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    Children NPCs, yay or nay?

    Scheduled Pinned Locked Moved Game Gab
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    • RozR Offline
      Roz @MisterBoring
      last edited by

      @MisterBoring said:

      @Roz There’s also the idea of a setting that focuses on children as the main character. That can be acceptable as long as the content isn’t horrible. Examples would be things like Kids on Bikes or Tales from the Loop. Both focus on kids as PCs, but in both cases they’re very Goonies / Stranger Things adjacent, so the worst thing that happens to the kids is minor injuries or getting chased by a robot bent on rewriting history.

      i’d say that’s a whole different topic. that’s children as PCs, not children as NPCs.

      she/her | playlist

      1 Reply Last reply Reply Quote 4
      • J Offline
        Juniper
        last edited by

        Can’t think of a time that I’ve been thrilled someone brought along their virtual wish fulfilment pet I mean child.

        flared base

        hellfrogH 1 Reply Last reply Reply Quote 4
        • hellfrogH Offline
          hellfrog @Juniper
          last edited by

          @Juniper FLARED unless you mean the base is covered in stickers and decorations

          fr fr
          (she/her)

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          • J Offline
            Juniper
            last edited by

            It’s like a pun or something

            flared base

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            • R Offline
              Roadspike
              last edited by

              I think that child NPCs are like salt in food. The right amount of it makes everything richer and deeper, too little of it can be bland, and too much of it is disgusting–and of course, everyone has a different definition of “the right amount,” “too little,” and “too much.”

              I’ve had great scenes with kid NPCs (the one with @Faraday’s character’s daughter definitely counts), and I’ve had scenes where it was definitely wish fulfilment with the perfect kid who we were all supposed to coo over.

              I think that in most games with physical stakes (whether it’s a game set in wartime, court intrigue, post-apocalyptic, whatever, not just slice-of-life play), they need to be used very rarely, because there are definitely folks (myself included) who don’t want to see kids seriously hurt in their RP. But they can make great “why we fight” scenes if played sparingly and well.

              I like having them as off-screen motivation until there’s the time when you get a break from the constant action and a cameo by a kid NPC can be used as a reminder to all of these hardened badasses that a) not everyone is like them, and b) the people behind the lines are (hopefully) worth fighting for.

              Formerly known as Seraphim73 (he/him)

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              • kalakhK Offline
                kalakh
                last edited by

                1. The kid can’t be OOCly annoying

                2. Don’t tell me the kid is cute, like don’t say "does x cutely’ or whatever. I dunno why that’s specifically so irritating to me. Show don’t tell, I guess?

                3. The kid has to actually act like a kid. There was this scene once that was otherwise a pretty well done scene, but it had a bunch of little kids in a choir that were singing angelically and playing instruments (or maybe just drums, I don’t remember), and I was thinking “those are not children, those are some sort of shapeshifting imposters” because there is no way you’re sticking a bunch of little kids up on a stage with instruments without a drum stick going up someone’s nose. If they’re singing, some of them are going to be shouting, others are going to be singing so quietly no one could hear them, some are going to be ducking their heads behind the ones waving enthusiastically or jumping up and down. If you haven’t taken the drums away from them yet two are going to start sword fighting.

                It can be a pretty fine line.

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                • juniperskyJ Offline
                  junipersky Administrators
                  last edited by

                  I may also have had a super skewed feeling towards children since I started on Ansible and other than a SUPER SMALL handful of staff-run Adult teacher/administrators every single PC was between 5-12 because it was battle school.

                  MisterBoringM N 2 Replies Last reply Reply Quote 0
                  • MisterBoringM Offline
                    MisterBoring @junipersky
                    last edited by

                    @junipersky This sentence caused my IT-addled brain to glitch when I got to the word Ansible.

                    I was very confused as to what school was teaching children how to administrate servers through playbooks and felt sad that you had to deal with 5 year old plus computers for that class.

                    Proud Member of the Pro-Mummy Alliance

                    juniperskyJ 1 Reply Last reply Reply Quote 0
                    • juniperskyJ Offline
                      junipersky Administrators @MisterBoring
                      last edited by

                      @MisterBoring

                      Rofl

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                      • N Offline
                        Nilli @junipersky
                        last edited by

                        @junipersky we were also roughly 12 years old when we played here though. I know not everyone was but a LOT of us were super young. Kids playing kids hits different imo.

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                        • GashlycrumbG Offline
                          Gashlycrumb @MisterBoring
                          last edited by

                          @MisterBoring said:

                          For me, it’s safer to just avoid using Children as NPCs / PCs in a MU because it seems to always attract really crusty people before too long,

                          This.

                          I like child PCs, actually. I’ve played one and had fun. I’ve played with them and had a lot of fun watching how my PCs respond to children.

                          The game I ran that was a success allowed child PCs. This was actually a deal between myself and the person who hosted it. He agreed to host on the conditions that I, one, allow them, and two, keep the banhammer in arm’s reach and not hesitate to remove pedos. He liked to play child PCs and wanted a game where he could play one and not have to spend a bunch of his hobby-fun-times fending off pervs.

                          Certainly it’s not cool to pass the fending-off-pervs responsibilities to players, and the fending has certainly got to be done, so it’s a gamerunner’s task. Avoiding this gross job by disallowing child characters is a reasonable solution.

                          I am with you on the complaints about the child NPCs and pets that get posed as immersion-breakingly unrealisticly angelic and perfect. Babies are cute but mostly they don’t croon cutely, they scream and puke at inconvenient times or are unconscious, and if your pet is a perfect circus-and-service dog you need the skill to train that.

                          “This is Liberty Hall; you can spit on the mat and call the cat a bastard!”
                          – A. Bertram Chandler

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