their idea of fun.

      @Roadspike said in "My Guy Syndrome":

      I often like to think, “No, normally my character wouldn’t be caught dead in that biker bar where the RP is happening, so why is my character there?”

      Yeah, that can be fun - but I still think there’s nothing wrong with politely bowing out of a scene where your character just doesn’t fit.

      MisterBoringM RozR 2 Replies Last reply Reply Quote 4
      • TrashcanT
        Trashcan
        last edited by

        MUs are improvisational writing. “Yes, and” is a commonly cited improv principle, and people sometimes fail to remember “No, but” is its equally important partner. The important thing is to find a way to proceed that is interesting and fun for the other people participating and yourself.

        he/him
        this machine kills fascists

        1 Reply Last reply Reply Quote 12
        • MisterBoringM
          MisterBoring @Faraday
          last edited by

          @Faraday said in "My Guy Syndrome":

          Yeah, that can be fun - but I still think there’s nothing wrong with politely bowing out of a scene where your character just doesn’t fit.

          I agree. I wouldn’t be surprised if a lot of instances of this causing disruption just comes out of people not understanding how to bow out politely. In cases where I do it, and this might be a tiny bit shady, I simply say something along the lines of “My RL responsibilities require me to hop offline for a while.” and then I just log off.

          Proud Member of the Pro-Mummy Alliance

          1 Reply Last reply Reply Quote 1
          • RozR
            Roz @Faraday
            last edited by

            @Faraday said in "My Guy Syndrome":

            @chorus said in "My Guy Syndrome":

            Just in general, MUSH RP is a “yes, and” medium.
            Collaboration doesn’t mean always saying “yes” to everything. It means trying your best to find a mutually-fun solution, but also recognizing that sometimes people want opposite things and someone’s not going to get their idea of fun.

            i really don’t think anyone was likely intending citing this to mean they think everyone should literally be saying yes to everything every single time

            she/her | playlist

            1 Reply Last reply Reply Quote 3
            • PavelP
              Pavel @bear_necessities
              last edited by Pavel

              @bear_necessities said in "My Guy Syndrome":

              That being said your characters “don’t just write themselves” and I do think you have to be consciously aware if your decisions would make for good RP.

              Agreed. When I say that my characters write themselves I typically mean that I’ve set up internal consistency and logic that would be difficult to reasonably violate, but it’s my responsibility therefore to set up that logic and consistency in a way that produces positive outcomes for the other players.


              It’s a collaborative writing exercise, as has been stated already, but collaboration requires compromise on occasion as well as acceptance that not everything is for me. My high-powered executive wouldn’t be at the biker bar, but if I want to play with the bikers, then we can discuss and compromise to come up with an alternative location at a different time.

              As for how to deal with it on a game, when it becomes exceedingly disruptive or problematic? Execution. Guillotines optional.

              @Roz said in "My Guy Syndrome":

              @Faraday said in "My Guy Syndrome":

              Collaboration doesn’t mean always saying “yes” to everything. It means trying your best to find a mutually-fun solution, but also recognizing that sometimes people want opposite things and someone’s not going to get their idea of fun.

              i really don’t think anyone was likely intending citing this to mean they think everyone should literally be saying yes to everything every single time

              Here? Maybe not. Elsewhere? It’s absolutely been a thing.

              He/Him. Opinions and views are solely my own unless specifically stated otherwise.
              BE AN ADULT

              RozR 1 Reply Last reply Reply Quote 0
              • RozR
                Roz @Pavel
                last edited by

                @Pavel said in "My Guy Syndrome":

                @Roz said in "My Guy Syndrome":

                @Faraday said in "My Guy Syndrome":

                Collaboration doesn’t mean always saying “yes” to everything. It means trying your best to find a mutually-fun solution, but also recognizing that sometimes people want opposite things and someone’s not going to get their idea of fun.

                i really don’t think anyone was likely intending citing this to mean they think everyone should literally be saying yes to everything every single time

                Here? Maybe not. Elsewhere? It’s absolutely been a thing.

                it’s useless to try and account for every extremist view of a given perspective; they exist for every opinion. i was indeed talking about the conversation happening here

                she/her | playlist

                PavelP 1 Reply Last reply Reply Quote 0
                • PavelP
                  Pavel @Roz
                  last edited by

                  @Roz said in "My Guy Syndrome":

                  @Pavel said in "My Guy Syndrome":

                  @Roz said in "My Guy Syndrome":

                  @Faraday said in "My Guy Syndrome":

                  Collaboration doesn’t mean always saying “yes” to everything. It means trying your best to find a mutually-fun solution, but also recognizing that sometimes people want opposite things and someone’s not going to get their idea of fun.

                  i really don’t think anyone was likely intending citing this to mean they think everyone should literally be saying yes to everything every single time

                  Here? Maybe not. Elsewhere? It’s absolutely been a thing.

                  it’s useless to try and account for every extremist view of a given perspective; they exist for every opinion. i was indeed talking about the conversation happening here

                  Yes, let us simply discount and ignore any experience that doesn’t fit within our own.

                  He/Him. Opinions and views are solely my own unless specifically stated otherwise.
                  BE AN ADULT

                  DrQuinnD RozR 2 Replies Last reply Reply Quote 1
                  • DrQuinnD
                    DrQuinn @Pavel
                    last edited by

                    @Pavel said in "My Guy Syndrome":

                    Yes, let us simply discount and ignore any experience that doesn’t fit within our own.

                    Yes, AND let us simply discount and ignore any experience that doesn’t fit within our own.

                    1 Reply Last reply Reply Quote 4
                    • RozR
                      Roz @Pavel
                      last edited by

                      @Pavel said in "My Guy Syndrome":

                      @Roz said in "My Guy Syndrome":

                      @Pavel said in "My Guy Syndrome":

                      @Roz said in "My Guy Syndrome":

                      @Faraday said in "My Guy Syndrome":

                      Collaboration doesn’t mean always saying “yes” to everything. It means trying your best to find a mutually-fun solution, but also recognizing that sometimes people want opposite things and someone’s not going to get their idea of fun.

                      i really don’t think anyone was likely intending citing this to mean they think everyone should literally be saying yes to everything every single time

                      Here? Maybe not. Elsewhere? It’s absolutely been a thing.

                      it’s useless to try and account for every extremist view of a given perspective; they exist for every opinion. i was indeed talking about the conversation happening here

                      Yes, let us simply discount and ignore any experience that doesn’t fit within our own.

                      that literally wasn’t my point??? i wasn’t saying that that extreme take could never exist in the world. just that i don’t think anyone here in this conversation was expressing it, because it would be nonsensical. and that it would be exhausting trying to defend every single position from the angle of “i must always acknowledge the possibility for someone to take this to the absolute extreme,” because there’s an absolute extreme for everything, but it’s okay to approach conversations with a certain expectation of common sense.

                      because i do think it’s common sense that a game could not reasonably survive “everyone says yes to every single other player” and if someone came in her seriously positing that idea, we’d all just call it ridiculous and unsustainable. it wouldn’t be worth wasting time on

                      she/her | playlist

                      PavelP 1 Reply Last reply Reply Quote 3
                      • MisterBoringM
                        MisterBoring
                        last edited by

                        “Yes, And” doesn’t mean you agree to do things, it means you agree with the narrative as presented so far AND are moving forward with it in this way. It’s about not negating the story people have already told.

                        A character can totally encounter something that results in them beating feet or whatever to get out of the scene. Scene exits are fine in improv (which is where “Yes, And” was originally given an identity as a concept), and they can be in RP. The RP can indicate that the PCs are going to the stable to defend the horses from the giant mutant wolf, and a player can “Yes, And” by totally posing, “Ser Gobles suddenly gasps at the mention of giant mutant wolves, his armor chattering in fear, ‘I… I am not yet ready to face the menace of the mutant wolves, I must away. You have my support in this task, but I cannot face them myself.’ He quickly runs away, not wanting to be confronted by the source of his phobia.” In that case, you’re not denying anything that’s already happened, you’re just exiting the narrative without derailing it.

                        Proud Member of the Pro-Mummy Alliance

                        1 Reply Last reply Reply Quote 2
                        • PavelP
                          Pavel @Roz
                          last edited by

                          @Roz Then maybe it’s also common sense to understand hyperbole as well, especially when that hyperbole immediately follows from “your generalisation hasn’t been my experience, and people are entitled prats.”

                          He/Him. Opinions and views are solely my own unless specifically stated otherwise.
                          BE AN ADULT

                          RozR 1 Reply Last reply Reply Quote 0
                          • RozR
                            Roz @Pavel
                            last edited by

                            @Pavel once again, my point was only that i didn’t think the people in the conversation bringing up the “yes, and” tenet were meaning a version that was devoid of common sense and reasonable guidelines. just as a general effective philosophy of MU* RP being by nature a collaborative multiplayer improvisation

                            she/her | playlist

                            FaradayF 1 Reply Last reply Reply Quote 2
                            • FaradayF
                              Faraday @Roz
                              last edited by Faraday

                              @Roz said in "My Guy Syndrome":

                              i really don’t think anyone was likely intending citing this to mean they think everyone should literally be saying yes to everything every single time

                              I was challenging it even as a general rule / starting point. “Yes, and…” is a perfectly valid improv technique, but that’s not the framework that most TTRPGs (and by proxy many MUs, which have one foot in their TTRPG roots) operate within.

                              It’s not: “My character wants to shoot the Cylon.” “Yes, and…”

                              More often it’s “roll for it” or even “no that isn’t going to work.”

                              Again, I’m not saying you can’t approach things that way, I just don’t think most MUSHers do.

                              That aside, I think @Trashcan raises an important point that “No, but…” is an equally valid improv response.

                              RozR 1 Reply Last reply Reply Quote 2
                              • RozR
                                Roz @Faraday
                                last edited by

                                @Faraday said in "My Guy Syndrome":

                                @Roz said in "My Guy Syndrome":

                                i really don’t think anyone was likely intending citing this to mean they think everyone should literally be saying yes to everything every single time

                                I was challenging it even as a general rule / starting point. “Yes, and…” is a perfectly valid improv technique, but that’s not the framework that most TTRPGs (and by proxy many MUs, which have one foot in their TTRPG roots) operate within.

                                we’re not talking about TTRPGs, though; we’re talking about MU*s. they may take systems from TTRPGs, stats and dice and such, but the social structure of how players have to persistently interact is entirely different from a tabletop experience.

                                That aside, I think @Trashcan raises an important point that “No, but…” is an equally valid improv response.

                                yes, i do agree there. i think that’s really just an expansion of the same philosophy. it’s about the collaborative building on what the other player is offering.

                                she/her | playlist

                                FaradayF 1 Reply Last reply Reply Quote 3
                                • YamY
                                  Yam
                                  last edited by

                                  a bald man in a suit and tie sits in a chair

                                  Glad to see we’ve squared away that Yes, And & No, But are the same fundamental concepts.

                                  1 Reply Last reply Reply Quote 2
                                  • GashlycrumbG
                                    Gashlycrumb @Ashkuri
                                    last edited by Gashlycrumb

                                    @Ashkuri said in "My Guy Syndrome":

                                    The My-Guyer’s actions

                                    Such a person shall henceforth be called MyGuyver.

                                    a man stands in front of a plane that has the letters c-fubo on the tail

                                    "This is Liberty Hall; you can spit on the mat and call the cat a bastard!"
                                    – A. Bertram Chandler

                                    1 Reply Last reply Reply Quote 1
                                    • FaradayF
                                      Faraday @Roz
                                      last edited by Faraday

                                      @Roz said in "My Guy Syndrome":

                                      we’re not talking about TTRPGs, though; we’re talking about MU*s. they may take systems from TTRPGs, stats and dice and such, but the social structure of how players have to persistently interact is entirely different from a tabletop experience.

                                      Yes, I realize MUs are not TTRPGS (obviously). I said it was because of the TTRPG influence, which I believe came over along with the “stats and dice and such”.

                                      Seriously - have you seen “yes-and/no-but” as a commonplace principle in your MUSHing experience? Because I haven’t, even on games with a cooperative focus.

                                      TezT RozR 2 Replies Last reply Reply Quote 0
                                      • R
                                        Roadspike @bear_necessities
                                        last edited by

                                        @bear_necessities said in "My Guy Syndrome":

                                        I’m going to push back a little here. … I also do my very best to know my place and try and decide if my presence in that scene is going to add to it. So if in your example the RP is happening in the biker bar, and the RP is happening because a gang of bikers is having a scene for their faction, and you are not in the faction, does your character add value to the scene?

                                        @Faraday said in "My Guy Syndrome":

                                        I still think there’s nothing wrong with politely bowing out of a scene where your character just doesn’t fit.

                                        Fully agreed on both points. “Yes and”-ing yourself into a scene is great… if you fit yourself into the scene and respect the other players and characters to do it (and if they’re okay with it in the first place/the scene is open). People who come into a scene and take it over are at least as bad as My Guys.

                                        Formerly known as Seraphim73 (he/him)

                                        1 Reply Last reply Reply Quote 2
                                        • TezT
                                          Tez Administrators @Faraday
                                          last edited by

                                          @Faraday said in "My Guy Syndrome":

                                          @Roz said in "My Guy Syndrome":

                                          we’re not talking about TTRPGs, though; we’re talking about MU*s. they may take systems from TTRPGs, stats and dice and such, but the social structure of how players have to persistently interact is entirely different from a tabletop experience.

                                          Yes, I realize MUs are not TTRPGS (obviously). I said it was because of the TTRPG influence, which I believe came over along with the “stats and dice and such”.

                                          Seriously - have you seen “yes-and/no-but” as a commonplace principle in your MUSHing experience? Because I haven’t, even on games with a cooperative focus.

                                          Yes, absolutely, to such a degree your question baffles me so I ask:

                                          What do you think this looks like in practice?

                                          she/they

                                          FaradayF 1 Reply Last reply Reply Quote 1
                                          • RozR
                                            Roz @Faraday
                                            last edited by

                                            @Faraday said in "My Guy Syndrome":

                                            @Roz said in "My Guy Syndrome":

                                            we’re not talking about TTRPGs, though; we’re talking about MU*s. they may take systems from TTRPGs, stats and dice and such, but the social structure of how players have to persistently interact is entirely different from a tabletop experience.

                                            Yes, I realize MUs are not TTRPGS (obviously). I said it was because of the TTRPG influence, which I believe came over along with the “stats and dice and such”.

                                            plenty of MU*s have been entirely divorced from TTRPGs. like – plenty of them haven’t had stats or sheets at all. that was the majority of the games i played growing up

                                            Seriously - have you seen “yes-and/no-but” as a commonplace principle in your MUSHing experience? Because I haven’t, even on games with a cooperative focus.

                                            i would absolutely say it’s commonplace in nearly all of the games i’ve played. despite arguing about MU*s =/= TTRPGs just a second ago, i would in fact say that this philosophy has also extended to most of the TTRPG games i’ve played at, too.

                                            maybe we’re just understanding the philosophy differently? to me, this is just a description of the basic philosophy of cooperative storytelling and trying – where appropriate, yes – to build upon what your fellow players are giving you. we even have a common phrase that gets trotted out for when people play against this philosophy in a particular way: no-selling. no-selling is frustrating and obnoxious for players because it tends to be a refusal of story rather than building on story.

                                            “no, but” is a hugely common piece of advice given to GMs, both in tabletop and on MU*s – the idea that you be able to give characters something to keep moving forward, even if it’s a more difficult or more dangerous path, in cases where they fail.

                                            she/her | playlist

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