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    Liberation MUSH

    Scheduled Pinned Locked Moved Rough and Rowdy
    399 Posts 66 Posters 75.0k Views
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    • G
      GF @Evilgrayson
      last edited by

      @Evilgrayson said in Liberation MUSH:

      Wraith
      Buggered if I know. Never played it, don’t have the books. I can’t find anything about what the pools are, cost, or start at from any source that looks even vaguely official.

      As best I remember, they have Willpower, Pathos (the magic that fuels their powers), and Corpus (the equivalent of health but more flexible since they’re dead). Pathos is just a pool that goes up to 10 with no permanent rating. Corpus begins at 10 and you gradually lose permanent (and therefore temporary) Corpus every time you have the ghostly equivalent of a near-death experience. I forget if you can buy it back up with XP like lost Humanity for a vampire, but I think you can’t. I think the slide into Oblivion is one-way.

      They also have Passions and Fetters, each of which can be up to five dots and represent the unresolved business that makes them a ghost instead of proper dead. Those determine your ability to suck up more Pathos and your ability to climb out of the Underworld. Pretty sure you can buy both with XP but it’s hella expensive because it’s kinda too late to think of more reasons to be alive after you’re dead.

      1 Reply Last reply Reply Quote 0
      • MourneM
        Mourne @Warma Sheen
        last edited by

        @Warma-Sheen shrugs The entire ‘problem’ was the completely arbitrary nature of how things happened.

        All this focus on the points is just semantics. The problem (for me) was that the Staffer was arbitrarily powering people up, spur of the moment, in completely arbitrary fashion and it was not remotely a level playing field /at the chargen level/.

        If people want to play with staff who behave that way, cool. Have fun.

        It’s not a place for me.

        All of this math nonsense is distracting from my initial point.

        J 1 Reply Last reply Reply Quote 1
        • J
          Jynxbox @Mourne
          last edited by

          @Mourne said in Liberation MUSH:

          @Warma-Sheen shrugs The entire ‘problem’ was the completely arbitrary nature of how things happened.

          Being respectful of all the players hasn’t really been a high priority for Liberation. There are a few players that matter and the rest are just background noise to fill the atmosphere. Like extras in a movie. So not a lot of care or concern goes into things like consistency and fairness.

          But if you’re willing to kiss up and do a little ‘slap and tickle’ you can benefit greatly from the complete lack of fairness you’re talkin about. The more important you make yourself, the more of an edge you can get over the other players. Fairness, shmairness.

          1 Reply Last reply Reply Quote 4
          • JennkrystJ
            Jennkryst
            last edited by Jennkryst

            Ironically, the only way to make WoD balanced is to yeet the whole system and write a new one, with everything using the same rules just flavored different. Easiest way that I can think of at 3am with no brain juice is… like. Dresden Files/FATE rules. Bonus points because it has social combat.

            EDIT TO ADD - NOT only does it have social combat… you can bring your diplomacy dice to a gunfight and you can talk people out of combat in combat time. Or you can bring your architecture dice, use the knowledge to know how to set off the sprinkler system, and now everyone is dealing with water everywhere.

            … look, games need ways for players to affect the narrative OOCly. Because lulz.

            Mummy Pun? MUMMY PUN!
            She/her

            MisterBoringM 1 Reply Last reply Reply Quote 5
            • MisterBoringM
              MisterBoring @Jennkryst
              last edited by

              @Jennkryst I’ve often wondered, at least in the case of OWoD, why MUs don’t use the LARP rules over tabletop. The LARP rules are at least slightly more balanced for a game with a large playerbase, whereas you have to inject some house rules into the tabletop version of OWoD to make it work in a large game, especially in a large game with multiple spheres. (That said, the current version of the LARP rules only supports Vampire, Werewolf (+ Other Shifters) and Changeling, so while it might work in those cases, it leaves other stuff like Mage, Wraith, and Mummy hung out to dry.)

              I honestly don’t remember the LARP rules for NWoD, so I couldn’t comment on whether a similar transition would work for that.

              Proud Member of the Pro-Mummy Alliance

              MourneM 1 Reply Last reply Reply Quote 0
              • MourneM
                Mourne @MisterBoring
                last edited by

                @MisterBoring Because dice are superior to pips and rock paper scissors

                JennkrystJ W 2 Replies Last reply Reply Quote 1
                • JennkrystJ
                  Jennkryst @Mourne
                  last edited by

                  @Mourne said in Liberation MUSH:

                  @MisterBoring Because dice are superior to pips and rock paper scissors

                  You can roll dice for resolution and still use the other rules (she said, having not read the LARP rules in over a decade and presuming there is a difference)

                  Mummy Pun? MUMMY PUN!
                  She/her

                  MourneM 1 Reply Last reply Reply Quote 0
                  • MourneM
                    Mourne @Jennkryst
                    last edited by

                    @Jennkryst I have only tried to larp, once, and all the rules needing special versions of ASL and pips and… it was way more confusing than stat + skill 🙂

                    1 Reply Last reply Reply Quote 0
                    • MisterBoringM
                      MisterBoring
                      last edited by MisterBoring

                      The most current edition of LARP (and in fact all versions of OWOD LARP) involve a simple game of rock paper scissors and some math. (All of the funny extra RPS signs were removed from the current edition.)

                      In fact, the basic system in summary form can fit on both sides of a single sheet of paper.

                      And, the entire thing is free as an online SRD from the publisher:
                      https://vamp.bynightstudios.com/

                      Also, all of the mechanical stuff could be coded into one or two commands on a MU, just like a dieroller, and you can focus on RP instead of looking at 17 books to make sure you understand that you’re rolling the correct amount of dice.

                      As far as Dice vs RPS, I think both are valid and equally enjoyable.

                      Proud Member of the Pro-Mummy Alliance

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                      • JennkrystJ
                        Jennkryst
                        last edited by

                        I only went to one oWoD LARP night and one nWoD LARP night, but did participate in a couple convention LARPS for 7th Sea and/or Shadowrun.

                        Everyone but the oWoD folks both used, uh… drawing cards, but the math was just RNG 1-10, so people just as often used a d10; rolls were Attr+Skill+d10, and then compare if contested? It’s been forever, I might have the sheets around here somewhere.

                        I don’t know where I was going with this.

                        Mummy Pun? MUMMY PUN!
                        She/her

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                        • shit-piss-loveS
                          shit-piss-love
                          last edited by

                          RPS was so convenient. You could do it really quick and surreptitiously to avoid breaking the rhythm of the scene.

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                          • MisterBoringM
                            MisterBoring
                            last edited by

                            If I ever get the time to dedicate to it, I fully plan on running a single sphere VTM game using the LARP mechanics as a MU just to see how well it holds up.

                            Proud Member of the Pro-Mummy Alliance

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                            • shit-piss-loveS
                              shit-piss-love
                              last edited by

                              The main issue is that the LARP rules (I’m only talking oWoD LARP) can only resolve binary conflicts between two parties. That is, who wins. There’s no accounting for magnitude of success. The system was mainly focused on getting out of the way so you could go back to pretending to be a blood sucking night fiend in line at CVS.

                              MisterBoringM 1 Reply Last reply Reply Quote 0
                              • MisterBoringM
                                MisterBoring @shit-piss-love
                                last edited by

                                @shit-piss-love I actually think that’s a good feature to have for a MU. The system should get out of the way as fast as possible to allow the good RP juju to continue.

                                That said, the current edition of OWoD LARP does include an Exceptional Success mechanic that allows for two levels of success.

                                Proud Member of the Pro-Mummy Alliance

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                                • W
                                  Warma Sheen @Mourne
                                  last edited by

                                  @Mourne said in Liberation MUSH:

                                  @MisterBoring Because dice are superior to pips and rock paper scissors

                                  Wrong.

                                  (Apparently, there’s no imperative to support our left-field opinions with any sort of supporting evidence or argument, so that makes this an easy one.)

                                  MourneM JennkrystJ 2 Replies Last reply Reply Quote 0
                                  • MourneM
                                    Mourne @Warma Sheen
                                    last edited by

                                    @Warma-Sheen said in Liberation MUSH:

                                    @Mourne said in Liberation MUSH:

                                    @MisterBoring Because dice are superior to pips and rock paper scissors

                                    Wrong.

                                    (Apparently, there’s no imperative to support our left-field opinions with any sort of supporting evidence or argument, so that makes this an easy one.)

                                    Objection: Presumes facts not in evidence.

                                    1 Reply Last reply Reply Quote 0
                                    • JennkrystJ
                                      Jennkryst @Warma Sheen
                                      last edited by

                                      @Warma-Sheen said in Liberation MUSH:

                                      @Mourne said in Liberation MUSH:

                                      @MisterBoring Because dice are superior to pips and rock paper scissors

                                      Wrong.

                                      (Apparently, there’s no imperative to support our left-field opinions with any sort of supporting evidence or argument, so that makes this an easy one.)

                                      OBVIOUSLY, the only SUPERIOR way to play is to just be yourself. Since we can’t roll dice to convince people of things though some kind of… social combat system, and we have to actually brain-up the vague concepts of ideas… we should also do this with physical combat. Who’s first to playtest damage resistance rolls vs explosions? My vote is on chunky salsa.

                                      Mummy Pun? MUMMY PUN!
                                      She/her

                                      TaikaT 1 Reply Last reply Reply Quote 1
                                      • TaikaT
                                        Taika @Jennkryst
                                        last edited by

                                        @Jennkryst Chunky Salsa is SO last year. We aim for funny tasting air around here.

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                                        • T
                                          Tchotchke
                                          last edited by

                                          Liberation MUSH has serious policy problems. Specifically, when people report controlling, manipulative OOC behavior or else sex-pesting, the game’s head staff member, Sundance, typically does not do anything. In fact, she might even blame the victim.

                                          Further, it is against Liberation’s rules for a player who is not the victim of such behavior to report it. For example, if your friend falls foul of controlling behavior, it is a violation of game policies for your friend to tell you, and it is a violation of game policies for you to tell Sundance.

                                          Finally, no game staff, or storytellers, other than Sundance are permitted to be involved in handling these issues, so players have no option but to go to her.

                                          I personally experienced this some time ago, in a situation involving a player who is the sometime subject of discussion on this forum, though I am reluctant to dig up detail. It was a bad experience. I told myself that my situation was a once-off, that perhaps there was inadequate evidence. However, I have seen incidents since then involving other players. Other players have told me of deeply problematic behavior that has gone unaddressed.

                                          I know that at least one member of Liberation’s staff is a regular poster on these forums. He may come to say that people should take the issues to Sundance. Even if Sundance was handling problems properly, I do not think the game’s staff realize how difficult it is, at times, for victims of such behavior to come forward directly to a stranger. It is harder still when that stranger has a reputation for dismissing problems without taking action and, worse, of blaming victims.

                                          I realize that I am screaming into the void here and that it is extremely unlikely that anything will change. Perhaps it might at least warn others.

                                          If Sundance happens to read this, please reconsider this entire approach. You are demonstrably not able for this specific aspect of running the game, which in itself is not a fault if you own it and delegate it to somebody who is. The policy of enforced silence on the part of a victim’s friends is damaging and should be removed, too.

                                          I’m not going to kid myself into expecting change, but I can hope.

                                          CoinC RozR G 3 Replies Last reply Reply Quote 9
                                          • CoinC
                                            Coin @Tchotchke
                                            last edited by

                                            @Tchotchke said in Liberation MUSH:

                                            Further, it is against Liberation’s rules for a player who is not the victim of such behavior to report it. For example, if your friend falls foul of controlling behavior, it is a violation of game policies for your friend to tell you, and it is a violation of game policies for you to tell Sundance.

                                            YIIIIIIIIIIIIIIKES

                                            In Occam I trust.

                                            T 1 Reply Last reply Reply Quote 8
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