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    Liberation MUSH

    Scheduled Pinned Locked Moved Rough and Rowdy
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    • PavelP
      Pavel @Mourne
      last edited by

      @Mourne said in Liberation MUSH:

      Fairness is an integral thing we look for in good staffing.

      Sure. But staffing and game design are different things.

      We expect to be treated fairly as people by staffers. Splats are not designed to be fair.

      Each kind of thing (vampire, wolf, whatever else) are, in effect, different games. If you want everyone to follow the same mechanical rules, then they should all play the same mechanical game.

      He/Him. Opinions and views are solely my own unless specifically stated otherwise.
      BE AN ADULT

      MourneM 1 Reply Last reply Reply Quote 2
      • MourneM
        Mourne @Pavel
        last edited by

        @Pavel I am so confused by this statement. The whole discussion, such as it is, is about people modifying the rules and hamstringing some people while giving other people free things arbitrarily.

        Creating a complete lack of fairness within the same sphere or splat or however you want to say it.

        P PavelP W 3 Replies Last reply Reply Quote 1
        • P
          Pyrephox Administrators @Mourne
          last edited by Pyrephox

          @Mourne said in Liberation MUSH:

          @Pavel I am so confused by this statement. The whole discussion, such as it is, is about people modifying the rules and hamstringing some people while giving other people free things arbitrarily.

          Creating a complete lack of fairness within the same sphere or splat or however you want to say it.

          That part is sheer social engineering. It’s the game saying, “Look, we really want you to play THIS concept, so we’re going to weight things towards that end in the explicit hope that you will choose to take advantage of the bennies. If you really WANT to play this-concept-we-don’t-really-want then we aren’t going to stop you, but we’re letting you know that you’re choosing to take a mechanical disincentive to do so.”

          A lot of games have done this at various times, whether it’s “we want people who grew up in this town so you get bonus XP for chargenning a native” or whatever. You might not like it or agree with it, but it’s not hugely unusual.

          1 Reply Last reply Reply Quote 4
          • PavelP
            Pavel @Mourne
            last edited by

            @Mourne said in Liberation MUSH:

            @Pavel I am so confused by this statement. The whole discussion, such as it is, is about people modifying the rules and hamstringing some people while giving other people free things arbitrarily.

            Creating a complete lack of fairness within the same sphere or splat or however you want to say it.

            So long as the mechanical disadvantage is applied equally to all of the applicable type - from what I gather, this only affects werewolves? So so long as it affects all werewolves, then it is fair. If the rule is being unequally applied (some wolves and not others, all things being equal) then that is unfair.

            Everything else is the unfortunate side of mechanics.

            He/Him. Opinions and views are solely my own unless specifically stated otherwise.
            BE AN ADULT

            1 Reply Last reply Reply Quote 0
            • EvilgraysonE
              Evilgrayson @Mourne
              last edited by Evilgrayson

              @Mourne Great good gods. Just looking at the pools:

              Werewolf
              Rage: Freebies: 1 per point, XP: current rating per point, starts at 1-5 on Auspice
              Gnosis: Freebies: 2 per point, XP: current rating x2 per point, starts at 1-5 on Breed
              Willpower: By the book is Freebies: 1 per point, XP: current rating per point, starts at 3 or 4 on Tribe

              Changeling
              Glamour: Freebies: 3 per point, XP: current rating x 3 per point, starts at 4-5 on Seeming
              Willpower: By the book is Freebies: 1 per point, XP: Current rating x 2 per point, starts at 4-5 on Seeming
              Werewolves by the book spend less XP on Willpower than Changelings, otherwise spending on pools is pretty much even. By Liberation’s rules, they spend the same.

              Vampire
              I don’t play Vampire, but I do know that WP is ludicrously important when resisting what a Vampire can do. Here’s some results from the internet:
              Blood pool: Determined by Generation, good luck making that bigger
              Willpower: Freebies: 1 per point, XP: current rating, starts at Courage
              Werewolves are equally shafted for buying Willpower by Liberation’s rule. Vampire pools seem to be more static, though; they do have another power pool, but it’s not supposed to go up unless things get really interesting.

              Mage
              Arete: Freebies: 4 per point, XP: Current rating x 8, starts at 1.
              Willpower: By the book: Freebies: 1 per point, XP: current rating, starts at 5.
              Werewolves by the book spend the same on WP as Mages, and are absolutely laughing when it comes to the other pools. Given how powerful Arete is, though, that’s fair. Either way, Liberation’s rule shafts the mages just as much as the wolves.

              Wraith
              Buggered if I know. Never played it, don’t have the books. I can’t find anything about what the pools are, cost, or start at from any source that looks even vaguely official.

              And in the meantime, Abilities cost 1 freebie per dot up to 3 for everyone, instead of 2 per. So yes, WP costs more, but some stuff costs less across the board.

              Either way, yes, Werewolves have three pools! But they aren’t expensive in the grand scheme of things. Much the same as Gifts, really. Cheap compared to anyone else’s powers, but also much more limited.

              G 1 Reply Last reply Reply Quote 1
              • W
                Warma Sheen @Mourne
                last edited by Warma Sheen

                @Mourne said in Liberation MUSH:

                @Pavel I am so confused by this statement. The whole discussion, such as it is, is about people modifying the rules and hamstringing some people while giving other people free things arbitrarily.

                Creating a complete lack of fairness within the same sphere or splat or however you want to say it.

                Offering incentives is part of MU*s. If you consider it a “complete lack of fairness”, that’s totally up to you. And I’d agree. It isn’t fair.

                Neither is the fact that different players will earn different XP amounts every day.

                Neither is the fact that some people will play 5 characters on a game while some only play one or two and are privy to much more of the game plots.

                Neither is the fact that some characters get more scenes from the ST than other people.

                Neither is the fact that some characters have been on the game longer than others and have more XP.

                Neither is the fact that some characters have been on the game longer than others and have more IC connections.

                Neither is the fact that some characters have sphere STs that are more present and responsive than others.

                The list goes on and on, but the point is that there’s a ton about MU* s that are a complete lack of fairness. Some things can be controlled, others cannot. But the goal of a MU* is not ‘complete fairness’. It is the full and complete game world that people are playing characters in.

                If an ST sees that people are consistently avoiding a breed because the mechanical benefits of choosing something else are more appealing it is more that okay to offer incentives to balance that. Is it fair? No. But so much on a MU* is already unfair that it hardly merits consideration.

                Are there better ways to go about it that could cause less absolute panic in particular players? Probably. That stuff should go on an incentive board somewhere, but their lack of proper/updated documentation has always been a problem on that game.

                To each, their own, though. Personally, in terms of being problematic, I’d give this a 2/10. And only because it wasn’t identified as an issue and placed properly in an HR or on the website. There are far bigger issues with that game to be concerned with.

                MourneM 1 Reply Last reply Reply Quote 3
                • G
                  GF @Evilgrayson
                  last edited by

                  @Evilgrayson said in Liberation MUSH:

                  Wraith
                  Buggered if I know. Never played it, don’t have the books. I can’t find anything about what the pools are, cost, or start at from any source that looks even vaguely official.

                  As best I remember, they have Willpower, Pathos (the magic that fuels their powers), and Corpus (the equivalent of health but more flexible since they’re dead). Pathos is just a pool that goes up to 10 with no permanent rating. Corpus begins at 10 and you gradually lose permanent (and therefore temporary) Corpus every time you have the ghostly equivalent of a near-death experience. I forget if you can buy it back up with XP like lost Humanity for a vampire, but I think you can’t. I think the slide into Oblivion is one-way.

                  They also have Passions and Fetters, each of which can be up to five dots and represent the unresolved business that makes them a ghost instead of proper dead. Those determine your ability to suck up more Pathos and your ability to climb out of the Underworld. Pretty sure you can buy both with XP but it’s hella expensive because it’s kinda too late to think of more reasons to be alive after you’re dead.

                  1 Reply Last reply Reply Quote 0
                  • MourneM
                    Mourne @Warma Sheen
                    last edited by

                    @Warma-Sheen shrugs The entire ‘problem’ was the completely arbitrary nature of how things happened.

                    All this focus on the points is just semantics. The problem (for me) was that the Staffer was arbitrarily powering people up, spur of the moment, in completely arbitrary fashion and it was not remotely a level playing field /at the chargen level/.

                    If people want to play with staff who behave that way, cool. Have fun.

                    It’s not a place for me.

                    All of this math nonsense is distracting from my initial point.

                    J 1 Reply Last reply Reply Quote 1
                    • J
                      Jynxbox @Mourne
                      last edited by

                      @Mourne said in Liberation MUSH:

                      @Warma-Sheen shrugs The entire ‘problem’ was the completely arbitrary nature of how things happened.

                      Being respectful of all the players hasn’t really been a high priority for Liberation. There are a few players that matter and the rest are just background noise to fill the atmosphere. Like extras in a movie. So not a lot of care or concern goes into things like consistency and fairness.

                      But if you’re willing to kiss up and do a little ‘slap and tickle’ you can benefit greatly from the complete lack of fairness you’re talkin about. The more important you make yourself, the more of an edge you can get over the other players. Fairness, shmairness.

                      1 Reply Last reply Reply Quote 4
                      • JennkrystJ
                        Jennkryst
                        last edited by Jennkryst

                        Ironically, the only way to make WoD balanced is to yeet the whole system and write a new one, with everything using the same rules just flavored different. Easiest way that I can think of at 3am with no brain juice is… like. Dresden Files/FATE rules. Bonus points because it has social combat.

                        EDIT TO ADD - NOT only does it have social combat… you can bring your diplomacy dice to a gunfight and you can talk people out of combat in combat time. Or you can bring your architecture dice, use the knowledge to know how to set off the sprinkler system, and now everyone is dealing with water everywhere.

                        … look, games need ways for players to affect the narrative OOCly. Because lulz.

                        Mummy Pun? MUMMY PUN!
                        She/her

                        MisterBoringM 1 Reply Last reply Reply Quote 5
                        • MisterBoringM
                          MisterBoring @Jennkryst
                          last edited by

                          @Jennkryst I’ve often wondered, at least in the case of OWoD, why MUs don’t use the LARP rules over tabletop. The LARP rules are at least slightly more balanced for a game with a large playerbase, whereas you have to inject some house rules into the tabletop version of OWoD to make it work in a large game, especially in a large game with multiple spheres. (That said, the current version of the LARP rules only supports Vampire, Werewolf (+ Other Shifters) and Changeling, so while it might work in those cases, it leaves other stuff like Mage, Wraith, and Mummy hung out to dry.)

                          I honestly don’t remember the LARP rules for NWoD, so I couldn’t comment on whether a similar transition would work for that.

                          Proud Member of the Pro-Mummy Alliance

                          MourneM 1 Reply Last reply Reply Quote 0
                          • MourneM
                            Mourne @MisterBoring
                            last edited by

                            @MisterBoring Because dice are superior to pips and rock paper scissors

                            JennkrystJ W 2 Replies Last reply Reply Quote 1
                            • JennkrystJ
                              Jennkryst @Mourne
                              last edited by

                              @Mourne said in Liberation MUSH:

                              @MisterBoring Because dice are superior to pips and rock paper scissors

                              You can roll dice for resolution and still use the other rules (she said, having not read the LARP rules in over a decade and presuming there is a difference)

                              Mummy Pun? MUMMY PUN!
                              She/her

                              MourneM 1 Reply Last reply Reply Quote 0
                              • MourneM
                                Mourne @Jennkryst
                                last edited by

                                @Jennkryst I have only tried to larp, once, and all the rules needing special versions of ASL and pips and… it was way more confusing than stat + skill 🙂

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                                • MisterBoringM
                                  MisterBoring
                                  last edited by MisterBoring

                                  The most current edition of LARP (and in fact all versions of OWOD LARP) involve a simple game of rock paper scissors and some math. (All of the funny extra RPS signs were removed from the current edition.)

                                  In fact, the basic system in summary form can fit on both sides of a single sheet of paper.

                                  And, the entire thing is free as an online SRD from the publisher:
                                  https://vamp.bynightstudios.com/

                                  Also, all of the mechanical stuff could be coded into one or two commands on a MU, just like a dieroller, and you can focus on RP instead of looking at 17 books to make sure you understand that you’re rolling the correct amount of dice.

                                  As far as Dice vs RPS, I think both are valid and equally enjoyable.

                                  Proud Member of the Pro-Mummy Alliance

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                                  • JennkrystJ
                                    Jennkryst
                                    last edited by

                                    I only went to one oWoD LARP night and one nWoD LARP night, but did participate in a couple convention LARPS for 7th Sea and/or Shadowrun.

                                    Everyone but the oWoD folks both used, uh… drawing cards, but the math was just RNG 1-10, so people just as often used a d10; rolls were Attr+Skill+d10, and then compare if contested? It’s been forever, I might have the sheets around here somewhere.

                                    I don’t know where I was going with this.

                                    Mummy Pun? MUMMY PUN!
                                    She/her

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                                    • shit-piss-loveS
                                      shit-piss-love
                                      last edited by

                                      RPS was so convenient. You could do it really quick and surreptitiously to avoid breaking the rhythm of the scene.

                                      1 Reply Last reply Reply Quote 0
                                      • MisterBoringM
                                        MisterBoring
                                        last edited by

                                        If I ever get the time to dedicate to it, I fully plan on running a single sphere VTM game using the LARP mechanics as a MU just to see how well it holds up.

                                        Proud Member of the Pro-Mummy Alliance

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                                        • shit-piss-loveS
                                          shit-piss-love
                                          last edited by

                                          The main issue is that the LARP rules (I’m only talking oWoD LARP) can only resolve binary conflicts between two parties. That is, who wins. There’s no accounting for magnitude of success. The system was mainly focused on getting out of the way so you could go back to pretending to be a blood sucking night fiend in line at CVS.

                                          MisterBoringM 1 Reply Last reply Reply Quote 0
                                          • MisterBoringM
                                            MisterBoring @shit-piss-love
                                            last edited by

                                            @shit-piss-love I actually think that’s a good feature to have for a MU. The system should get out of the way as fast as possible to allow the good RP juju to continue.

                                            That said, the current edition of OWoD LARP does include an Exceptional Success mechanic that allows for two levels of success.

                                            Proud Member of the Pro-Mummy Alliance

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