• New Game Musings

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    PrototartP
    @Nynrose said: @Raistlin Linda and Elio - who worked with GRR Martin on his world compilation book and the TV Show, have the only author approved MUSH for the Game of Thrones world. Nymeria
  • Mu* and history and time

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    PavelP
    @Faraday said: Lol now I kind of want to write a book about the history of MUSHes, even though it would basically only appeal to the tiniest of audiences. Once upon a time in 1978 Trubshaw and Bartle made a MUD. The world sort of all went downhill from there…
  • Filtering player temperament through game design

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    L. B. HeuschkelL
    Just one thing springs to mind that I don’t think anyone else already mentioned (although I’m pre-coffee, so don’t kill me if I’m wrong): Competitiveness. A pure PVE environment where there is little to be gained from competing against other player characters does a lot to weed out some of the more toxic aspects of PVP and competitive games. Of course, it also takes away some of the excitement, so you need to decide whether the trade-off is worth it.
  • Non-Boring RP

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    J
    If something is advertised as a bar scene, a karaoke night, or auction, I just don’t go. Avoid contributing to boring RP by not being there. Otherwise it helps if you do a passable imitation of somebody who is paying attention to what people are saying to you. I use Pyrephox’s method of a) reacting to what people give me, then b) do something that takes the action further and give other people something to react to. RP is a game of catch. Catch the ball and throw it. Don’t sit there gormlessly hanging onto it.
  • MU* Wishlists

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    MisterBoringM
    @bear_necessities Probably because the people interested in building one are also backers of the upcoming TTRPG and waiting to see if the TTRPG can be converted to a MU.
  • Making MU*s more OOCly Interactive

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    O
    I refer to resolution systems outside of the standard resolution system that rely on player skill as “mini-games” like in video game design. I think of things like Yahtzee Locks in OSR D&D or using the Mastermind board game to resolve code breaking or hacking computers.
  • Age Verification & Games

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    S
    congratulations, you all passed age verification.
  • Staff Bits Linking Handles

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    C
    @renaveleigh Naturally.
  • Intro to MU*ing Event

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    MuseM
    @Imagicka I’m sure @Jihgfed will eventually chime in, but it was not cancelled! About 25 people showed up to his in person presentation!
  • Poor Cat

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    AndruidA
    @Jihgfed Yay, glad it went well! Thanks for spreading the word about the hobby!
  • When is the last time you played?

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    GashlycrumbG
    @Ominous said in When is the last time you played?: To find out how the story resolves? Just because everyone knows all the details of a setting doesn’t mean they know how it plays out. Quite. If the PCs have agency you can’t know how the story will resolve because you don’t know what they will do. It’s not a ‘I don’t care because I already how will things play out’ issue, it’s a potential-cheating issue. Like how we had to make up new monsters for our HS D&D campaign because one player would read the Monstrous Compendium and then somehow his character knew the weaknesses of every monster. If the PCs don’t have agency and are just watching NPCs and weather cause events to unfold, then yeah, they will lose interest if they know what’s going to happen by reading the game lore pages. But they will probably lose interest without reading the lore pages, too, because they probably think reading novels is a lot less frustrating than RPing as a character who is utterly incapable of affecting the world, and that if all you can do is watch, most published novelists produce better stories than most MUSH STs.
  • Hello, Survey, and Looking for Recs

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    O
    @Jumpscare The short-desc stuff is what I was meaning. I forgot to elaborate my thought in the previous post, but that’s exactly how it worked in a few of the RPIs I played.
  • Discussion: On Dragon Wings

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    helveticaH
    Our latest plot has wrapped up! The wingleader of the rogue dragonriders was killed in battle. [image: 1781799742253-fiery-shitsplosion.jpg] The ambitious goldrider behind it all has been defeated and imprisoned while her dragon waits to lay her eggs. The Weyrs are still navigating the sustainability and resource-sink of this arrangement, as well as how exactly they want to hold her and her supporters accountable. (There already aren’t enough dragons, and the rest of the world does need them to survive.) The next leg of our rogue dragonrider plot begins to kick off in August, and the next hatchings are slated for early July and mid-August. For anybody on the fence, it’s a good low pressure time to ease into the theme.
  • "My Guy Syndrome"

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    R
    I tend to be (I hope) rather nice, understanding and malleable as a player. I tend to yes and for the most part. Which is how one of my chars got married in a pub on a quasi-maybe-date. It leads to some great RP. I also try to go towards the funny and just see what happens. That said. I have also played a very arrogant full of himself asshole. He was a great character to play, but he also had money and power behind him so it made him more than a little insufferable. I would OOC disclaimer that as the pilot of my char, I could come up with a reason for him to be there. I can’t guarantee it’s going to be enjoyable for a few different reasons. I was also willing to tone down or full send the jerkfaceness depending on the OOC person and I did check in a lot, BUT the char was designed a certain way. If you weren’t part of his chosen few, you weren’t worthy of air in his eyes. I still had amazing RP and one of his IC best friends started as one of his nemesis at the beginning. It means I can see the ‘my guy’ as also writing for the the story line and where/how your char fits into the story.
  • Non-toxic PvP

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    H
    @MisterBoring said in Non-toxic PvP: Also, if you approach IC conflict in a fully RP MU (so a MUSH or MUX or whatever) as though it’s a round of all slappers in Goldeneye, I would suggest that you’re in the wrong place and would better be served by a PvP MUD. I promise you I am in the right place lol. Also - my bros and I never demanded no contact orders from our parents after a round of GoldenEye slappers. So maybe we had it right after all? @Kestrel said in Non-toxic PvP: There are players who enjoy playing weird little gremlins or satirical characters they see as totally separate from themselves, where they get to have fun at that character’s expense. This is me. @Kestrel said in Non-toxic PvP: …is basically a service you’re providing other players… you’re welcome.
  • Tales of Zalanthas

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    PavelP
    @Wikibara said in Tales of Zalanthas: @Juniper It’s for people who want to live in both denial and sadness simultaneously, I guess. Ah. Marriage.
  • Memorable Scenes

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    D
    Not a scene, but I have to give shoutouts to Arx staff because multiple action responses to me led to some of the most impactful character development I’ve ever had in MU*ing.
  • WoD: House Rules

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    P
    Big things for me: Is the house rule clearly explained so I know how it is likely to affect my play? Does it pass the “smell test”? Which is to say, when I read the rule, can I see what it’s trying to do, do I agree with what it’s trying to do, and do I think it will actually accomplish that? (And, honestly? WoD/CoD generally DOES need a little more houseruling than it gets when trying to blend spheres that have conflicting powers/themes/foci.) Do I think it’ll be fun and fair to all players? If those three things are a yes, then I’m willing to run with it. When you’re talking about big changes–adding or removing or completely rehauling a system like pledges or whatever–then I do want the new rules to maintain the theme and appeal of the game for me. Like, HR rules to streamline making spirits and how they interact with the world from the rather complicated setup in CoD? Sure, I’m in, as long as spirits are still CoD spirits in recognizable ways.
  • Scenes within Scenes

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    ArtemisA
    @Pavel right and i think it’s better to focus on creating culture/implementing rules that determine how those systems are utilized rather than scrapping a nice thing
  • RP Safari - Pacing Styles

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    FaradayF
    @bear_necessities I think it’s more just a clash of expectations. Some people see async as merely a “last resort” when you can’t sync up to play live, but still expect a degree of responsiveness to get the scene done. For example, even back when folks were doing async with LiveJournal or Google Docs, it could be considered rude to let a pose go three days without a response. At that point, it’s not really about syncing up timezones and can start to feel more like the other player just doesn’t care enough to reply, isn’t engaged in the scene, etc. (Or they, aka me, just have ADHD and forgot the scene exists. ) Other people (including those who are influenced by other, slower RP modalities like forum RP, storium, etc.) might not even think twice about going days between poses.