Brand MU Day
    • Categories
    • Recent
    • Tags
    • Popular
    • Users
    • Groups
    • Register
    • Login

    Should You Play Your Own Game?

    Scheduled Pinned Locked Moved Game Gab
    9 Posts 8 Posters 186 Views 1 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • H Offline
      howyadoin
      last edited by

      Should game runners have active pcs of their own on their own games?

      1 Reply Last reply Reply Quote 2
      • KestrelK Offline
        Kestrel
        last edited by

        Yes because:

        1. This isn’t a paid job, you deserve to have fun on the labour of love you built.
        2. It’s very easy for game admins to grow out of touch with what the actual day-to-day experience of the game is like. This especially matters on crunchy games. You need to have the experience of someone stomping you into the dirt in the least fun way possible, in order to appreciate just how unfun it is for everyone else (and realise it needs fixing).

        It’s good to have some boundaries and separation between staff and players, but this isn’t one IMO.

        1 Reply Last reply Reply Quote 5
        • L. B. HeuschkelL Offline
          L. B. Heuschkel
          last edited by

          Yes, because we made the game we wanted to play. If it had already existed, we’d be playing over there. But it didn’t, and now it does, so why should we be punished for making it happen?

          Also Kestrel’s reasons above.

          Any pronouns. Come to Chincoteague. We have ponies. http://keys.aresmush.com

          1 Reply Last reply Reply Quote 6
          • M Offline
            Muscle Car
            last edited by

            As long as staff characters are marked as such, absolutely they deserve to play!

            Got what you wanted, lost what you had.

            1 Reply Last reply Reply Quote 3
            • Third EyeT Offline
              Third Eye
              last edited by Third Eye

              Sure.

              I can’t imagine having the motivation to staff if I didn’t like playing what I was running, but also I think not playing your own game as a PC doesn’t really accomplish anything and is performance/optics rather than an indication of anything. I’ve seen staffers who technically don’t play do far more abusive things on NPCs than they could’ve done on PCs.

              I want something else to get me through this
              Semi-charmed kinda life, baby, baby
              I want something else, I’m not listening when you say good-bye

              She/Her or They/Them

              1 Reply Last reply Reply Quote 2
              • MegM Offline
                Meg
                last edited by

                So, what do you guys think about staff not playing the game? Would that raise any red flags? I know the immediate thought is from people saying ‘oh, staff shouldn’t play’! But if staff legitimately did not want to play any characters, would you find that a warning sign or anything?

                D KestrelK 2 Replies Last reply Reply Quote 1
                • D Offline
                  dvoraen @Meg
                  last edited by

                  @Meg Not necessarily. I mean, it entirely depends on the staffer. I feel like my best example of this would be the people who have done MU* coding over the years but didn’t engage other than with the codebase.

                  I know there’ve been both good and bad apples there, so…

                  1 Reply Last reply Reply Quote 4
                  • WizzW Offline
                    Wizz
                    last edited by

                    I’ve seen plenty examples of both extreme ends of the scale – where staff doesn’t play and stays uninvolved but winds up treating PCs as dolls they mess around with like…I dunno, Sid from Toy Story, and on the other end staff who center the entire plot around their personal characters and expect everyone to constantly gas them up and give them the spotlight.

                    I think choosing to play or not choosing to play are just different ways to engage with a game you make, each with their own unique challenges and pitfalls, and aren’t inherently problematic or better on their own.

                    1 Reply Last reply Reply Quote 0
                    • KestrelK Offline
                      Kestrel @Meg
                      last edited by

                      @Meg said:

                      So, what do you guys think about staff not playing the game? Would that raise any red flags? I know the immediate thought is from people saying ‘oh, staff shouldn’t play’! But if staff legitimately did not want to play any characters, would you find that a warning sign or anything?

                      It’s not a red flag for me in the sense that I’d be reluctant to play a game where this were the case, but it is a nuisance on the level that I’d tolerate from a friend whilst bitching about it to my other friends.

                      1 Reply Last reply Reply Quote 0

                      Hello! It looks like you're interested in this conversation, but you don't have an account yet.

                      Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.

                      With your input, this post could be even better 💗

                      Register Login
                      • First post
                        Last post